Commit Graph

118 Commits (830b316e01004d223e039b8ab958d5435e7c92b0)

Author SHA1 Message Date
Sofus Albert Høgsbro Rose 830b316e01
feat: lazy boundconds aggregator
We also fixed the loose socket sorting bug w/some choice choices of
`inputs|outputs.move()`.
2024-05-27 21:06:38 +02:00
Sofus Albert Høgsbro Rose 624914f8cb
feat: lazy pml BC and better FuncFlow __or__ 2024-05-27 19:46:11 +02:00
Sofus Albert Høgsbro Rose d0615d0372
feat: bloch BC lazy support 2024-05-27 19:03:17 +02:00
Sofus Albert Høgsbro Rose 44a0ea95d3
feat: lazy absorber BC w/socket set fix 2024-05-27 18:19:57 +02:00
Sofus Albert Høgsbro Rose a3551c68b7
refactor: symbolic flow support
Massive boost.
Hard to quantify everything.

We're almost batch/inverse design!
- All units are now correct at realization (they weren't before), and
  several operations were simply wrong.
- Near-optimal "flow narrowing", which globally minimizes `DataChanged`
  even in the face of complex internal property dependencies.
- Sockets now cache `FlowKind` output themselves, with invalidation
  provided for and flow narrowing happening before it even enters the
  node flow.
- New FlowKind (`PreviewsFlow`) w/plotting, 3D, efficient caching, with
  all previewed nodes already adapted.
- Drastically prettified plot output, due to seaborn theme integration,
  dict-like data transport w/better labelling, etc. .
- Deep, reliable unit/unit dimension deduction and arithmetic for
  `PhysicalType` deduction using dimensional analysis on arbitrary
  expression operations.
- Fourier transform w/Nyquist limits as boundary conditions (preserving original shift).
- Vastly improved math node operation checks.
- Symbol constant node, integrating domain presumptions.
- Flow integration for ExprSocket, including for flow-dynamic capabilities and color.
- Viewer node got a big update, incl. live-display of sympy types (even
  matrix) and a few Tidy3D types, as well as seperating deeper options
  into a "Debug" mode
- Deeply streamlined symbolic flow, including
- **Differentiable Box structure**, w/generic lazy parameter support - only the start!
2024-05-27 16:48:27 +02:00
Sofus Albert Høgsbro Rose bcba444a8b
refactor: revamped symbolic flow (inaccurate unit conversions) 2024-05-24 16:01:23 +02:00
Sofus Albert Høgsbro Rose 353a2c997e
refactor: end-of-day commit (sim symbol flow for data import/export & inverse design) 2024-05-21 22:57:56 +02:00
Sofus Albert Høgsbro Rose dccf952ad3
refactor: renamed LazyValueFunc to Func 2024-05-21 09:04:05 +02:00
Sofus Albert Høgsbro Rose 84825c2642
refactor: Renamed LazyArrayRange to Range 2024-05-21 09:00:23 +02:00
Sofus Albert Høgsbro Rose f5d19abecd
feat: data file exporter node
As with many things, there seems to be an obvious convergent design
philosophy here wrt. data flow.
We should definitely be using `SimSymbol` for a lot more things; it
solves a lot of the pain points related to figuring out what on Earth
should go into the `InfoFlow` in which situations.

We desperately need to iron out the `*Flow` object semantics

The surprise MVP of the day is `Polars`.
What a gorgeous and fast dataframe library.
We initially wrote it off as being unsuited to multidimensional data,
but case in point, a whole lot of useful data can indeed be expressed as 2D.
For all of these cases, be it loading/saving or processing, `Polars`
is truly an ideal choice.

Work continues.
2024-05-21 08:51:26 +02:00
Sofus Albert Høgsbro Rose 0f2f494868
feat: implemented data loading w/new math ops
We implemented a node to load various kinds of data, notably `.npy`,
`.txt`, `.txt.gz`, and `.csv`. The `DataFileImporterNode` really should
expose some settings for setting name/mathtype/physical type/unit of
each unit, and/or treating a column from 2D data as index coordinates.
But the nuances of doing this in a manner general enough to deal with
!=2D data was a lot, and we needed similar abilities in the general math
system anyway.

So, we delved back into the `FilterMathNode` and a little into the
`TransformMathNode`. Fundamentally, a few difficult operations came out
of this:

- Filter:SliceIdx: Slice an array using the usual syntax, as baked into the
  function.
- Filter:PinIdx: Pin an axis by its actual index.
- Filter:SetDim: Set the `InfoFlow` index coordinates of an axis to a specific,
  loose-socket provided 1D array, and use a common symbol to set the
  name+physical type (and allow specifying an appropriate unit).
- Transform:IntDimToComplex: Fold a last length-2 integer-indexed axis
  into a real output type, which removes the dimension and produces a
  complex output type. Essentially, this is equivalent to folding it as
  a vector and treating the `R^2` numbers as real/imaginary, except this
  is more explicit.

