185 lines
5.8 KiB
Python
185 lines
5.8 KiB
Python
import typing as typ
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import bpy
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from . import contracts as ct
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####################
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# - Cache Management
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####################
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MemAddr = int
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class DeltaNodeLinkCache(typ.TypedDict):
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added: set[MemAddr]
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removed: set[MemAddr]
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class NodeLinkCache:
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def __init__(self, node_tree: bpy.types.NodeTree):
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# Initialize Parameters
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self._node_tree = node_tree
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self.link_ptrs_to_links = {}
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self.link_ptrs = set()
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self.link_ptrs_from_sockets = {}
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self.link_ptrs_to_sockets = {}
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# Fill Cache
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self.regenerate()
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def remove(self, link_ptrs: set[MemAddr]) -> None:
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for link_ptr in link_ptrs:
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self.link_ptrs.remove(link_ptr)
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self.link_ptrs_to_links.pop(link_ptr, None)
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def regenerate(self) -> DeltaNodeLinkCache:
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current_link_ptrs_to_links = {
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link.as_pointer(): link for link in self._node_tree.links
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}
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current_link_ptrs = set(current_link_ptrs_to_links.keys())
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# Compute Delta
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added_link_ptrs = current_link_ptrs - self.link_ptrs
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removed_link_ptrs = self.link_ptrs - current_link_ptrs
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# Update Caches Incrementally
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self.remove(removed_link_ptrs)
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self.link_ptrs |= added_link_ptrs
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for link_ptr in added_link_ptrs:
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link = current_link_ptrs_to_links[link_ptr]
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self.link_ptrs_to_links[link_ptr] = link
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self.link_ptrs_from_sockets[link_ptr] = link.from_socket
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self.link_ptrs_to_sockets[link_ptr] = link.to_socket
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return {"added": added_link_ptrs, "removed": removed_link_ptrs}
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####################
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# - Node Tree Definition
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####################
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class MaxwellSimTree(bpy.types.NodeTree):
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bl_idname = ct.TreeType.MaxwellSim.value
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bl_label = "Maxwell Sim Editor"
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bl_icon = ct.Icon.SimNodeEditor.value
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managed_collection: bpy.props.PointerProperty(
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name="Managed Collection",
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description="Collection of Blender objects managed by this tree",
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type=bpy.types.Collection,
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)
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preview_collection: bpy.props.PointerProperty(
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name="Preview Collection",
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description="Collection of Blender objects that will be previewed",
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type=bpy.types.Collection,
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)
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####################
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# - Lock Methods
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####################
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def unlock_all(self):
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for node in self.nodes:
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node.locked = False
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for bl_socket in [*node.inputs, *node.outputs]:
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bl_socket.locked = False
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####################
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# - Update Methods
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####################
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def sync_node_removed(self, node: bpy.types.Node):
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"""Run by `Node.free()` when a node is being removed.
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Removes node input links from the internal cache (so we don't attempt to update non-existant sockets).
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"""
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for bl_socket in node.inputs.values():
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# Retrieve Socket Links (if any)
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self._node_link_cache.remove({
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link.as_pointer()
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for link in bl_socket.links
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})
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## ONLY Input Socket Links are Removed from the NodeLink Cache
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## - update() handles link-removal from still-existing node just fine.
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## - update() does NOT handle link-removal of non-existant nodes.
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def update(self):
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"""Run by Blender when 'something changes' in the node tree.
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Updates an internal node link cache, then updates sockets that just lost/gained an input link.
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"""
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if not hasattr(self, "_node_link_cache"):
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self._node_link_cache = NodeLinkCache(self)
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## We presume update() is run before the first link is altered.
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## - Else, the first link of the session will not update caches.
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## - We remain slightly unsure of the semantics.
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## - More testing needed to prevent this 'first-link bug'.
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return
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# Compute Changes to NodeLink Cache
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delta_links = self._node_link_cache.regenerate()
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link_alterations = {
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"to_remove": [],
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"to_add": [],
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}
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for link_ptr in delta_links["removed"]:
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from_socket = self._node_link_cache.link_ptrs_from_sockets[link_ptr]
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to_socket = self._node_link_cache.link_ptrs_to_sockets[link_ptr]
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# Update Socket Caches
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self._node_link_cache.link_ptrs_from_sockets.pop(link_ptr, None)
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self._node_link_cache.link_ptrs_to_sockets.pop(link_ptr, None)
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# Trigger Report Chain on Socket that Just Lost a Link
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## Aka. Forward-Refresh Caches Relying on Linkage
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if not (
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consent_removal := to_socket.sync_link_removed(from_socket)
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):
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# Did Not Consent to Removal: Queue Add Link
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link_alterations["to_add"].append((from_socket, to_socket))
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for link_ptr in delta_links["added"]:
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link = self._node_link_cache.link_ptrs_to_links.get(link_ptr)
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if link is None: continue
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# Trigger Report Chain on Socket that Just Gained a Link
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## Aka. Forward-Refresh Caches Relying on Linkage
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if not (
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consent_added := link.to_socket.sync_link_added(link)
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):
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# Did Not Consent to Addition: Queue Remove Link
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link_alterations["to_remove"].append(link)
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# Execute Queued Operations
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## - Especially undoing undesirable link changes.
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## - This is important for locked graphs, whose links must not change.
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for link in link_alterations["to_remove"]:
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self.links.remove(link)
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for from_socket, to_socket in link_alterations["to_add"]:
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self.links.new(from_socket, to_socket)
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# If Queued Operations: Regenerate Cache
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## - This prevents the next update() from picking up on alterations.
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if link_alterations["to_remove"] or link_alterations["to_add"]:
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self._node_link_cache.regenerate()
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####################
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# - Post-Load Handler
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####################
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def initialize_sim_tree_node_link_cache(scene: bpy.types.Scene):
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"""Whenever a file is loaded, create/regenerate the NodeLinkCache in all trees.
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"""
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for node_tree in bpy.data.node_groups:
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if node_tree.bl_idname == "MaxwellSimTree":
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if not hasattr(node_tree, "_node_link_cache"):
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node_tree._node_link_cache = NodeLinkCache(node_tree)
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else:
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node_tree._node_link_cache.regenerate()
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####################
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# - Blender Registration
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####################
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bpy.app.handlers.load_post.append(initialize_sim_tree_node_link_cache)
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BL_REGISTER = [
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MaxwellSimTree,
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]
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