feat: We did it, GeoNodes node w/live update!
We also implemented the TriMesh node, and established a strong convention for updating nodes from sockets via. socket superclass method. `trigger_updates`. It should be triggered as the `update=` callback on **ALL PROPERTIES IN ALL SOCKETS**. This method in turn calls the nodal `update()` function, which in turn causes the node to chain-update all nodes linked to any output socket. By default, `update()` is `pass`, so performance shouldn't be a concern, but we should think about this deeper at some point. Because update-chaining is done, we're ready for preview toggles on node outputs. A lot of exciting things to do now!main
parent
a06d87acc7
commit
0f1465768b
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@ -450,6 +450,41 @@ SocketType_to_color = {
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SocketType.MaxwellSimGridAxis: (0.4, 0.3, 0.25, 1.0), # Darkest Gold
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}
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BLNodeSocket_to_SocketType = {
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"NodeSocketBool": SocketType.Bool,
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"NodeSocketCollection": SocketType.BlenderCollection,
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"NodeSocketColor": SocketType.Real3DVector,
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"NodeSocketFloat": SocketType.RealNumber,
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"NodeSocketFloatAngle": SocketType.RealNumber,
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"NodeSocketFloatDistance": SocketType.RealNumber,
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"NodeSocketFloatFactor": SocketType.RealNumber,
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"NodeSocketFloatPercentage": SocketType.RealNumber,
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"NodeSocketFloatTime": SocketType.RealNumber,
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"NodeSocketFloatTimeAbsolute": SocketType.RealNumber,
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"NodeSocketFloatUnsigned": SocketType.RealNumber,
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"NodeSocketGeometry": SocketType.Any,
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"NodeSocketImage": SocketType.BlenderImage,
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"NodeSocketInt": SocketType.IntegerNumber,
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"NodeSocketIntFactor": SocketType.IntegerNumber,
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"NodeSocketIntPercentage": SocketType.IntegerNumber,
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"NodeSocketIntUnsigned": SocketType.IntegerNumber,
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"NodeSocketMaterial": SocketType.Any,
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"NodeSocketObject": SocketType.BlenderObject,
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"NodeSocketRotation": SocketType.Real3DVector,
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"NodeSocketShader": SocketType.Any,
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"NodeSocketStandard": SocketType.Any,
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"NodeSocketString": SocketType.Text,
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"NodeSocketTexture": SocketType.Any,
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"NodeSocketVector": SocketType.Real3DVector,
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"NodeSocketVectorAcceleration": SocketType.Real3DVector,
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"NodeSocketVectorDirection": SocketType.Real3DVector,
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"NodeSocketVectorEuler": SocketType.Real3DVector,
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"NodeSocketVectorTranslation": SocketType.Real3DVector,
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"NodeSocketVectorVelocity": SocketType.Real3DVector,
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"NodeSocketVectorXYZ": SocketType.Real3DVector,
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"NodeSocketVirtual": SocketType.Any,
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}
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####################
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# - Node Types
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####################
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@ -155,11 +155,6 @@ class MaxwellSimTreeNode(bpy.types.Node):
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# Declare Node Property: 'preset' EnumProperty
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if hasattr(cls, "input_socket_sets") or hasattr(cls, "output_socket_sets"):
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if not hasattr(cls, "input_socket_sets"):
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cls.input_socket_sets = {}
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if not hasattr(cls, "output_socket_sets"):
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cls.output_socket_sets = {}
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socket_set_keys = [
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input_socket_set_key
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for input_socket_set_key in cls.input_socket_sets.keys()
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@ -188,6 +183,11 @@ class MaxwellSimTreeNode(bpy.types.Node):
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default=socket_set_keys[0]
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)
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if not hasattr(cls, "input_socket_sets"):
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cls.input_socket_sets = {}
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if not hasattr(cls, "output_socket_sets"):
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cls.output_socket_sets = {}
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# Declare Node Property: 'preset' EnumProperty
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if hasattr(cls, "presets"):
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first_preset = list(cls.presets.keys())[0]
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@ -292,6 +292,18 @@ class MaxwellSimTreeNode(bpy.types.Node):
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return ntree.bl_idname == contracts.TreeType.MaxwellSim.value
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def update(self) -> None:
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"""Called when some node properties (ex. links) change,
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and/or by custom code."""
