import typing as typ import bpy import pydantic as pyd from .. import base from ... import contracts as ct #################### # - Blender Socket #################### class BlenderMaxwellCreateAndAssignBLObject(bpy.types.Operator): bl_idname = "blender_maxwell.create_and_assign_bl_object" bl_label = "Create and Assign BL Object" ## TODO: Refactor def execute(self, context): mesh = bpy.data.meshes.new("GenMesh") new_bl_object = bpy.data.objects.new("GenObj", mesh) context.collection.objects.link(new_bl_object) node = context.node for bl_socket_name, bl_socket in node.inputs.items(): if isinstance(bl_socket, BlenderObjectBLSocket): bl_socket.default_value = new_bl_object if hasattr(node, "update_sockets_from_geonodes"): node.update_sockets_from_geonodes() return {'FINISHED'} #################### # - Blender Socket #################### class BlenderObjectBLSocket(base.MaxwellSimSocket): socket_type = ct.SocketType.BlenderObject bl_label = "Blender Object" #################### # - Properties #################### raw_value: bpy.props.PointerProperty( name="Blender Object", description="Represents a Blender object", type=bpy.types.Object, update=(lambda self, context: self.sync_prop("raw_value", context)), ) #################### # - UI #################### def draw_label_row(self, label_col_row, text): label_col_row.label(text=text) label_col_row.operator( "blender_maxwell.create_and_assign_bl_object", text="", icon="ADD", ) def draw_value(self, col: bpy.types.UILayout) -> None: col.prop(self, "raw_value", text="") #################### # - Default Value #################### @property def value(self) -> bpy.types.Object | None: return self.raw_value @value.setter def value(self, value: bpy.types.Object) -> None: self.raw_value = value #################### # - Socket Configuration #################### class BlenderObjectSocketDef(pyd.BaseModel): socket_type: ct.SocketType = ct.SocketType.BlenderObject def init(self, bl_socket: BlenderObjectBLSocket) -> None: pass #################### # - Blender Registration #################### BL_REGISTER = [ BlenderMaxwellCreateAndAssignBLObject, BlenderObjectBLSocket, ]