239 lines
5.9 KiB
Python
239 lines
5.9 KiB
Python
import typing as typ
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import bpy
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import sympy as sp
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import sympy.physics.units as spu
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from .. import contracts
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class BLSocket(bpy.types.NodeSocket):
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"""A base type for nodes that greatly simplifies the implementation of
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reliable, powerful nodes.
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Should be used together with `contracts.BLSocketProtocol`.
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"""
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def __init_subclass__(cls, **kwargs: typ.Any):
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super().__init_subclass__(**kwargs) ## Yucky superclass setup.
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# Set bl_idname
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cls.bl_idname = cls.socket_type.value
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cls.socket_color = contracts.SocketType_to_color[
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cls.socket_type.value
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]
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# Configure Use of Units
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if (
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hasattr(cls, "use_units")
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and cls.socket_type in contracts.SocketType_to_units
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):
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# Set Unit Properties
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cls.__annotations__["raw_unit"] = bpy.props.EnumProperty(
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name="Unit",
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description="Choose a unit",
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items=[
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(unit_name, str(unit_value), str(unit_value))
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for unit_name, unit_value in contracts.SocketType_to_units[
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cls.socket_type
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]["values"].items()
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],
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default=contracts.SocketType_to_units[
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cls.socket_type
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]["default"],
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update=lambda self, context: self._update_unit(),
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)
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cls.__annotations__["raw_unit_previous"] = bpy.props.StringProperty(
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default=contracts.SocketType_to_units[
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cls.socket_type
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]["default"]
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)
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# Declare Node Property: 'preset' EnumProperty
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if hasattr(cls, "draw_preview"):
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cls.__annotations__["preview_active"] = bpy.props.BoolProperty(
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name="Preview",
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description="Preview the socket value",
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default=False,
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)
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####################
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# - Internal Methods
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####################
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@property
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def units(self) -> dict[str, sp.Expr]:
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return contracts.SocketType_to_units[
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self.socket_type
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]["values"]
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@property
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def unit(self) -> sp.Expr:
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return contracts.SocketType_to_units[
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self.socket_type
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]["values"][self.raw_unit]
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@unit.setter
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def unit(self, value) -> sp.Expr:
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raw_unit_name = [
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raw_unit_name
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for raw_unit_name, unit_value in contracts.SocketType_to_units[
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self.socket_type
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]["values"].items()
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if value == unit_value
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][0]
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self.raw_unit = raw_unit_name
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@property
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def _unit_previous(self) -> sp.Expr:
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return contracts.SocketType_to_units[
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self.socket_type
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]["values"][self.raw_unit_previous]
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@_unit_previous.setter
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def _unit_previous(self, value) -> sp.Expr:
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raw_unit_name = [
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raw_unit_name
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for raw_unit_name, unit_value in contracts.SocketType_to_units[
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self.socket_type
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]["values"].items()
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if value == unit_value
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][0]
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self.raw_unit_previous = raw_unit_name
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def value_as_unit(self, value) -> typ.Any:
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"""Return the given value expresse as the current internal unit,
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without the unit.
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"""
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if hasattr(self, "raw_value") and hasattr(self, "unit"):
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# (Guard) Value Compatibility
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if not self.is_compatible(value):
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msg = f"Tried setting socket ({self}) to incompatible value ({value}) of type {type(value)}"
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raise ValueError(msg)
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# Return Converted Unit
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return spu.convert_to(
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value, self.unit
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) / self.unit
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else:
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raise ValueError("Tried to get 'raw_value_as_unit', but class has no 'raw_value'")
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def _update_unit(self) -> None:
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"""Convert (if needed) the `raw_value` property, to use the unit
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set in the `unit` property.
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If the `raw_value` property isn't set, this only sets "unit_previous".
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Run right after setting the `unit` property, in order to synchronize
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the value with the new unit.
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"""
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if hasattr(self, "raw_value") and hasattr(self, "unit"):
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if hasattr(self.raw_value, "__getitem__"):
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self.raw_value = tuple(spu.convert_to(
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sp.Matrix(tuple(self.raw_value)) * self._unit_previous,
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self.unit,
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) / self.unit)
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else:
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self.raw_value = spu.convert_to(
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self.raw_value * self._unit_previous,
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self.unit,
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) / self.unit
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self._unit_previous = self.unit
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####################
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# - Callback Dispatcher
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####################
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def trigger_updates(self) -> None:
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if not self.is_output:
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self.node.update()
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####################
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# - Methods
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####################
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def is_compatible(self, value: typ.Any) -> bool:
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if not hasattr(self, "compatible_types"):
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return True
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for compatible_type, checks in self.compatible_types.items():
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if (
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compatible_type is typ.Any or
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isinstance(value, compatible_type)
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):
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return all(check(self, value) for check in checks)
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return False
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####################
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# - UI
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####################
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@classmethod
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def draw_color_simple(cls) -> contracts.BlenderColorRGB:
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return cls.socket_color
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def draw(
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self,
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context: bpy.types.Context,
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layout: bpy.types.UILayout,
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node: bpy.types.Node,
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text: str,
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) -> None:
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if self.is_output:
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self.draw_output(context, layout, node, text)
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else:
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self.draw_input(context, layout, node, text)
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def draw_input(
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self,
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context: bpy.types.Context,
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layout: bpy.types.UILayout,
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node: bpy.types.Node,
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text: str,
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) -> None:
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if self.is_linked:
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layout.label(text=text)
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return
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# Column
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col = layout.column(align=True)
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# Row: Label & Preview Toggle
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label_col_row = col.row(align=True)
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if hasattr(self, "draw_label_row"):
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self.draw_label_row(label_col_row, text)
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elif hasattr(self, "raw_unit"):
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label_col_row.label(text=text)
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label_col_row.prop(self, "raw_unit", text="")
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else:
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label_col_row.label(text=text)
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if hasattr(self, "draw_preview"):
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label_col_row.prop(
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self,
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"preview_active",
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toggle=True,
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text="",
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icon="SEQ_PREVIEW",
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)
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# Row: Preview (in Box)
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if hasattr(self, "draw_preview"):
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if self.preview_active:
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col_box = col.box()
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self.draw_preview(col_box)
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# Row(s): Value
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if hasattr(self, "draw_value"):
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self.draw_value(col)
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elif hasattr(self, "raw_value"):
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#col_row = col.row(align=True)
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col.prop(self, "raw_value", text="")
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def draw_output(
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self,
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context: bpy.types.Context,
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layout: bpy.types.UILayout,
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node: bpy.types.Node,
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text: str,
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) -> None:
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layout.label(text=text)
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