oscillode/blender_maxwell/node_trees/maxwell_sim_nodes/nodes/base.py

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import uuid
import typing as typ
import typing_extensions as typx
import json
import inspect
import bpy
import pydantic as pyd
from .. import contracts as ct
from .. import sockets
CACHE: dict[str, typ.Any] = {} ## By Instance UUID
## NOTE: CACHE does not persist between file loads.
class MaxwellSimNode(bpy.types.Node):
# Fundamentals
node_type: ct.NodeType
bl_idname: str
use_sim_node_name: bool = False
bl_label: str
#draw_label(self) -> str: pass
# Style
bl_description: str = ""
#bl_width_default: float = 0.0
#bl_width_min: float = 0.0
#bl_width_max: float = 0.0
# Sockets
_output_socket_methods: dict
input_sockets: dict[str, ct.schemas.SocketDef] = {}
output_sockets: dict[str, ct.schemas.SocketDef] = {}
input_socket_sets: dict[str, dict[str, ct.schemas.SocketDef]] = {}
output_socket_sets: dict[str, dict[str, ct.schemas.SocketDef]] = {}
# Presets
presets = {}
# Managed Objects
managed_obj_defs: dict[ct.ManagedObjName, ct.schemas.ManagedObjDef] = {}
####################
# - Initialization
####################
def __init_subclass__(cls, **kwargs: typ.Any):
super().__init_subclass__(**kwargs)
# Setup Blender ID for Node
if not hasattr(cls, "node_type"):
msg = f"Node class {cls} does not define 'node_type', or it is does not have the type {ct.NodeType}"
raise ValueError(msg)
cls.bl_idname = str(cls.node_type.value)
# Setup Instance ID for Node
cls.__annotations__["instance_id"] = bpy.props.StringProperty(
name="Instance ID",
description="The instance ID of a particular MaxwellSimNode instance, used to index caches",
default="",
)
# Setup Name Property for Node
cls.__annotations__["sim_node_name"] = bpy.props.StringProperty(
name="Sim Node Name",
description="The name of a particular MaxwellSimNode node, which can be used to help identify data managed by the node",
default="",
update=(lambda self, context: self.sync_sim_node_name(context))
)
# Setup Locked Property for Node
cls.__annotations__["locked"] = bpy.props.BoolProperty(
name="Locked State",
description="The lock-state of a particular MaxwellSimNode instance, which determines the node's user editability",
default=False,
)
# Setup Blender Label for Node
if not hasattr(cls, "bl_label"):
msg = f"Node class {cls} does not define 'bl_label'"
raise ValueError(msg)
# Setup Callback Methods
cls._output_socket_methods = {
method._index_by: method
for attr_name in dir(cls)
if hasattr(
method := getattr(cls, attr_name),
"_callback_type"
) and method._callback_type == "computes_output_socket"
}
cls._on_value_changed_methods = {
method
for attr_name in dir(cls)
if hasattr(
method := getattr(cls, attr_name),
"_callback_type"
) and method._callback_type == "on_value_changed"
}
cls._on_show_preview = {
method
for attr_name in dir(cls)
if hasattr(
method := getattr(cls, attr_name),
"_callback_type"
) and method._callback_type == "on_show_preview"
}
cls._on_show_plot = {
method
for attr_name in dir(cls)
if hasattr(
method := getattr(cls, attr_name),
"_callback_type"
) and method._callback_type == "on_show_plot"
}
# Setup Socket Set Dropdown
if not len(cls.input_socket_sets) + len(cls.output_socket_sets) > 0:
cls.active_socket_set = None
else:
## Add Active Socket Set Enum
socket_set_names = (
(_input_socket_set_names := list(cls.input_socket_sets.keys()))
+ [
output_socket_set_name
for output_socket_set_name in cls.output_socket_sets.keys()
if output_socket_set_name not in _input_socket_set_names
]
)
socket_set_ids = [
socket_set_name.replace(" ", "_").upper()
for socket_set_name in socket_set_names
]
## TODO: Better deriv. of sock.set. ID, ex. ( is currently invalid.
## Add Active Socket Set Enum
cls.__annotations__["active_socket_set"] = bpy.props.EnumProperty(
name="Active Socket Set",
description="The active socket set",
items=[
(
socket_set_name,
socket_set_name,
socket_set_name,
)
for socket_set_id, socket_set_name in zip(
socket_set_ids,
socket_set_names,
)
],
default=socket_set_names[0],
update=(lambda self, _: self.sync_sockets()),
)
# Setup Preset Dropdown
if not cls.presets:
cls.active_preset = None
else:
## TODO: Check that presets are represented in a socket that is guaranteed to be always available, specifically either a static socket or ALL static socket sets.
