import typing as typ import bpy import pydantic as pyd from .. import base from ... import contracts #################### # - Blender Socket #################### class PhysicalAccelScalarBLSocket(base.BLSocket): socket_type = contracts.SocketType.PhysicalAccelScalar bl_label = "PhysicalAccel" use_units = True #################### # - Properties #################### raw_value: bpy.props.FloatProperty( name="Unitless Acceleration", description="Represents the unitless part of the acceleration", default=0.0, precision=6, ) #################### # - Default Value #################### @property def default_value(self) -> None: return self.raw_value * self.unit @default_value.setter def default_value(self, value: typ.Any) -> None: self.raw_value = self.value_as_unit(value) #################### # - Socket Configuration #################### class PhysicalAccelScalarSocketDef(pyd.BaseModel): socket_type: contracts.SocketType = contracts.SocketType.PhysicalAccelScalar label: str default_unit: typ.Any | None = None def init(self, bl_socket: PhysicalAccelScalarBLSocket) -> None: if self.default_unit: bl_socket.unit = self.default_unit #################### # - Blender Registration #################### BL_REGISTER = [ PhysicalAccelScalarBLSocket, ]