ManagedObj: ManagedVol #32
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- Implement loading the voxels into OpenVDB, saving it, and loading it as a managed BL object with the volume setting.
- Ideally we'd have a way to do this that's less hacky.
- Concept: Ask on DevTalk!
- Implement basic jax-driven volume voxel processing, especially cube based slicing.
- Implement jax-driven linear interpolation of volume voxels to an image texture, whose pixels are sized according to the dimensions of another managed plane object (perhaps a uniquely described Managed BL object itself).
- [ ] Implement loading the voxels into OpenVDB, saving it, and loading it as a managed BL object with the volume setting.
- Ideally we'd have a way to do this that's less hacky.
- Concept: Ask on DevTalk!
- [ ] Implement basic jax-driven volume voxel processing, especially cube based slicing.
- [ ] Implement jax-driven linear interpolation of volume voxels to an image texture, whose pixels are sized according to the dimensions of another managed plane object (perhaps a uniquely described Managed BL object itself).
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Reference: so-rose/oscillode#32
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