oscillode/blender_maxwell/node_trees/maxwell_sim_nodes/nodes/structures/geonodes_structure.py

307 lines
8.1 KiB
Python

import tidy3d as td
import numpy as np
import sympy as sp
import sympy.physics.units as spu
import bpy
from bpy_types import bpy_types
import bmesh
from ... import contracts
from ... import sockets
from .. import base
GEONODES_MODIFIER_NAME = "BLMaxwell_GeoNodes"
# Monkey-Patch Sympy Types
## TODO: This needs to be a more generic thing, this isn't the only place we're setting blender interface values.
def parse_scalar(scalar):
if isinstance(scalar, sp.Integer):
return int(scalar)
elif isinstance(scalar, sp.Float):
return float(scalar)
elif isinstance(scalar, sp.Rational):
return float(scalar)
elif isinstance(scalar, sp.Expr):
return float(scalar.n())
return scalar
def parse_bl_to_sp(scalar):
if isinstance(scalar, bpy_types.bpy_prop_array):
return sp.Matrix(tuple(scalar))
return scalar
class GeoNodesStructureNode(base.MaxwellSimTreeNode):
node_type = contracts.NodeType.GeoNodesStructure
bl_label = "GeoNodes Structure"
#bl_icon = ...
####################
# - Sockets
####################
input_sockets = {
"preview_target": sockets.BlenderPreviewTargetSocketDef(
label="Preview Target",
),
"blender_unit_system": sockets.PhysicalUnitSystemSocketDef(
label="Blender Units",
),
"medium": sockets.MaxwellMediumSocketDef(
label="Medium",
),
"geo_nodes": sockets.BlenderGeoNodesSocketDef(
label="GeoNodes",
),
}
output_sockets = {
"structure": sockets.MaxwellStructureSocketDef(
label="Structure",
),
}
####################
# - Output Socket Computation
####################
@base.computes_output_socket("structure")
def compute_simulation(self: contracts.NodeTypeProtocol) -> td.TriangleMesh:
# Extract the Blender Object
bl_object = self.compute_input("object")
# Ensure Updated Geometry
bpy.context.view_layer.update()
# Triangulate Object Mesh
bmesh_mesh = bmesh.new()
bmesh_mesh.from_object(
bl_object,
bpy.context.evaluated_depsgraph_get(),
)
bmesh.ops.triangulate(bmesh_mesh, faces=bmesh_mesh.faces)
mesh = bpy.data.meshes.new(name="TriangulatedMesh")
bmesh_mesh.to_mesh(mesh)
bmesh_mesh.free()
# Extract Vertices and Faces
vertices = np.array([vert.co for vert in mesh.vertices])
faces = np.array([
[vert for vert in poly.vertices]
for poly in mesh.polygons
])
# Remove Temporary Mesh
bpy.data.meshes.remove(mesh)
return td.Structure(
geometry=td.TriangleMesh.from_vertices_faces(vertices, faces),
medium=self.compute_input("medium")
)
####################
# - Update Function
####################
def free(self) -> None:
bl_socket = self.g_input_bl_socket("preview_target")
bl_socket.free()
def update_cb(self) -> None:
bl_object = self.compute_input("preview_target")
if bl_object is None: return
geo_nodes = self.compute_input("geo_nodes")
if geo_nodes is None: return
bl_modifier = bl_object.modifiers.get(GEONODES_MODIFIER_NAME)
if bl_modifier is None: return
# Set GeoNodes Modifier Attributes
for idx, interface_item in enumerate(
geo_nodes.interface.items_tree.values()
):
if idx == 0: continue ## Always-on "Geometry" Input (from Object)
# Retrieve Input Socket
bl_socket = self.inputs[
interface_item.name
]
# Retrieve Linked/Unlinked Input Socket Value
if bl_socket.is_linked:
linked_bl_socket = bl_socket.links[0].from_socket
linked_bl_node = bl_socket.links[0].from_node
val = linked_bl_node.compute_output(
linked_bl_node.g_output_socket_name(
linked_bl_socket.name
)
) ## What a bunch of spaghetti
else:
val = bl_socket.default_value
# Retrieve Unit-System Corrected Modifier Value
bl_unit_system = self.compute_input("blender_unit_system")
socket_type = contracts.SocketType[
bl_socket.bl_idname.removesuffix("SocketType")
]
if socket_type in bl_unit_system:
unitless_val = spu.convert_to(
val,