By combining all of these, we managed to process and constrain the medium data to
be a well-suited, unit-aware (**though not on the output (yet)**) `wl->C` tensor.
In particular, the slicing is nice for avoiding discontinuities.

Workflow-wise, we'll see how important these are / what else we might
want. Also, it turns out Blender's text editor is really quite nice for
light data-text viewing.
2024-05-19 18:04:58 +02:00
Sofus Albert Høgsbro Rose a66a28da27
feat: transform node w/sane `DataChanged`-chaining
We also implemented a JIT-based `rescale` for `ArrayFlow`, where the
same function as for `LazyArrayRangeFlow` passes through and can do an
arbitrary symbolic shift/rescale/order-preserving whatever.
To make this fast for `ArrayFlow`, we utilize a "test" variable `a`,
put it through the function and rescale/strip its units, then `lambdify`
it and broadcast the function onto `ArrayFlow.values`.

It's an immensely clean way of working.
The `lambdify` seems fast, interestingly, but ideally we would of course
also cache that somehow.

Some details remain:

- Fourier Transform index bounds / length are currently not presumed
  known before actually computing them; it's unclear what's best here,
  as the design cross-section of physical expectation, mathematical
  correctness, and ease of implementation (especially trying to keep
  actual data out of the `InfoFlow` hot-path). For now, the `0..\infty`
  bounds **will probably break** the `Viz` node.
- We've reverted the notion that particular `sim_symbol`s must have a
  unit pre-defined, which causes a little more complexity for nodes like
  `TemporalShape`. This question is going to need resolving
- The whole `InfoFlow` object really seems to be at the heart of certain
  lagginess when it comes to the math system. It, together with the
  index representations, would benefit greatly from a principled
  refactor.
- The `Viewer` node is broken for 3D preview; see #70.

Closes #59. Progress on #54.
2024-05-19 09:06:33 +02:00
Sofus Albert Høgsbro Rose 39747e2d68
fix: map node up to current standards 2024-05-18 18:42:54 +02:00
Sofus Albert Høgsbro Rose 532f0246b5
fix: operate node and "remembered" math ops
We reimplemented the OperateMathNode entirely, and it should now be
relatively to entirely robust. It works based on an enum, just like
`MapMathNode`, which enormously simplifies the node itself. Note that
we're not quite done with sympy+jax implementations of everything, nor
validating that all operations have an implementation valid for all the
`InfoFlow`s that prompted it, but, nonetheless, such fixes should be
easy to work out as we go.

We also finally managed to implement "remembering". In essence,
"remembering" causes `FlowPending` to not reset the dynamic enums in
math / extract nodes. The implementation is generally per-node, and a
bit of boilerplate, but it seems quite robust on the whole - allowing
one to "keep a node tree around" even after removing simulation data.

Extract of sim data is of course more leniant, as it also "remembers"
when there is `NoFlow`. Only new `Sim Data` will reset the extraction
filter enum.

Caches are kept (not memory efficient, but convenient for me), but
only `FlowPending` is actually passed along the `InfoFlow`. This is the
semantics we want - having to deal with this all is a tradeoff of
having data-driven enums, but all in all, it still feels like the right
approach.
2024-05-18 18:02:15 +02:00
Sofus Albert Høgsbro Rose 035d8971f3
fix: local invalidation chains w/extract fixes 2024-05-18 12:09:37 +02:00
Sofus Albert Høgsbro Rose e889d20284
fix: make extract node use `LazyValueFunc` 2024-05-18 09:56:34 +02:00
Sofus Albert Høgsbro Rose 785c6f764c
fix: GN update for custom geonodes
We also implement `BLField` support for Blender `IDStruct` types.

There's a crash haunting us specifically with the cylinder array. Other
primitives (esp. ring) work just fine, as does previews of nested-linked
node groups. The crash triggers specifically when the file is saved and
reloaded, whereafter all the `load_post` handlers run fine (like -
extremely fine, we can perfectly access and dereference all of the node
groups, seemingly all the objects, etc.). Then, crash.

We're also discovering that `id_properties_ui` is completely useless for
after-the-fact updating of custom properties within sockets. Which is a
great surprise, and I have trouble thinking it's on purpose - the data
is stored somewhere, after all. All the forced updates/redraws/etc. in
the world don't seem to change this.