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if hasattr(self, "update_cb"):
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self.update_cb()
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for bl_socket in self.outputs:
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if bl_socket.is_linked:
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for node_link in bl_socket.links:
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linked_node = node_link.to_node
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linked_node.update()
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def _update_socket(self):
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if not hasattr(self, "socket_set"):
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raise ValueError("no socket")
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@ -379,7 +391,7 @@ class MaxwellSimTreeNode(bpy.types.Node):
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return self.inputs[self.input_sockets[input_socket_name].label]
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elif hasattr(self, "input_socket_sets"):
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elif hasattr(self, "socket_set"):
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# You're on your own, chump
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return self.inputs[next(
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@ -412,7 +424,7 @@ class MaxwellSimTreeNode(bpy.types.Node):
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return self.outputs[self.output_sockets[output_socket_name].label]
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elif hasattr(self, "input_socket_sets"):
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elif hasattr(self, "socket_set"):
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return self.outputs[next(
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socket_def.label
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for socket_set, socket_dict in self.input_socket_sets.items()
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@ -424,7 +436,7 @@ class MaxwellSimTreeNode(bpy.types.Node):
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self,
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output_bl_socket_name: contracts.BLSocketName,
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) -> contracts.SocketName:
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if hasattr(self, "output_socket_sets"):
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if hasattr(self, "socket_set"):
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return next(
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socket_name
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for socket_set, socket_dict in self.output_socket_sets.items()
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@ -1,5 +1,177 @@
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import tidy3d as td
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import numpy as np
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import sympy as sp
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import sympy.physics.units as spu
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import bpy
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import bmesh
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from ... import contracts
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from ... import sockets
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from .. import base
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GEONODES_MODIFIER_NAME = "BLMaxwell_GeoNodes"
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class GeoNodesStructureNode(base.MaxwellSimTreeNode):
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node_type = contracts.NodeType.GeoNodesStructure
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bl_label = "GeoNodes Structure"
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#bl_icon = ...
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####################
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# - Sockets
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####################
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input_sockets = {
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"medium": sockets.MaxwellMediumSocketDef(
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label="Medium",
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),
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"object": sockets.BlenderObjectSocketDef(
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label="Object",
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),
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"geo_nodes": sockets.BlenderGeoNodesSocketDef(
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label="GeoNodes",
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),
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}
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output_sockets = {
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"structure": sockets.MaxwellStructureSocketDef(
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label="Structure",
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),
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}
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####################
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# - Output Socket Computation
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####################
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@base.computes_output_socket("structure")
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def compute_simulation(self: contracts.NodeTypeProtocol) -> td.TriangleMesh:
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# Extract the Blender Object
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bl_object = self.compute_input("object")
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# Ensure Updated Geometry
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bpy.context.view_layer.update()
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# Triangulate Object Mesh
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bmesh_mesh = bmesh.new()
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bmesh_mesh.from_mesh(bl_object.data)
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bmesh.ops.triangulate(bmesh_mesh, faces=bmesh_mesh.faces)
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mesh = bpy.data.meshes.new(name="TriangulatedMesh")
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bmesh_mesh.to_mesh(mesh)
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bmesh_mesh.free()
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# Extract Vertices and Faces
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vertices = np.array([vert.co for vert in mesh.vertices])
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faces = np.array([
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[vert for vert in poly.vertices]
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for poly in mesh.polygons
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])
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# Remove Temporary Mesh
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bpy.data.meshes.remove(mesh)
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return td.Structure(
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geometry=td.TriangleMesh.from_vertices_faces(vertices, faces),
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medium=self.compute_input("medium")
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)
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####################
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# - Update Function
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####################