bl_unit_system[socket_type],
) / bl_unit_system[socket_type]
else:
unitless_val = val
if isinstance(unitless_val, sp.matrices.MatrixBase):
unitless_val = tuple(
parse_scalar(scalar)
for scalar in unitless_val
)
else:
unitless_val = parse_scalar(unitless_val)
# Conservatively Set Differing Values
if bl_modifier[interface_item.identifier] != unitless_val:
bl_modifier[interface_item.identifier] = unitless_val
# Update DepGraph
bl_object.data.update()
def update_sockets_from_geonodes(self) -> None:
# Remove All "Loose" Sockets
socket_labels = {
socket_def.label
for socket_def in self.input_sockets.values()
} | {
socket_def.label
for socket_set_name, socket_set in self.input_socket_sets.items()
for socket_name, socket_def in socket_set.items()
}
bl_sockets_to_remove = {
bl_socket
for bl_socket_name, bl_socket in self.inputs.items()
if bl_socket_name not in socket_labels
}
for bl_socket in bl_sockets_to_remove:
self.inputs.remove(bl_socket)
# Query for Blender Object / Geo Nodes
bl_object = self.compute_input("preview_target")
if bl_object is None: return
# Remove Existing GeoNodes Modifier
if GEONODES_MODIFIER_NAME in bl_object.modifiers:
modifier_to_remove = bl_object.modifiers[GEONODES_MODIFIER_NAME]
bl_object.modifiers.remove(modifier_to_remove)
# Retrieve GeoNodes Tree
geo_nodes = self.compute_input("geo_nodes")
if geo_nodes is None: return
# Add Non-Static Sockets from GeoNodes
for bl_socket_name, bl_socket in geo_nodes.interface.items_tree.items():
# For now, don't allow Geometry inputs.
if bl_socket.socket_type == "NodeSocketGeometry": continue
# Establish Dimensions of GeoNodes Input Sockets
if (
bl_socket.description.startswith("2D")
):
dimensions = 2
elif (
bl_socket.socket_type.startswith("NodeSocketVector")
or bl_socket.socket_type.startswith("NodeSocketColor")
or bl_socket.socket_type.startswith("NodeSocketRotation")
):
dimensions = 3
else:
dimensions = 1
# Choose Socket via. Description Hint (if exists)
if (
":" in bl_socket.description
and "(" in (desc_hint := bl_socket.description.split(":")[0])
and ")" in desc_hint
):
for tag in contracts.BLNodeSocket_to_SocketType_by_desc[
dimensions
]:
if desc_hint.startswith(tag):
self.inputs.new(
contracts.BLNodeSocket_to_SocketType_by_desc[
dimensions
][tag],
bl_socket_name,
)
if len([
(unit := _unit)
for _unit in contracts.SocketType_to_units[
contracts.SocketType[
self.inputs[bl_socket_name].bl_idname.removesuffix("SocketType")
]
]["values"].values()
if desc_hint[
desc_hint.find("(")+1 : desc_hint.find(")")
] == str(_unit)
]) > 0:
self.inputs[bl_socket_name].unit = unit
elif bl_socket.socket_type in contracts.BLNodeSocket_to_SocketType[
dimensions
]:
self.inputs.new(
contracts.BLNodeSocket_to_SocketType[
dimensions
][bl_socket.socket_type],
bl_socket_name,
)
# Create New GeoNodes Modifier
if GEONODES_MODIFIER_NAME not in bl_object.modifiers:
modifier = bl_object.modifiers.new(
name=GEONODES_MODIFIER_NAME,
type="NODES",
)
modifier.node_group = geo_nodes
# Set Default Values
for interface_item in geo_nodes.interface.items_tree.values():
if (
interface_item.name in self.inputs
and hasattr(interface_item, "default_value")
):
bl_socket = self.inputs[
interface_item.name
]
if hasattr(bl_socket, "use_units"):
bl_unit_system = self.compute_input("blender_unit_system")
socket_type = contracts.SocketType[
bl_socket.bl_idname.removesuffix("SocketType")
]
bl_socket.default_value = (
parse_bl_to_sp(interface_item.default_value)
* bl_unit_system[socket_type]
)
else:
bl_socket.default_value = parse_bl_to_sp(interface_item.default_value)
####################
# - Blender Registration
####################
BL_REGISTER = [
GeoNodesStructureNode,
]
BL_NODES = {
contracts.NodeType.GeoNodesStructure: (
contracts.NodeCategory.MAXWELLSIM_STRUCTURES
)
}