We may have to go back to the drawing board with dynamically-updated
min/max. The entire infrastructure with `SocketDef` altering sockets
after creation is entirely, _violently_ unsuited to do a static
modification. But the bare fact is, the dynamic modification methods are
falling short. It's kind of important stuff, this stuff.
2024-05-17 12:39:11 +02:00
Sofus Albert Høgsbro Rose 7ac6b615de
feat: cylinder primitive & fixed GN previews
Re-added the cylinder primitive (it's quite important), including an
appropriate asset `.blend`.

Also finished (I think?) a quick cleanup round from the enhanced
`ManagedBLModifier`, which now owns the mesh and doesn't need a seperate
`ManagedBLMesh`.
This seems faster for some reason, but more importantly, it simplifies a
bunch of the previewing code.

Finally, fixed a small issue with the extract data node where its
`ExprSocket` still had the `FlowKind.Array`, causing it to not be able
to be connected to the whole math system. So, yeah.
2024-05-16 19:15:11 +02:00
Sofus Albert Høgsbro Rose 2d26ea6ce8
feat: merged temporal shapes w/symbolic envelope
We now have a single node for all temporal shapes, which is extremely
usable. Note that we found a bug where input socket caching seems to
survive changes to loose inputs / socket set-driven alterations, which
prevents output from being able to switch with the socket set. We'll
make an issue for it whenever convenient.

Work also continued very briskly with the `SimSymbol` abstraction, which
is really, really working out.

Closes #67.
2024-05-16 18:02:01 +02:00
Sofus Albert Høgsbro Rose e51ec8f43f
fix: renamed Tidy3D Web Runner to Importer
This provides consistency in the interface.
2024-05-16 13:15:39 +02:00
Sofus Albert Høgsbro Rose 060f54bd94
feat: expr constant w/viz fixes
Driven solely by the Expr socket, we've completely replaced the
dedicated NumberConstant and PhysicalConstant nodes. We also
demonstrated symbolic variable operations w/visualization and
end-node realization, validating that this approach to Expr sockets is
key.

We prepared for a new `BLPropType`, namely dynamic lists of dataclasses,
which will represent dynamic user-adjustable lists. This is the only
proper UI design for declaring symbols directly in an Expr node.
For now, we'll do without symbols, but will be a core feature for design
space exploration (aka. batch-run a bunch of sims), and for inverse
design.

Else, a few fixes: Naming of `ManagedBLImage` was updated, the expr
socket info display was fixed to display even when only output
information is available,

A few TODOs remain in the Expr Constant, but they are less important
before dynamic symbol declarations are in place.
2024-05-16 13:01:37 +02:00
Sofus Albert Høgsbro Rose 92be84ec8a
feat: perm monitor, enh. monitors, sim node naming
We greatly enhanced the field, flux monitors, and added the permittivity
monitor.

mobj naming is still a bit borked; we need a node-tree bound namespace
to go further with it.
For now, don't duplicate nodes, and don't use multiple node trees.
2024-05-16 11:06:18 +02:00
Sofus Albert Høgsbro Rose af358a4d32
fix: reordered init to suppress warnings and unit-conversion fix 2024-05-15 14:08:00 +02:00
Sofus Albert Høgsbro Rose c9936b8942
feat: big refactor to fight fundamental crashes
Some rather foundational things were fundamentally broken, especially related to the initialization procedures of fields / cached properties.

- We completely revamped `bl_cache`, fixing many to-be-discovered bugs.
- We completely streamlined `BLField` property logic into reusable
  `bl_cache.BLProp` and `bl_cache.BLPropType`.
- We implemented `BLInstance` superclass to handle ex. deterministic
  persistance of dynamic enum items, and other nuanced common
  functionality that was being duplicated raw.
- We implemented inter `cached_bl_property` / `BLField` dependency
  logic, including the ability to invalidate dynamic enums without
  @on_value_changed logic. This **greatly** simplifies a vast quantity
  of nodes that were traditionally very difficult to get working due to
  the sharp edges imposed by needing manual invalidation logic.
- We gave `ExprSocket` a significant usability upgrade, including
  thorough parsing logic in the `SocketDef`.

It's not that existing nodes are as such broken, but their existing bugs
are now going to cause problems a lot faster.
Which is a good thing.

BREAKING CHANGE: Closes #13. Closes #16. Big work on #64. Work on #37.
2024-05-15 12:37:38 +02:00
Sofus Albert Høgsbro Rose 929fb2dae9
feat: implemented `GaussianBeam` source
This node is good for approximating a simple laser.
2024-05-07 12:39:17 +02:00
Sofus Albert Høgsbro Rose 9f8ff33e4f
feat: implement plane wave node w/viz
the visualization of Tidy3D's spherical coordinates was exceptionally harsh. See #63 for more information.

