import typing as typ import bpy import pydantic as pyd from .. import base from ... import contracts as ct #################### # - Blender Socket #################### class BlenderCollectionBLSocket(base.MaxwellSimSocket): socket_type = ct.SocketType.BlenderCollection bl_label = "Blender Collection" #################### # - Properties #################### raw_value: bpy.props.PointerProperty( name="Blender Collection", description="Represents a Blender collection", type=bpy.types.Collection, update=(lambda self, context: self.sync_prop("raw_value", context)), ) #################### # - UI #################### def draw_value(self, col: bpy.types.UILayout) -> None: col.prop(self, "raw_value", text="") #################### # - Default Value #################### @property def value(self) -> bpy.types.Collection | None: return self.raw_value @value.setter def value(self, value: bpy.types.Collection) -> None: self.raw_value = value #################### # - Socket Configuration #################### class BlenderCollectionSocketDef(pyd.BaseModel): socket_type: ct.SocketType = ct.SocketType.BlenderCollection def init(self, bl_socket: BlenderCollectionBLSocket) -> None: pass #################### # - Blender Registration #################### BL_REGISTER = [ BlenderCollectionBLSocket ]