oscillode/blender_maxwell/node_trees/maxwell_sim_nodes/sockets/blender/object.py

103 lines
2.6 KiB
Python

import typing as typ
import bpy
import pydantic as pyd
from .. import base
from ... import contracts as ct
####################
# - Create and Assign BL Object
####################
class BlenderMaxwellCreateAndAssignBLObject(bpy.types.Operator):
bl_idname = "blender_maxwell.create_and_assign_bl_object"
bl_label = "Create and Assign BL Object"
node_tree_name = bpy.props.StringProperty(name="Node Tree Name")
node_name = bpy.props.StringProperty(name="Node Name")
socket_name = bpy.props.StringProperty(name="Socket Name")
def execute(self, context):
node_tree = bpy.data.node_groups[self.node_tree_name]
node = node_tree.nodes[self.node_name]
socket = node.inputs[self.socket_name]
socket.create_and_assign_bl_object()
return {'FINISHED'}
####################
# - Blender Socket
####################
class BlenderObjectBLSocket(base.MaxwellSimSocket):
socket_type = ct.SocketType.BlenderObject
bl_label = "Blender Object"
####################
# - Properties
####################
raw_value: bpy.props.PointerProperty(
name="Blender Object",
description="Represents a Blender object",
type=bpy.types.Object,
update=(lambda self, context: self.sync_prop("raw_value", context)),
)
####################
# - UI
####################
def draw_label_row(self, label_col_row, text):
label_col_row.label(text=text)
op = label_col_row.operator(
"blender_maxwell.create_and_assign_bl_object",
text="",
icon="ADD",
)
op.socket_name = self.name
op.node_name = self.node.name
op.node_tree_name = self.node.id_data.name
def draw_value(self, col: bpy.types.UILayout) -> None:
col.prop(self, "raw_value", text="")
####################
# - Methods
####################
def create_and_assign_bl_object(self):
node_tree = self.node.id_data
mesh = bpy.data.meshes.new("MaxwellMesh")
new_bl_object = bpy.data.objects.new("MaxwellObject", mesh)
bpy.context.collection.objects.link(new_bl_object)
self.value = new_bl_object
####################
# - Default Value
####################
@property
def value(self) -> bpy.types.Object | None:
return self.raw_value
@value.setter
def value(self, value: bpy.types.Object) -> None:
self.raw_value = value
####################
# - Socket Configuration
####################
class BlenderObjectSocketDef(pyd.BaseModel):
socket_type: ct.SocketType = ct.SocketType.BlenderObject
def init(self, bl_socket: BlenderObjectBLSocket) -> None:
pass
####################
# - Blender Registration
####################
BL_REGISTER = [
BlenderMaxwellCreateAndAssignBLObject,
BlenderObjectBLSocket,
]