Closes #63.
2024-05-06 22:11:05 +02:00
Sofus Albert Høgsbro Rose 0fbd3752b3
feat: real-time videos of simulated EM fields
We did it! We have a `Scene` node which outputs the current frame/time
mapped to a friendlier unit (like `ps`) and takes an integer FPS.

A `frame_post` handler in Blender makes sure to run `DataChanged` on any
`Scene` nodes in any active node trees (a notion we added with this
commit), which causes a `@property` to effectively masquerade as a
"real" property. Thus, all the caching/other stuff like that has its
semantics preserved, so long as the invalidated `@property` stays.

We can probably optimize the handler - it linearly scans all nodes in
all trees. A bit suboptimal. We can also think more about more outputs
and such. Still, a fine start, and very cool with videos of EM fields
doing their thing! (Of course, one can plug this into anything, not just
the time-fixing part of an Expr chain).

Closes #17.
2024-05-05 17:57:07 +02:00
Sofus Albert Høgsbro Rose 084ae632f1
fix: fixed bugs preventing end-to-end sim
Several bugs/gotchas/papercuts have been fixed, which together made it really hard

Closes #47 #48 #49 #50 #51 #52.
2024-05-05 14:27:02 +02:00
Sofus Albert Høgsbro Rose 999d601c49
fix: fixed web runner import 2024-05-05 10:00:45 +02:00
Sofus Albert Høgsbro Rose b0db0ca072
fix: fix import and remove some TODOs
We're slowly migrating all the random sprinkled TODOs into actual, trackable issues, so we actually have a change of keeping an overview.
2024-05-05 09:51:17 +02:00
Sofus Albert Høgsbro Rose c5f438bb87
docs: added license headers to all files
It's recommended to add license headers to all files in an AGPL project, in case a file is viewed outside the context of its main repository. We're using a `pre-commit` tool to manage this, to make sure it's consistently applied to all our Python files.
2024-05-04 22:29:40 +02:00
Sofus Albert Høgsbro Rose 691ff4a393
bump: version 0.0.1 → 0.1.0 2024-05-04 20:09:16 +02:00
Sofus Albert Høgsbro Rose a7e3c17c86
refactor: applied tooling for predictable lint/fmt/commits
Applied `rye lint --fix`, `rye fmt`, and commitizen checking to better control the project development.
2024-05-04 20:08:33 +02:00
Sofus Albert Høgsbro Rose ea8e4104ff
fix: Run `active_kind` updator after socket init.
Without propagation, of course; this ensures that the display shape is correctly set.

Closes #2.
2024-05-04 16:03:59 +02:00
Sofus Albert Høgsbro Rose 3c00530524
fix: Unit conversion of LazyValueRange.
The unit conversion was indeed botched, with a typo causing the start of
the range to be converted as if it were the end of the range.

Closes #3.
2024-05-04 15:51:40 +02:00
Sofus Albert Høgsbro Rose 3a53e4ce46
refactor: Factored out flow_kinds.py for clarity. 2024-05-04 11:25:11 +02:00
Sofus Albert Høgsbro Rose b221f9ae2b
feat: E2E simulation design and analysis.
This is it!
This is the milestone.
We can now make, run, and analyze simulations in one big chain.

Jank remains:
- Dynamic enums still need caching, lest the user think to restart
  Blender while the math nodes are riding high on `FlowPending`.
- GN remains untested, and so forth.
- Still no plane wave node. Easy to jank together, though.
- Still no reindexing in the Transform math, so only frequencies for
  now.
- Active kinds still don't update shape, we still need an explicit
  (postinit?) directive to do that.
- No colors for expr sockets :(

But we have a beautifully solid foundation to work on.
The new abstractive tools for defining event-driven actions via nodes
have had very few showstoppers, and are incredibly nice to work with.
There are sharp edges, of course, but generally they only matter where
the problem was so very difficult to begin with.

We'll start doing physics immediately, and fixing bugs / implementing
more nodes as we go.
2024-05-03 11:47:51 +02:00
Sofus Albert Høgsbro Rose 695eedca98
feat: Feature-parity with past.
We've added enough nodes to run simulations, and there is now only an
"air gap" remaining between the math nodes and the sim design nodes.

