import typing as typ import bpy import pydantic as pyd from .. import base from ... import contracts #################### # - Blender Socket #################### class PhysicalAccelBLSocket(base.BLSocket): socket_type = contracts.SocketType.PhysicalAccel bl_label = "PhysicalAccel" use_units = True #################### # - Properties #################### raw_value: bpy.props.FloatProperty( name="Unitless Acceleration", description="Represents the unitless part of the acceleration", default=0.0, precision=6, ) #################### # - Socket UI #################### def draw_label_row(self, label_col_row: bpy.types.UILayout, text: str) -> None: label_col_row.label(text=text) label_col_row.prop(self, "raw_unit", text="") def draw_value(self, col: bpy.types.UILayout) -> None: col_row = col.row(align=True) col_row.prop(self, "raw_value", text="") #################### # - Default Value #################### @property def default_value(self) -> None: return self.raw_value * self.unit @default_value.setter def default_value(self, value: typ.Any) -> None: self.raw_value = self.value_as_unit(value) #################### # - Socket Configuration #################### class PhysicalAccelSocketDef(pyd.BaseModel): socket_type: contracts.SocketType = contracts.SocketType.PhysicalAccel label: str def init(self, bl_socket: PhysicalAccelBLSocket) -> None: pass #################### # - Blender Registration #################### BL_REGISTER = [ PhysicalAccelBLSocket, ]