oscillode/TODO.md

25 KiB

Acute Tasks

  • Implement Material Import for Maxim Data
  • Implement Robust DataFlowKind for list-like / spectral-like composite types
  • Unify random node/socket caches.
  • Revalidate cache logic
  • Finish the "Low-Hanging Fruit" Nodes
  • Move preview GN trees to the asset library.

Nodes

Analysis

  • Extract
  • Viz

Inputs

  • Wave Constant

    • Implement export of frequency / wavelength array/range.
  • Unit System

    • Implement presets, including "Tidy3D" and "Blender", shown in the label row.
  • Constants / Scientific Constant

    • Create utils.sci_constants to map scipy constants to sympy units.
    • Utilize utils.sci_constants to make it easy for the user to select appropriate constants with two-layered dropdowns.
  • Constants / Number Constant

  • Constants / Physical Constant

    • Pol: Elliptical viz as 2D plot.
    • Pol: Poincare sphere viz as 3D GN.
  • Constants / Blender Constant

  • Web / Tidy3D Web Importer

    • Change to output only a FilePath, which can be plugged into a Tidy3D File Importer.
    • Implement caching, such that the file will only download if the file doesn't already exist.
    • Have a visual indicator for the current download status, with a manual re-download button.
  • File Import / Material Import

    • Dropdown to choose import format
    • MERGED w/TIDY3D FILE IMPORT
  • File Import / Tidy3D File Import

    • HDF and JSON file support, with appropriate choice of loose output socket.
  • File Import / Array File Import

    • Standardize 1D and 2D array loading/saving on numpy's savetxt with gzip enabled.
    • Implement unit system input to guide conversion from numpy data type.
    • Implement datatype dropdown to guide format from disk, prefilled to detected.
    • Implement a LazyValue to provide a data path that avoids having to load massive arrays every time always.

Outputs

  • Viewer

    • Remove image preview when disabling plots.
    • Auto-enable 3D preview when creating.
    • Test/support multiple viewers at the same time.
    • Pop-up w/multiline string as alternative to console print.
  • Web Export / Tidy3D Web Exporter

    • This is an extraordinarily nuanced node, and will need constant adjusting if it is to be robust.
    • We need better ways of doing checks before uploading, like for monitor data size. Maybe a SimInfo node?
    • Implement "new folder" feature w/popup operator.
    • Implement "delete task" feature w/popup confirmation.
    • We need to be able to "delete and re-upload" (or maybe just delete from the interface).
  • File Export / JSON File Export

  • File Import / Tidy3D File Export

    • Implement HDF-based export of Tidy3D-exported object (which includes ex. mesh data and such)
    • Also JSON (but indicate somehow that ex. mesh data doesn't come along for the ride).
  • File Export / Array File Export

    • Implement datatype dropdown to guide format on disk.
    • Implement unit system input to guide conversion to numpy data type.
    • Standardize 1D and 2D array loading/saving on numpy's savetxt with gzip enabled.

Viz

Sources

  • Temporal Shapes / Gaussian Pulse Temporal Shape

  • Temporal Shapes / Continuous Wave Temporal Shape

  • Temporal Shapes / Symbolic Temporal Shape

    • Specify a Sympy function to generate appropriate array based on
  • Temporal Shapes / Array Temporal Shape

  • Point Dipole Source

    • Use a viz mesh, not empty (empty doesn't play well with alpha hashing).
  • Plane Wave Source

    • Implement an oriented vector input with 3D preview.
    • IMPORTANT: Fix the math so that an actually valid construction emerges!!
  • Uniform Current Source

  • TFSF Source

  • Gaussian Beam Source

  • Astigmatic Gaussian Beam Source

  • Mode Source

  • Array Source / EH Array Source

  • Array Source / EH Equiv Array Source

Mediums

  • Library Medium

    • Implement frequency range output (listy)
  • PEC Medium

  • Isotropic Medium

  • Anisotropic Medium

  • Sellmeier Medium

  • Drude Medium

  • Drude-Lorentz Medium

  • Debye Medium

  • Pole-Residue Medium

  • Non-Linearity / chi_3 Susceptibility Non-Linearity

  • Non-Linearity / Two-Photon Absorption Non-Linearity

  • Non-Linearity / Kerr Non-Linearity

  • Space/Time epsilon/mu Modulation

Structures

  • BLObject Structure

  • GeoNodes Structure

    • Rewrite the bl_socket_map.py
    • Use the modifier itself as memory, via the ManagedObj
    • Rewrite to use unit systems properly.
    • Propertly map / implement Enum input sockets to the GN group.
    • Implement a panel system, either based on native GN panels, or description parsing, or something like that.
  • Primitive Structures / Plane Structure