Of particular importance right now are:
- Finalizing the exporter w/Sim Data output.
- Finishing the plane wave, as well as other key source nodes (TFSF,
  Gaussian Beam, Plane Wave stand out in particular).
- Reduce node, as we need to be able to reconstruct total flux
  through a field monitor, as well as generally do statistics.
- Transform node, particularly w/pure-InfoFlow reindexing (we need to be
  able to reindex frequency -> vacwl), fourier transform (we need to be
  able to cast a time-domain field recording to frequency domain).
- Finish debugging the basic structures, in particular the Cylinder
  primitive, but also the generic GeoNodes node, so we can build the
  membrane properly.
- Ah yes, also, the grid definition. The default can sometimes act a
  little suspiciously.
2024-05-03 00:25:34 +02:00
Sofus Albert Høgsbro Rose 9df0d20c68
feat: Finished Gaussian Pulse node.
Also fixed several bugs along the way.
Full speed aheaad on the sources!
2024-05-02 20:59:30 +02:00
Sofus Albert Høgsbro Rose 14b98d219e
feat: Finished Library Medium node.
It now supports selecting the variant, and exporting a generated
LazyArrayRange of valid freqs/wls.

The UI was also revamped, with greatly more readable range values,
dynamic labels, link button pointing to the original data, etc. .

While more LOC, the code structure is also far more explicit and predictable to
maintain.
2024-05-02 14:24:23 +02:00
Sofus Albert Høgsbro Rose 339ee0226d
feat: Added the Bloch boundary condition.
A very healthy amount of research on how to choose the Bloch vector was
performed.
It is encapsulated not only in the documentation, but also in the modes
available for how to derive one that fits a given simulation.

The theory of the Bloch boundaries can really bite you, and the hope is
that by focusing on such invalid-usage-prevention, a lot of time can be
saved in the sim design stages.
2024-05-02 11:12:33 +02:00
Sofus Albert Høgsbro Rose 2f42c9d91b
feat: Added adiabatic absorber.
It's useful for scenarios where we need to intersect geometry with the
simulation boundary.
Generally, not preferred, which we make clear in the docs :)

Also fixed a bug in `events.py` that was misjudging `FlowInitializing`,
and causing `BoundConds` to fail.
Weird.
Anyway, fixed!
2024-05-01 16:38:11 +02:00
Sofus Albert Høgsbro Rose f60b736584
feat: Added BoundConds Node & Fancy PML Node
We now have a solid category (w/accompanying sockets) for defining
boundary conditions.
We also have a single-boundary-condition node for fully configuring the
all-important PML condition.

Some insights:
- PEC/PMC are so dead-simple that giving them their own nodes doesn't
  even make sense.
- StablePML and PML are the same, just with differing layers. Chose
  to require the user add layers to the PML node for the same effect.
- "Periodic" is a special case of "Bloch", so we only need "Bloch".
- "Absorber" vs "PML" is an important choice for the user, which we
  must ensure shines through.
2024-05-01 16:06:23 +02:00
Sofus Albert Høgsbro Rose 7263d585e5
fix: Inching closer.
I'm of the belief that the correct abstractions are now actually
available, and that most-to-all of the required functionality actually
already exists within the code base.
The art is bringing it together!
2024-05-01 13:54:16 +02:00
Sofus Albert Høgsbro Rose e330b9a451
refactor: Huge simplifications from ExprSocket 2024-04-30 18:42:46 +02:00
Sofus Albert Høgsbro Rose 80d7b21c34
refactor: Big breakthrough on Expr socket (non working) 2024-04-28 18:02:54 +02:00
Sofus Albert Høgsbro Rose d8170a67e4
plan: Working TODO ready 2024-04-27 20:05:57 +02:00
Sofus Albert Høgsbro Rose 8012415278
plan: Revamped TODO w/final planning 2024-04-27 19:49:46 +02:00
Sofus Albert Høgsbro Rose 0599eed2b2
enhance: Streamlined GN asset system 2024-04-27 15:55:15 +02:00
Sofus Albert Høgsbro Rose 4e1eb19a88
feat: Use `canvas.draw()` for plotting.
The performance difference isn't as clear cut as hoped.
However, the plotting procedure is enormously more straightforward, and
performance is more predictable.
So it's worth it.

We're managing to perfectly reuse figure/canvas/axis, but still hovering at around 70-80ms.
Mind you, the tested machine is an older laptop.
Still, things feel interactive enough, especially together with the
other modifications.

To really amp it up, we can look into blitting. It requires alterations
to the plotting methodology, but it offers a cached approach to drawing
only altered pixels (the bottleneck with `canvas.draw()` is that it
needs to render all the pixels, every time).

We can also try to lower the resolution if it's too slow.
2024-04-27 03:09:47 +02:00