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def update_cb(self) -> None:
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bl_object = self.compute_input("object")
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if bl_object is None: return
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geo_nodes = self.compute_input("geo_nodes")
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if geo_nodes is None: return
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bl_modifier = bl_object.modifiers.get(GEONODES_MODIFIER_NAME)
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if bl_modifier is None: return
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# Set GeoNodes Modifier Attributes
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for idx, interface_item in enumerate(
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geo_nodes.interface.items_tree.values()
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):
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if idx == 0: continue ## Always-on "Geometry" Input (from Object)
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bl_socket = self.inputs[
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interface_item.name
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]
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if bl_socket.is_linked:
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linked_bl_socket = bl_socket.links[0].from_socket
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linked_bl_node = bl_socket.links[0].from_node
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val = linked_bl_node.compute_output(
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linked_bl_node.g_output_socket_name(
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linked_bl_socket.name
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)
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) ## What a bunch of spaghetti
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else:
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val = self.inputs[
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interface_item.name
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].default_value
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# Conservatively Set Differing Values
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if bl_modifier[interface_item.identifier] != val:
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bl_modifier[interface_item.identifier] = val
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# Update DepGraph
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bl_object.data.update()
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def update_sockets_from_geonodes(self) -> None:
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# Remove All "Loose" Sockets
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socket_labels = {
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socket_def.label
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for socket_def in self.input_sockets.values()
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} | {
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socket_def.label
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for socket_set_name, socket_set in self.input_socket_sets.items()
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for socket_name, socket_def in socket_set.items()
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}
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bl_sockets_to_remove = {
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bl_socket
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for bl_socket_name, bl_socket in self.inputs.items()
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if bl_socket_name not in socket_labels
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}
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for bl_socket in bl_sockets_to_remove:
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self.inputs.remove(bl_socket)
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# Query for Blender Object / Geo Nodes
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bl_object = self.compute_input("object")
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if bl_object is None: return
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## TODO: Make object? Gray out geonodes if object not defined?
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geo_nodes = self.compute_input("geo_nodes")
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if geo_nodes is None: return
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# Add Non-Static Sockets from GeoNodes
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for bl_socket_name, bl_socket in geo_nodes.interface.items_tree.items():
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# For now, don't allow Geometry inputs.
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if bl_socket.socket_type == "NodeSocketGeometry": continue
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self.inputs.new(
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contracts.BLNodeSocket_to_SocketType[bl_socket.socket_type],
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bl_socket_name,
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)
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# Create New GeoNodes Modifier
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if GEONODES_MODIFIER_NAME not in bl_object.modifiers:
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modifier = bl_object.modifiers.new(
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name=GEONODES_MODIFIER_NAME,
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type="NODES",
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)
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modifier.node_group = geo_nodes
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self.update()
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####################
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# - Blender Registration
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####################
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BL_REGISTER = []
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BL_NODES = {}
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BL_REGISTER = [
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GeoNodesStructureNode,
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]
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BL_NODES = {
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contracts.NodeType.GeoNodesStructure: (
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contracts.NodeCategory.MAXWELLSIM_STRUCTURES
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)
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}
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@ -1,6 +1,83 @@
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import tidy3d as td
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import numpy as np
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import sympy as sp
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import sympy.physics.units as spu
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import bpy
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import bmesh
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from ... import contracts
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from ... import sockets
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from .. import base
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class ObjectStructureNode(base.MaxwellSimTreeNode):
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node_type = contracts.NodeType.ObjectStructure
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bl_label = "Object Structure"
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#bl_icon = ...