  • Primitive Structures / Box Structure

  • Primitive Structures / Sphere Structure

  • Primitive Structures / Cylinder Structure

  • Primitive Structures / Ring Structure

  • Primitive Structures / Capsule Structure

  • Primitive Structures / Cone Structure

Monitors

  • E/H Field Monitor

  • Field Power Flux Monitor

  • \epsilon Tensor Monitor

  • Diffraction Monitor

  • Axis-aligned planar 2D (pixel)

  • Projected E/H Field Monitor / Cartesian Projected E/H Field Monitor

  • Projected E/H Field Monitor / Angle Projected E/H Field Monitor

  • Projected E/H Field Monitor / K-Space Projected E/H Field Monitor

  • Modal Nodes

    • Spatial+frequency feature monitoring. An EM field can be decomposed into using a specially configured solver, which can be used to look for very particular kinds of effects by constraining investigations of a solver result to filter out everything that isn't these particular modes aka. features. Kind of a fourier-based redimensionalization, almost).

Simulations

  • FDTDSim

  • Sim Domain

    • By-Medium batching of Structures when building the td.Simulation object, which can have significant performance implications.
  • Boundary Conds

  • Boundary Cond / PML Bound Face

    • Dropdown for "Normal" and "Stable"
  • Boundary Cond / PEC Bound Face

  • Boundary Cond / PMC Bound Face

  • Boundary Cond / Bloch Bound Face

  • Boundary Cond / Periodic Bound Face

  • Boundary Cond / Absorbing Bound Face

  • Sim Grid

  • Sim Grid Axes / Auto Sim Grid Axis

  • Sim Grid Axes / Manual Sim Grid Axis

  • Sim Grid Axes / Uniform Sim Grid Axis

  • Sim Grid Axes / Array Sim Grid Axis

Utilities

  • Separate
  • Combine
    • Implement concatenation of sim-critical socket types into their multi-type

GeoNodes

  • Tests / Monkey (suzanne deserves to be simulated, she may need manifolding up though :))

  • Tests / Wood Pile

  • Structures / Primitives / Plane

  • Structures / Primitives / Box

  • Structures / Primitives / Sphere

  • Structures / Primitives / Cylinder

  • Structures / Primitives / Ring

  • Structures / Primitives / Capsule

  • Structures / Primitives / Cone

  • Structures / Arrays / Square

  • Structures / Arrays / Square-Hole

  • Structures / Arrays / Cyl

  • Structures / Arrays / Cyl-Hole

  • Structures / Arrays / Box

  • Structures / Arrays / Sphere

  • Structures / Arrays / Cylinder

  • Structures / Arrays / Ring

  • Structures / Arrays / Capsule

  • Structures / Arrays / Cone

  • Array / Square Array NOTE: Ring and cylinder

  • Array / Hex Array NOTE: Ring and cylinder

  • Hole Array / Square Hole Array: Takes a primitive hole shape.

  • Hole Array / Hex Hole Array: Takes a primitive hole shape.

  • Cavity Array / Hex Array w/ L-Cavity

  • Cavity Array / Hex Array w/ H-Cavity

  • Crystal Sphere Lattice / Sphere FCC Array

  • Crystal Sphere Lattice / Sphere BCC Array

Benchmark / Example Sims

Sockets

Basic

  • Any
  • Bool
  • String
  • File Path
  • Color

Number

  • Integer
  • Rational
  • Real
    • Implement min/max for ex. 0..1 factor support.
  • Complex

