import typing as typ import bpy import pydantic as pyd from .. import base from ... import contracts as ct #################### # - Create and Assign BL Object #################### class BlenderMaxwellCreateAndAssignBLObject(bpy.types.Operator): bl_idname = "blender_maxwell.create_and_assign_bl_object" bl_label = "Create and Assign BL Object" node_tree_name = bpy.props.StringProperty(name="Node Tree Name") node_name = bpy.props.StringProperty(name="Node Name") socket_name = bpy.props.StringProperty(name="Socket Name") def execute(self, context): node_tree = bpy.data.node_groups[self.node_tree_name] node = node_tree.nodes[self.node_name] socket = node.inputs[self.socket_name] socket.create_and_assign_bl_object() return {'FINISHED'} #################### # - Blender Socket #################### class BlenderObjectBLSocket(base.MaxwellSimSocket): socket_type = ct.SocketType.BlenderObject bl_label = "Blender Object" #################### # - Properties #################### raw_value: bpy.props.PointerProperty( name="Blender Object", description="Represents a Blender object", type=bpy.types.Object, update=(lambda self, context: self.sync_prop("raw_value", context)), ) #################### # - UI #################### def draw_label_row(self, label_col_row, text): label_col_row.label(text=text) op = label_col_row.operator( "blender_maxwell.create_and_assign_bl_object", text="", icon="ADD", ) op.socket_name = self.name op.node_name = self.node.name op.node_tree_name = self.node.id_data.name def draw_value(self, col: bpy.types.UILayout) -> None: col.prop(self, "raw_value", text="") #################### # - Methods #################### def create_and_assign_bl_object(self): node_tree = self.node.id_data mesh = bpy.data.meshes.new("MaxwellMesh") new_bl_object = bpy.data.objects.new("MaxwellObject", mesh) bpy.context.collection.objects.link(new_bl_object) self.value = new_bl_object #################### # - Default Value #################### @property def value(self) -> bpy.types.Object | None: return self.raw_value @value.setter def value(self, value: bpy.types.Object) -> None: self.raw_value = value #################### # - Socket Configuration #################### class BlenderObjectSocketDef(pyd.BaseModel): socket_type: ct.SocketType = ct.SocketType.BlenderObject def init(self, bl_socket: BlenderObjectBLSocket) -> None: pass #################### # - Blender Registration #################### BL_REGISTER = [ BlenderMaxwellCreateAndAssignBLObject, BlenderObjectBLSocket, ]