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####################
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# - Sockets
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####################
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input_sockets = {
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"medium": sockets.MaxwellMediumSocketDef(
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label="Medium",
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),
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"object": sockets.BlenderObjectSocketDef(
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label="Object",
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),
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}
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output_sockets = {
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"structure": sockets.MaxwellStructureSocketDef(
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label="Structure",
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),
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}
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####################
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# - Output Socket Computation
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####################
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@base.computes_output_socket("structure")
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def compute_structure(self: contracts.NodeTypeProtocol) -> td.Structure:
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# Extract the Blender Object
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bl_object = self.compute_input("object")
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# Ensure Updated Geometry
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bpy.context.view_layer.update()
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# Triangulate Object Mesh
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bmesh_mesh = bmesh.new()
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bmesh_mesh.from_mesh(bl_object.data)
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bmesh.ops.triangulate(bmesh_mesh, faces=bmesh_mesh.faces)
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mesh = bpy.data.meshes.new(name="TriangulatedMesh")
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bmesh_mesh.to_mesh(mesh)
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bmesh_mesh.free()
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# Extract Vertices and Faces
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vertices = np.array([vert.co for vert in mesh.vertices])
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faces = np.array([
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[vert for vert in poly.vertices]
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for poly in mesh.polygons
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])
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# Remove Temporary Mesh
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bpy.data.meshes.remove(mesh)
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print(vertices)
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return td.Structure(
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geometry=td.TriangleMesh.from_vertices_faces(vertices, faces),
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medium=self.compute_input("medium")
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)
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####################
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# - Blender Registration
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####################
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BL_REGISTER = []
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BL_NODES = {}
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BL_REGISTER = [
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ObjectStructureNode,
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]
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BL_NODES = {
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contracts.NodeType.ObjectStructure: (
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contracts.NodeCategory.MAXWELLSIM_STRUCTURES
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)
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}
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|
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@ -140,6 +140,13 @@ class BLSocket(bpy.types.NodeSocket):
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self._unit_previous = self.unit
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####################
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# - Callback Dispatcher
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####################
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def trigger_updates(self) -> None:
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if not self.is_output:
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self.node.update()
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####################
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# - Methods
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####################
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@ -25,6 +25,7 @@ class BoolBLSocket(base.BLSocket):
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name="Boolean",
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description="Represents a boolean",
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default=False,
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update=(lambda self, context: self.trigger_updates()),
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)
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####################
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|
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@ -27,6 +27,7 @@ class FilePathBLSocket(base.BLSocket):
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description="Represents the path to a file",
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#default="",
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subtype="FILE_PATH",
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update=(lambda self, context: self.trigger_updates()),
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)
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####################
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|
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@ -27,6 +27,7 @@ class TextBLSocket(base.BLSocket):
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name="Text",
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description="Represents some text",
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default="",
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update=(lambda self, context: self.trigger_updates()),
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)
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####################
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|
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|
@ -1,5 +1,6 @@
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import typing as typ
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import bpy
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import pydantic as pyd
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from .. import base
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|
@ -12,16 +13,26 @@ class BlenderCollectionBLSocket(base.BLSocket):
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socket_type = contracts.SocketType.BlenderCollection
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bl_label = "BlenderCollection"
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####################
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# - Properties
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####################
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raw_value: bpy.props.PointerProperty(
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name="Blender Collection",
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description="Represents a Blender collection",
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type=bpy.types.Collection,
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update=(lambda self, context: self.trigger_updates()),
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)
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####################
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# - Default Value
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####################
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@property
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def default_value(self) -> None:
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pass
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def default_value(self) -> bpy.types.Collection | None:
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return self.raw_value
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@default_value.setter
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def default_value(self, value: typ.Any) -> None:
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pass
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def default_value(self, value: bpy.types.Collection) -> None:
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self.raw_value = value
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####################
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# - Socket Configuration
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|
|
|
@ -1,5 +1,6 @@
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import typing as typ
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import bpy
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import pydantic as pyd
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from .. import base
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|
@ -12,16 +13,36 @@ class BlenderGeoNodesBLSocket(base.BLSocket):
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socket_type = contracts.SocketType.BlenderGeoNodes
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bl_label = "BlenderGeoNodes"
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####################
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# - Properties
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####################
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def update_geonodes_node(self):
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if hasattr(self.node, "update_sockets_from_geonodes"):
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self.node.update_sockets_from_geonodes()
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else:
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raise ValueError("Node doesn't have GeoNodes socket update method.")