Blender

  • Object

    • Implement default object name in SocketDef
  • Collection

    • Implement default collection name in SocketDef
  • Image

    • Implement default image name in SocketDef
  • GeoNodes

    • Implement default SocketDef geonodes name
  • Text

    • Implement default SocketDef object name

Maxwell

  • Bound Conds

  • Bound Cond

  • Medium

  • Medium Non-Linearity

  • Source

  • Temporal Shape

    • Sane-default pulses for easy access.
  • Structure

  • Monitor

  • FDTD Sim

  • Sim Domain

    • Toggleable option to push-sync the simulation time duration to the scene end time (how to handle FPS vs time-step? Should we adjust the FPS such that there is one time step per frame, while keeping the definition of "second" aligned to the Blender unit system?)
  • Sim Grid

  • Sim Grid Axis

  • Simulation Data

Tidy3D

  • Cloud Task
    • Implement switcher for API-key-having config filconfig file vs. direct entry of API key. It should be auto-filled with the config file when such a thing exists.

Physical

  • Unit System

    • Presets for Blender and Tidy3D
    • Dropdowns in the socket UI
  • Time

  • Angle

    • Remove superfluous units.
  • Solid Angle (steradian)

  • Frequency (hertz)

  • Angular Frequency (rad*hertz)

Cartesian

  • Length

  • Area

  • Volume

  • Point 1D

  • Point 2D

  • Point 3D

  • Size 2D

  • Size 3D

  • Rotation 3D

    • Implement Euler methods
    • Implement Quaternion methods

Mechanical

  • Mass

  • Speed

  • Velocity 3D

  • Acceleration Scalar

  • Acceleration 3D

  • Force Scalar

  • Force 3D

  • Pressure

Energy

  • Energy (joule)
  • Power (watt)
  • Temperature

Electrodynamical

  • Current (ampere)

  • Current Density 3D

  • Charge (coulomb)

  • Voltage (volts)

  • Capacitance (farad)

  • Resistance (ohm)

  • Electric Conductance (siemens)

  • Magnetic Flux (weber)

  • Magnetic Flux Density (tesla)

  • Inductance (henry)

  • Electric Field 3D (volt*meter)

  • Magnetic Field 3D (tesla)

Luminal

  • Luminous Intensity (candela)
  • Luminous Flux (lumen)
  • Illuminance (lux)

Optical

  • Jones Polarization
  • Polarization (Stokes)

Internal / Architecture

IDEAS

  • Socket "guarding" - let nodes influence the dynamic capabilities of sockets to prevent links (with a self.report explanation) to an output socket that won't yet produce a value.
    • Prevents some uses of loose sockets (we want less loose sockets!)

CRITICAL

  • log.error should invoke self.report in some Blender operator - used for errors that are due to usage error (which can't simply be prevented with UX design, like text file formatting of import), not due to error in the program.
  • License header UI for MaxwellSimTrees, to clarify the AGPL-compatible potentially user-selected license that trees must be distributed under.
  • Document the node tree cache semantics thoroughly; it's a VERY nuanced piece of logic, and its invariants may not survive Blender versions / the author's working memory
  • Start standardizing nodes/sockets w/individualized SemVer
    • Perhaps keep node / socket versions in a property, so that trying to load an incompatible major version hop can error w/indicator of where to find a compatible blender_maxwell version.

Documentation

  • Make all modules available
  • Publish documentation site.
  • Initial user guides w/pictures.
  • Comb through and finish __doc__s.

Performance

  • The GN value pushing currently does an expensive from-sympy conversion for all GN attributes, making it very slow.
    • Generally, the issue is that we can't compare the pushed value to the existing value without a conversion.
    • Also, sympy expressions can't be hashed (by default), and str() may be just as slow, so a simple @lru_cache is no good.
    • One approach is a HashableSympyExpr class, which would use ex. atoms and values in SympyExpr to let us @lru_cache the sympy conversion.
    • Another approach is to "just" make the scale_to_unit function faster (we should profile).
      • Presumably, the scaling factors between units could be eagerly cached, then the numerical part of the expression could be used to avoid convert_to calls.
      • Without the list format of (np.array, spu.Quantity), sp.Matrix can't be performantly handled like this.

Style

  • Color of nodes should be a nice blue, eh?

Registration and Contracts

  • Refactor the node category code; it's ugly.
    • It's maybe not that easy. And it seems to work with surprising reliability. Leave it alone for now!
  • (?) Would be nice with some kind of indicator somewhere to help set good socket descriptions when making geonodes.

