import typing as typ import bpy import pydantic as pyd from .. import base from ... import contracts #################### # - Blender Socket #################### class BlenderGeoNodesBLSocket(base.BLSocket): socket_type = contracts.SocketType.BlenderGeoNodes bl_label = "BlenderGeoNodes" #################### # - Properties #################### def update_geonodes_node(self): if hasattr(self.node, "update_sockets_from_geonodes"): self.node.update_sockets_from_geonodes() else: raise ValueError("Node doesn't have GeoNodes socket update method.") # Run the Usual Updates self.trigger_updates() raw_value: bpy.props.PointerProperty( name="Blender GeoNodes Tree", description="Represents a Blender GeoNodes Tree", type=bpy.types.NodeTree, poll=(lambda self, obj: obj.bl_idname == 'GeometryNodeTree'), update=(lambda self, context: self.update_geonodes_node()), ) #################### # - Default Value #################### @property def default_value(self) -> bpy.types.Object | None: return self.raw_value @default_value.setter def default_value(self, value: bpy.types.Object) -> None: self.raw_value = value #################### # - Socket Configuration #################### class BlenderGeoNodesSocketDef(pyd.BaseModel): socket_type: contracts.SocketType = contracts.SocketType.BlenderGeoNodes label: str def init(self, bl_socket: BlenderGeoNodesBLSocket) -> None: pass #################### # - Blender Registration #################### BL_REGISTER = [ BlenderGeoNodesBLSocket ]