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# Run the Usual Updates
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self.trigger_updates()
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raw_value: bpy.props.PointerProperty(
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name="Blender GeoNodes Tree",
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description="Represents a Blender GeoNodes Tree",
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type=bpy.types.NodeTree,
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poll=(lambda self, obj: obj.bl_idname == 'GeometryNodeTree'),
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update=(lambda self, context: self.update_geonodes_node()),
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)
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####################
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# - Default Value
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||||
####################
|
||||
@property
|
||||
def default_value(self) -> None:
|
||||
pass
|
||||
def default_value(self) -> bpy.types.Object | None:
|
||||
return self.raw_value
|
||||
|
||||
@default_value.setter
|
||||
def default_value(self, value: typ.Any) -> None:
|
||||
pass
|
||||
def default_value(self, value: bpy.types.Object) -> None:
|
||||
self.raw_value = value
|
||||
|
||||
####################
|
||||
# - Socket Configuration
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
import typing as typ
|
||||
|
||||
import bpy
|
||||
import pydantic as pyd
|
||||
|
||||
from .. import base
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
import typing as typ
|
||||
|
||||
import bpy
|
||||
import pydantic as pyd
|
||||
|
||||
from .. import base
|
||||
|
@ -12,16 +13,26 @@ class BlenderObjectBLSocket(base.BLSocket):
|
|||
socket_type = contracts.SocketType.BlenderObject
|
||||
bl_label = "BlenderObject"
|
||||
|
||||
####################
|
||||
# - Properties
|
||||
####################
|
||||
raw_value: bpy.props.PointerProperty(
|
||||
name="Blender Object",
|
||||
description="Represents a Blender object",
|
||||
type=bpy.types.Object,
|
||||
update=(lambda self, context: self.trigger_updates()),
|
||||
)
|
||||
|
||||
####################
|
||||
# - Default Value
|
||||
####################
|
||||
@property
|
||||
def default_value(self) -> None:
|
||||
pass
|
||||
def default_value(self) -> bpy.types.Object | None:
|
||||
return self.raw_value
|
||||
|
||||
@default_value.setter
|
||||
def default_value(self, value: typ.Any) -> None:
|
||||
pass
|
||||
def default_value(self, value: bpy.types.Object) -> None:
|
||||
self.raw_value = value
|
||||
|
||||
####################
|
||||
# - Socket Configuration
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
import typing as typ
|
||||
|
||||
import bpy
|
||||
import pydantic as pyd
|
||||
|
||||
from .. import base
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
import typing as typ
|
||||
|
||||
import bpy
|
||||
import pydantic as pyd
|
||||
|
||||
from .. import base
|
||||
|
|
|
@ -23,6 +23,7 @@ class MaxwellMediumBLSocket(base.BLSocket):
|
|||
description="Represents a simple, real permittivity.",
|
||||
default=0.0,
|
||||
precision=4,
|
||||
update=(lambda self, context: self.trigger_updates()),
|
||||
)
|
||||
|
||||
####################
|
||||
|
|
|
@ -30,7 +30,8 @@ class ComplexNumberBLSocket(base.BLSocket):
|
|||
description="Represents a complex number (real, imaginary)",
|
||||
size=2,
|
||||
default=(0.0, 0.0),
|
||||
subtype='NONE'
|
||||
subtype='NONE',
|
||||