Managed Objects

  • Implement ManagedEmpty
    • Implement image-based empty connected to an image (which is managed by a different ManagedImage owned by the same node instance)
  • Implement ManagedVol
    • Implement loading the xarray-defined voxels into OpenVDB, saving it, and loading it as a managed BL object with the volume setting.
    • Implement basic jax-driven volume voxel processing, especially cube based slicing.
    • Implement jax-driven linear interpolation of volume voxels to an image texture, whose pixels are sized according to the dimensions of another managed plane object (perhaps a uniquely described Managed BL object itself).

Utils or Services

  • Document the tdcloud service thoroughly and open a GitHub discussion about td.web shortcomings.

Node Base Class

  • Implement a new socket type for preview-only parameters
    • When used, the node base class should expose a toggle
    • Instead of mangling props, we can instead reuse all of the socket-based code, while also enabling composability of previews.
  • Custom @cache/@lru_cache/@cached_property which caches by instance ID (possibly based on beartype or pydantic).
    • The problem to solve is performance vs. persistence.
  • Implement by-category sorting of loose sockets with 'move' method on node.inputs/node.outputs.
    • Currently order is not guaranteed
  • When presets are used, if a preset is selected and the user alters a preset setting, then dynamically switch the preset indicator back to "Custom" to indicate that there is no active preset

Events

  • Mechanism for selecting a blender object managed by a particular node.
    • Standard way of triggering the selection
  • Mechanism for ex. specially coloring a node that is currently participating in the preview.
  • Custom callbacks when deleting a node (in free()), to ex. delete all previews with the viewer node.

Socket Base Class

  • Second-generation listy, based on a DataFlowKind.ValueListy, DataFlowKind.ValueRange, etc. to encode the presence of special logic.
    • This is key to allow special handling, as "just give me a list[] of sympy objects" is an exceptionally non-performant and brittle thing.
  • Implement capability system, which defaults to exactly matching the type.
    • Make to_sockets no-consent to new links from from_sockets of incompatible Capability.
    • Add Capabilities needed mainly in cases where we need Any currently.

Many Nodes

  • Implement "Steady-State" / "Time Domain" on all relevant Monitor nodes
  • (?) Dynamic bl_label where appropriate (ex. "Library Medium" becoming "Au Medium")
  • Implement LazyValue, including LazyParamValue on a new class of constant-like input nodes that really just emit ex. sympy variables.
  • Medium Features
    • Accept spatial field. Else, spatial uniformity.
    • Accept non-linearity. Else, linear.
    • Accept space-time modulation. Else, static.
  • Modal Features
    • ModeSpec, for use by ModeSource, ModeMonitor, ModeSolverMonitor. Data includes ModeSolverData, ModeData, ScalarModeFieldDataArray, ModeAmpsDataArray, ModeIndexDataArray, ModeSolver.

Many Sockets

  • Implement constrained SympyExpr checks all over the place.

Development Tooling

  • Pass a mypy check
  • Pass all ruff checks, including __doc__ availability.
  • Implement `pre-commit.
  • Add profiling support, so we can properly analyze performance characteristics.
    • Without a test harness, or profile-while-logging, there may be undue noise in our analysis.
  • Simple pytest harnesses for unit testing of nodes, sockets.
    • Start with the low-hanging-fruit stuff. Eventually, work towards wider code coverage w/headless Blender.

Version Churn

  • Migrate to StrEnum sockets (py3.11).
  • Implement drag-and-drop node-from-file via bl4.1 file handler API.
  • Start thinking about ways around __annotations__ hacking.
  • Prepare for for multi-input sockets (bl4.2)
  • Prepare for volume geonodes (bl4.2; July 16, 2024)
    • Will allow for actual volume processing in GeoNodes.
    • We might still want/need the jax based stuff after; volume geonodes aren't finalized.

Packaging

  • Popup to install dependencies after UI is available (possibly with the help of the draw() function of the InstallPyDeps operator)
  • Use a Modal and multiline-text-like construction to print pip install as we install dependencies, so that the user has an idea that something is happening.
  • Test lockfile platform-agnosticism on Windows

BUGS

We're trying to do our part by reporting bugs we find! This is where we keep track of them for now.

