Commit Graph

13 Commits (c6c21c78beeafa18771a39e8b3653201c90f2960)

Author SHA1 Message Date
Sofus Albert Høgsbro Rose c6c21c78be feat: Continue to add features.
See README.md.
2024-03-12 09:01:50 +01:00
Sofus Albert Høgsbro Rose 2dc871bbb0 refactor: Continuing large-scale alterations.
The big news is that GeoNodes Structure is now implemented,
under the new and vastly more robust chaining system.

Upload to Tidy3D cloud is tested. Next is Monitors!
2024-03-11 16:35:41 +01:00
Sofus Albert Høgsbro Rose c85c1b544d refactor: Massive architectural changes.
See README.md for new, semi-finalized TODO list.
2024-03-10 11:56:37 +01:00
Sofus Albert Høgsbro Rose c8d1eaccb1 feat: Various features (some very prototype).
It's very prototype-y. Cleanup pending.
2024-02-26 16:16:06 +01:00
Sofus Albert Høgsbro Rose 3677b8346a feat: We did it, GeoNodes node w/live update!
We also implemented the TriMesh node, and established a strong
convention for updating nodes from sockets via. socket superclass
method. `trigger_updates`. It should be triggered as the
`update=` callback on **ALL PROPERTIES IN ALL SOCKETS**. This
method in turn calls the nodal `update()` function, which in turn
causes the node to chain-update all nodes linked to any output socket.

By default, `update()` is `pass`, so performance shouldn't be a concern,
but we should think about this deeper at some point.

Because update-chaining is done, we're ready for preview toggles on
node outputs. A lot of exciting things to do now!
2024-02-20 13:16:23 +01:00
Sofus Albert Høgsbro Rose e8b5f8baf2 feat: More sockets, nodes, fixes.
We're starting to have a very advanced socket-based language
for defining nodes. It's very practical already.

The priorities are
1. All the nodes!
2. Sockets, including default values, as needed.
3. Library constants, mediums.
4. Output socket previews w/geonodes, geonodes structures.
5. Utilities including arrays (and selected array multi-input)

The code is still very spaghetti. This is very much still the
"first, make it run" part of the system design.
2024-02-19 18:36:16 +01:00
Sofus Albert Høgsbro Rose a8a321c831 feat: Added accel socket, fixed default units. 2024-02-19 16:03:32 +01:00
Sofus Albert Høgsbro Rose af23eab628 feat: Custom units, def. all SocketType units. 2024-02-19 15:58:39 +01:00
Sofus Albert Høgsbro Rose 14891cd7cc feat: Registered all nodes.
Also added several features including dynamic sockets
in nodes, abstracted units for sockets, and more.
2024-02-19 14:28:35 +01:00
Sofus Albert Høgsbro Rose 9988cde7c7 docs: Revised the node/socket plan. 2024-02-16 13:17:09 +01:00
Sofus Albert Høgsbro Rose 40d36ba809 refactor: Far more well-functioning baseline. 2024-02-14 12:33:40 +01:00
Sofus Albert Høgsbro Rose 1da2cec259 refactor: Big categories, structure change.
We're back down to a single working node, but this was a very practical
refactor.
In general, very good progress towards making #2 easy to fulfill in
its entirety.

Bugs remain:

- Category discovery has big code smells and needs smoothing. Blender
  complains especially about wanting `_MT_` prefix/suffix on node
category submenu types. There's also a piece of registration logic in
category.py (big no no).
- I'd love to pass a `ruff`/`mypy` run before doubling down on node
  creation, especially to help manage the complex pieces of MP logic.
- Still needs socket-bound unit-awareness feat. sympy units, before
  doubling down on a data flow convention.
- Dependency management should also be smoothed out wrt. the user
  experience, with cached directories exposed in addon preferences.
2024-02-10 17:59:16 +01:00
Sofus Albert Høgsbro Rose 3d9398cffd feat: Somewhat working addon.
Solved a lot of problems related to bundled Python environment flushing
for reloading. However, we have a really solid framework for computing
node trees, and we can now both construct Tidy3D objects and noodle
them into the "Debug Printer". Next step is rote implementation of
relevant nodes, then live-visualization of the simulation setup.

See #2 for progress tracking.
2024-02-06 21:44:43 +01:00