Commit Graph

6 Commits (a8a321c8316f43b1127cfd0fabb5523843b15edb)

Author SHA1 Message Date
Sofus Albert Høgsbro Rose a8a321c831 feat: Added accel socket, fixed default units. 2024-02-19 16:03:32 +01:00
Sofus Albert Høgsbro Rose af23eab628 feat: Custom units, def. all SocketType units. 2024-02-19 15:58:39 +01:00
Sofus Albert Høgsbro Rose 14891cd7cc feat: Registered all nodes.
Also added several features including dynamic sockets
in nodes, abstracted units for sockets, and more.
2024-02-19 14:28:35 +01:00
Sofus Albert Høgsbro Rose 40d36ba809 refactor: Far more well-functioning baseline. 2024-02-14 12:33:40 +01:00
Sofus Albert Høgsbro Rose 1da2cec259 refactor: Big categories, structure change.
We're back down to a single working node, but this was a very practical
refactor.
In general, very good progress towards making #2 easy to fulfill in
its entirety.

Bugs remain:

- Category discovery has big code smells and needs smoothing. Blender
  complains especially about wanting `_MT_` prefix/suffix on node
category submenu types. There's also a piece of registration logic in
category.py (big no no).
- I'd love to pass a `ruff`/`mypy` run before doubling down on node
  creation, especially to help manage the complex pieces of MP logic.
- Still needs socket-bound unit-awareness feat. sympy units, before
  doubling down on a data flow convention.
- Dependency management should also be smoothed out wrt. the user
  experience, with cached directories exposed in addon preferences.
2024-02-10 17:59:16 +01:00
Sofus Albert Høgsbro Rose 3d9398cffd feat: Somewhat working addon.
Solved a lot of problems related to bundled Python environment flushing
for reloading. However, we have a really solid framework for computing
node trees, and we can now both construct Tidy3D objects and noodle
them into the "Debug Printer". Next step is rote implementation of
relevant nodes, then live-visualization of the simulation setup.

See #2 for progress tracking.
2024-02-06 21:44:43 +01:00