Blender Maxwell Bugs

  • BUG: CTRL+SHIFT+CLICK not on a node shows an error; should just do nothing.
  • Slow changing of socket sets / range on wave constant.
  • API auth shouldn't show if everything is fine in Cloud Task socket
  • Cloud task socket loads folders before its node shows, which can be slow (and error prone if offline)
  • Dispersive fit is slow, which means lag on normal operations that rely on the fit result - fit computation should be integrated into the node, and the output socket should only appear when the fit is available.
  • Numerical, Physical Constant is missing entries
  • Numerical, Physical Constant is missing entries

BROKE NODES

  • Numerical constant doesn't switch types

  • Blender constant is inexplicably mega laggy

  • Web importer is just wonky in general

  • JSON File exporter is having trouble with generic types (is that bad?)

  • Extact Data needs flux settings

  • Point dipole still has no preview

  • Plane wave math still doesn't work and it has no preview

  • Monitors need a way of setting infinite dimensions

Blender Bugs

Reported:

Unreported:

Tidy3D bugs

Unreported:

  • Directly running SimulationTask.get() is missing fields - it doesn't return some fields, including created_at. Listing tasks by folder is not broken.

Designs / Proposals

Coolness Things

Keyed Cache

  • Implement bl_cache.KeyedCache for, especially, abstracting the caches underlying the input and output sockets.

BLField as Property Abstraction

We need Python properties to work together with Blender properties.

  • Blender Pros: Altered via UI. Options control UI usage. update() is a perfect inflection point for callback logic.
  • Blender Cons: Extremely limited supported types. A lot of manual labor that duplicates work done elsewhere in a Python program

BLField seeks to bridge the two worlds in an elegant way.

Type Support

We need support for arbitrary objects, but still backed by the persistance semantics of native Blender properties.

  • Add logic that matches appropriate types to native IntProperty, FloatProperty, IntVectorProperty, FloatVectorProperty.
  • Add logic that matches any bpy.types.ID subclass to a PointerProperty.
    • This is important for certain kinds of properties ex. "select a Blender object".
  • Implement Enum property, (also see https://developer.blender.org/docs/release_notes/4.1/python_api/#enum-id-properties)
    • Use this to bridge the enum UI to actual StrEnum objects.
    • This also maybe enables some very interesting use cases when it comes to ex. static verifiability of data provided to event callbacks.
  • Ensure certain options, namely name (as ui_name), default, subtype, (numeric) min, max, step, precision, (string) maxlen, search, and search_options, can be passed down via the BLField() constructor.
    • Make a class method that parses the docstring.
    • description: Use the docstring parser to extract the first description sentence of the attribute name from the subclass docstring, so we are both encouraged to document our nodes/sockets, and so we're not documenting twice.

Niceness

  • Rename the internal property to 'blfield__'.
  • Add a method that extracts the internal property name, for places where we need the Blender property name.
    • Key use case: draw.prop(self, self.field_name._bl_prop_name), which is also nice b/c no implicit string-based reference.
    • The work done above with types makes this as fast and useful as internal props. Just make sure we validate that the type can be usefully accessed like this.
  • Add a field method (called w/instance) that updates min/max/etc. on the 'blfield__' prop, in a native property type compatible manner: https://developer.blender.org/docs/release_notes/3.0/python_api/#idproperty-ui-data-api
    • Should also throw appropriate errors for invalid access from Python, while Blender handles access from the inside.
    • This allows us
  • Similarly, a field method that gets the 'blfield__' prop data as a dictionary.

Parallel Features

  • Move serialization work to a utils.
  • Also make ENCODER a function that can shortcut the easy cases.
  • For serializeability, let the encoder/decoder be able to make use of an optional .msgspec_encodable() and similar decoder respectively, and add support for these in the ENCODER/DECODER functions.
  • Define a superclass for SocketDef and make everyone inherit from it
    • Collect with a BL_SOCKET_DEFS object, instead of manually from __init__.pys
    • Add support for .msgspec_*() methods, so that we remove the dependency on sockets from the serialization module.

Sweeping Features

  • Replace all raw Blender properties with BLField.
    • Benefit: update= is taken care of automatically, preventing an entire class of nasty bug.
    • Benefit: Any serializable object can be "simply used", at almost native speed (due to the aggressive read-cache).
    • Benefit: Better error properties for updating, access, setting, etc. .
    • Benefit: Validate usage in a vastly greater amount of contexts.