update=(lambda self, context: self.trigger_updates()),
|
||||
)
|
||||
coord_sys: bpy.props.EnumProperty(
|
||||
name="Coordinate System",
|
||||
|
@ -136,6 +137,8 @@ class ComplexNumberBLSocket(base.BLSocket):
|
|||
sp.arg(cart_value) if y != 0 else 0,
|
||||
)
|
||||
|
||||
self.trigger_updates()
|
||||
|
||||
####################
|
||||
# - Socket Configuration
|
||||
####################
|
||||
|
|
|
@ -30,6 +30,7 @@ class RealNumberBLSocket(base.BLSocket):
|
|||
description="Represents a real number",
|
||||
default=0.0,
|
||||
precision=6,
|
||||
update=(lambda self, context: self.trigger_updates()),
|
||||
)
|
||||
|
||||
####################
|
||||
|
|
|
@ -22,6 +22,7 @@ class PhysicalAccelScalarBLSocket(base.BLSocket):
|
|||
description="Represents the unitless part of the acceleration",
|
||||
default=0.0,
|
||||
precision=6,
|
||||
update=(lambda self, context: self.trigger_updates()),
|
||||
)
|
||||
|
||||
####################
|
||||
|
|
|
@ -22,6 +22,7 @@ class PhysicalAngleBLSocket(base.BLSocket):
|
|||
description="Represents the unitless part of the acceleration",
|
||||
default=0.0,
|
||||
precision=4,
|
||||
update=(lambda self, context: self.trigger_updates()),
|
||||
)
|
||||
|
||||
####################
|
||||
|
|
|
@ -32,6 +32,7 @@ class PhysicalAreaBLSocket(base.BLSocket):
|
|||
description="Represents the unitless part of the area",
|
||||
default=0.0,
|
||||
precision=6,
|
||||
update=(lambda self, context: self.trigger_updates()),
|
||||
)
|
||||
|
||||
####################
|
||||
|
|
|
@ -22,6 +22,7 @@ class PhysicalForceScalarBLSocket(base.BLSocket):
|
|||
description="Represents the unitless part of the force",
|
||||
default=0.0,
|
||||
precision=6,
|
||||
update=(lambda self, context: self.trigger_updates()),
|
||||
)
|
||||
|
||||
####################
|
||||
|
|
|
@ -22,6 +22,7 @@ class PhysicalFreqBLSocket(base.BLSocket):
|
|||
description="Represents the unitless part of the frequency",
|
||||
default=0.0,
|
||||
precision=6,
|
||||
update=(lambda self, context: self.trigger_updates()),
|
||||
)
|
||||
|
||||
####################
|
||||
|
|
|
@ -22,6 +22,7 @@ class PhysicalLengthBLSocket(base.BLSocket):
|
|||
description="Represents the unitless part of the force",
|
||||
default=0.0,
|
||||
precision=6,
|
||||
update=(lambda self, context: self.trigger_updates()),
|
||||
)
|
||||
|
||||
####################
|
||||
|
|
|
@ -33,6 +33,7 @@ class PhysicalPoint3DBLSocket(base.BLSocket):
|
|||
size=3,
|
||||
default=(0.0, 0.0, 0.0),
|
||||
precision=4,
|
||||
update=(lambda self, context: self.trigger_updates()),
|
||||
)
|
||||
|
||||
####################
|
||||
|
|
|
@ -33,6 +33,7 @@ class PhysicalSize3DBLSocket(base.BLSocket):
|
|||
size=3,
|
||||
default=(1.0, 1.0, 1.0),
|
||||
precision=4,
|
||||
update=(lambda self, context: self.trigger_updates()),
|
||||
)
|
||||
|
||||
####################
|
||||
|
|
|
@ -22,6 +22,7 @@ class PhysicalTimeBLSocket(base.BLSocket):
|
|||
description="Represents the unitless part of the force",
|
||||
default=0.0,
|
||||
precision=6,
|
||||
update=(lambda self, context: self.trigger_updates()),
|
||||
)
|
||||
|
||||
####################
|
||||
|
|
|
@ -32,6 +32,7 @@ class PhysicalVolumeBLSocket(base.BLSocket):
|
|||
description="Represents the unitless part of the area",
|
||||
default=0.0,
|
||||
precision=6,
|
||||
update=(lambda self, context: self.trigger_updates()),
|
||||
)
|
||||
|
||||
####################
|
||||
|
|
|
@ -2,3 +2,4 @@ tidy3d==2.5.2
|
|||
pydantic==2.6.0
|
||||
sympy==1.12
|
||||
scipy==1.12.0
|
||||
trimesh==4.1.4
|
||||
|
|
Loading…
Reference in New Issue