2024-02-20 13:16:23 +01:00
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import tidy3d as td
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import numpy as np
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import sympy as sp
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import sympy.physics.units as spu
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import bpy
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import bmesh
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from ... import contracts
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from ... import sockets
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from .. import base
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GEONODES_MODIFIER_NAME = "BLMaxwell_GeoNodes"
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class GeoNodesStructureNode(base.MaxwellSimTreeNode):
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node_type = contracts.NodeType.GeoNodesStructure
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bl_label = "GeoNodes Structure"
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#bl_icon = ...
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####################
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# - Sockets
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####################
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input_sockets = {
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"medium": sockets.MaxwellMediumSocketDef(
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label="Medium",
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),
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"object": sockets.BlenderObjectSocketDef(
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label="Object",
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),
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"geo_nodes": sockets.BlenderGeoNodesSocketDef(
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label="GeoNodes",
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),
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}
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output_sockets = {
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"structure": sockets.MaxwellStructureSocketDef(
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label="Structure",
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),
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}
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####################
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# - Output Socket Computation
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####################
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@base.computes_output_socket("structure")
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def compute_simulation(self: contracts.NodeTypeProtocol) -> td.TriangleMesh:
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# Extract the Blender Object
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bl_object = self.compute_input("object")
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# Ensure Updated Geometry
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bpy.context.view_layer.update()
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# Triangulate Object Mesh
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bmesh_mesh = bmesh.new()
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bmesh_mesh.from_mesh(bl_object.data)
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bmesh.ops.triangulate(bmesh_mesh, faces=bmesh_mesh.faces)
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mesh = bpy.data.meshes.new(name="TriangulatedMesh")
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bmesh_mesh.to_mesh(mesh)
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bmesh_mesh.free()
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# Extract Vertices and Faces
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vertices = np.array([vert.co for vert in mesh.vertices])
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faces = np.array([
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[vert for vert in poly.vertices]
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for poly in mesh.polygons
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])
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# Remove Temporary Mesh
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bpy.data.meshes.remove(mesh)
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return td.Structure(
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geometry=td.TriangleMesh.from_vertices_faces(vertices, faces),
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medium=self.compute_input("medium")
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)
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####################
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# - Update Function
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####################
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def update_cb(self) -> None:
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bl_object = self.compute_input("object")
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if bl_object is None: return
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geo_nodes = self.compute_input("geo_nodes")
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if geo_nodes is None: return
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bl_modifier = bl_object.modifiers.get(GEONODES_MODIFIER_NAME)
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if bl_modifier is None: return
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# Set GeoNodes Modifier Attributes
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for idx, interface_item in enumerate(
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geo_nodes.interface.items_tree.values()
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):
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if idx == 0: continue ## Always-on "Geometry" Input (from Object)
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bl_socket = self.inputs[
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interface_item.name
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]
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if bl_socket.is_linked:
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linked_bl_socket = bl_socket.links[0].from_socket
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linked_bl_node = bl_socket.links[0].from_node
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val = linked_bl_node.compute_output(
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linked_bl_node.g_output_socket_name(
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linked_bl_socket.name
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)
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) ## What a bunch of spaghetti
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else:
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val = self.inputs[
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interface_item.name
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].default_value
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# Conservatively Set Differing Values
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if bl_modifier[interface_item.identifier] != val:
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bl_modifier[interface_item.identifier] = val
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# Update DepGraph
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bl_object.data.update()
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def update_sockets_from_geonodes(self) -> None:
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# Remove All "Loose" Sockets
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socket_labels = {
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socket_def.label
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for socket_def in self.input_sockets.values()
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} | {
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socket_def.label
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for socket_set_name, socket_set in self.input_socket_sets.items()
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for socket_name, socket_def in socket_set.items()
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}
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bl_sockets_to_remove = {
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bl_socket
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for bl_socket_name, bl_socket in self.inputs.items()
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if bl_socket_name not in socket_labels
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}
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for bl_socket in bl_sockets_to_remove:
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self.inputs.remove(bl_socket)
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# Query for Blender Object / Geo Nodes
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bl_object = self.compute_input("object")
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if bl_object is None: return
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## TODO: Make object? Gray out geonodes if object not defined?
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geo_nodes = self.compute_input("geo_nodes")
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if geo_nodes is None: return
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# Add Non-Static Sockets from GeoNodes
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for bl_socket_name, bl_socket in geo_nodes.interface.items_tree.items():
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# For now, don't allow Geometry inputs.
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if bl_socket.socket_type == "NodeSocketGeometry": continue
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self.inputs.new(
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contracts.BLNodeSocket_to_SocketType[bl_socket.socket_type],
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bl_socket_name,
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)
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# Create New GeoNodes Modifier
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if GEONODES_MODIFIER_NAME not in bl_object.modifiers:
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modifier = bl_object.modifiers.new(
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name=GEONODES_MODIFIER_NAME,
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type="NODES",
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)
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modifier.node_group = geo_nodes
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self.update()
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2024-02-19 14:28:35 +01:00
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####################
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# - Blender Registration
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####################
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2024-02-20 13:16:23 +01:00
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BL_REGISTER = [
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GeoNodesStructureNode,
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]
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BL_NODES = {
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contracts.NodeType.GeoNodesStructure: (
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contracts.NodeCategory.MAXWELLSIM_STRUCTURES
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)
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}
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