It's recommended to add license headers to all files in an AGPL project, in case a file is viewed outside the context of its main repository. We're using a `pre-commit` tool to manage this, to make sure it's consistently applied to all our Python files.
Enormously important changes to the data flow semantics and invalidation
rules. Especially significant is the way in which the node graph
produces a deeply composed function, compiles it to optimized machine
code with `jax`, and uses a seperately cached data flow to insert values
into the function from anywhere along the node graph without recompiling
the function.
A critical portion of the math system, namely the unit-aware dimensional
representation, is also finished. The `Data` node socket type now
dynamically reports the dimensional properties of the object flowing
through it, courtesy the use of a seperate data flow for information.
This allows for very high-peformance unit-aware nearest-value indexing built on binary
search.
Also, dependency management is completely ironed out. The `pip install`
process now runs concurrently, and the installation log is parsed in the
background to update a progress bar. This is the foundational work for a
similar concurrent process wrt. Tidy3D progress reporting.
We have a far more sane approach to nodeps now, which
allows us to essentially have two loggers - one that is
very useful, pretty, and clear, but requires a 'rich'
dependency, and one that is simple.
In this spirit, we factored out services/ too.
We can also set the initial console log level now when
packing the .zip.
There's still work to do with the actual flow for deps
installing / uninstalling.
But it should be far more robust now.
Finally, we have a barebones working `quartodoc`-based docs site.
It's super clever; see <https://github.com/machow/quartodoc>.
As it's "just" a quarto project with some python autodiscovery,
fleshing it out with ex. math, images, diagrams, and so forth
should be exceptionally easy.
As we develop, various linter-guided fixes are being realized.
This will be a long process, best done as we spiff everything up
in preparation for general release.