We also implement `BLField` support for Blender `IDStruct` types.
There's a crash haunting us specifically with the cylinder array. Other
primitives (esp. ring) work just fine, as does previews of nested-linked
node groups. The crash triggers specifically when the file is saved and
reloaded, whereafter all the `load_post` handlers run fine (like -
extremely fine, we can perfectly access and dereference all of the node
groups, seemingly all the objects, etc.). Then, crash.
We're also discovering that `id_properties_ui` is completely useless for
after-the-fact updating of custom properties within sockets. Which is a
great surprise, and I have trouble thinking it's on purpose - the data
is stored somewhere, after all. All the forced updates/redraws/etc. in
the world don't seem to change this.
We may have to go back to the drawing board with dynamically-updated
min/max. The entire infrastructure with `SocketDef` altering sockets
after creation is entirely, _violently_ unsuited to do a static
modification. But the bare fact is, the dynamic modification methods are
falling short. It's kind of important stuff, this stuff.
We greatly enhanced the field, flux monitors, and added the permittivity
monitor.
mobj naming is still a bit borked; we need a node-tree bound namespace
to go further with it.
For now, don't duplicate nodes, and don't use multiple node trees.
It's recommended to add license headers to all files in an AGPL project, in case a file is viewed outside the context of its main repository. We're using a `pre-commit` tool to manage this, to make sure it's consistently applied to all our Python files.
I'm of the belief that the correct abstractions are now actually
available, and that most-to-all of the required functionality actually
already exists within the code base.
The art is bringing it together!