cls.__annotations__["active_preset"] = bpy.props.EnumProperty(
name="Active Preset",
description="The active preset",
items=[
(
preset_name,
preset_def.label,
preset_def.description,
)
for preset_name, preset_def in cls.presets.items()
],
default=list(cls.presets.keys())[0],
update=lambda self, context: (
self.sync_active_preset()()
),
)
####################
# - Generic Properties
####################
def sync_sim_node_name(self, context):
if (mobjs := CACHE[self.instance_id].get("managed_objs")) is None:
return
for mobj_id, mobj in mobjs.items():
# Retrieve Managed Obj Definition
mobj_def = self.managed_obj_defs[mobj_id]
# Set Managed Obj Name
mobj.name = mobj_def.name_prefix + self.sim_node_name
## ManagedObj is allowed to alter the name when setting it.
## - This will happen whenever the name is taken.
## - If altered, set the 'sim_node_name' to the altered name.
## - This will cause recursion, but only once.
####################
# - Managed Object Properties
####################
@property
def managed_objs(self):
global CACHE
if not CACHE.get(self.instance_id):
CACHE[self.instance_id] = {}
# If No Managed Objects in CACHE: Initialize Managed Objects
## - This happens on every ex. file load, init(), etc. .
## - ManagedObjects MUST the same object by name.
## - We sync our 'sim_node_name' with all managed objects.
## - (There is also a class-defined 'name_prefix' to differentiate)
## - See the 'sim_node_name' w/its sync function.
if CACHE[self.instance_id].get("managed_objs") is None:
# Initialize the Managed Object Instance Cache
CACHE[self.instance_id]["managed_objs"] = {}
# Fill w/Managed Objects by Name Socket
for mobj_id, mobj_def in self.managed_obj_defs.items():
name = mobj_def.name_prefix + self.sim_node_name
CACHE[self.instance_id]["managed_objs"][mobj_id] = (
mobj_def.mk(name)
)
return CACHE[self.instance_id]["managed_objs"]
return CACHE[self.instance_id]["managed_objs"]
####################
# - Socket Properties
####################
def active_bl_sockets(self, direc: typx.Literal["input", "output"]):
return self.inputs if direc == "input" else self.outputs
def active_socket_set_sockets(
self,
direc: typx.Literal["input", "output"],
) -> dict:
# No Active Socket Set: Return Nothing
if not self.active_socket_set: return {}
# Retrieve Active Socket Set Sockets
socket_sets = (
self.input_socket_sets
if direc == "input" else self.output_socket_sets
)
active_socket_set_sockets = socket_sets.get(
self.active_socket_set
)
# Return Active Socket Set Sockets (if any)
if not active_socket_set_sockets: return {}
return active_socket_set_sockets
def active_sockets(self, direc: typx.Literal["input", "output"]):
static_sockets = (
self.input_sockets
if direc == "input"
else self.output_sockets
)
socket_sets = (
self.input_socket_sets
if direc == "input"
else self.output_socket_sets
)
loose_sockets = (
self.loose_input_sockets
if direc == "input"
else self.loose_output_sockets
)
return (
static_sockets
| self.active_socket_set_sockets(direc=direc)
| loose_sockets
)
####################
# - Loose Sockets
####################
_DEFAULT_LOOSE_SOCKET_SER = json.dumps({
"socket_names": [],
"socket_def_names": [],
"models": [],
})
# Loose Sockets
## Only Blender props persist as instance data
ser_loose_input_sockets: bpy.props.StringProperty(
name="Serialized Loose Input Sockets",
description="JSON-serialized representation of loose input sockets.",
default=_DEFAULT_LOOSE_SOCKET_SER,
)
ser_loose_output_sockets: bpy.props.StringProperty(
name="Serialized Loose Input Sockets",
description="JSON-serialized representation of loose input sockets.",
default=_DEFAULT_LOOSE_SOCKET_SER,
)
## Internal Serialization/Deserialization Methods (yuck)
def _ser_loose_sockets(self, deser: dict[str, ct.schemas.SocketDef]) -> str:
if not all(isinstance(model, pyd.BaseModel) for model in deser.values()):
msg = "Trying to deserialize loose sockets with invalid SocketDefs (they must be `pydantic` BaseModels)."
raise ValueError(msg)
return json.dumps({
"socket_names": list(deser.keys()),
"socket_def_names": [
model.__class__.__name__
for model in deser.values()
],
"models": [
model.model_dump()
for model in deser.values()
if isinstance(model, pyd.BaseModel)
],
}) ## Big reliance on order-preservation of dicts here.)
def _deser_loose_sockets(self, ser: str) -> dict[str, ct.schemas.SocketDef]:
semi_deser = json.loads(ser)
return {
socket_name: getattr(sockets, socket_def_name)(**model_kwargs)
for socket_name, socket_def_name, model_kwargs in zip(
semi_deser["socket_names"],
semi_deser["socket_def_names"],
semi_deser["models"],
)
if hasattr(sockets, socket_def_name)
}
@property
def loose_input_sockets(self) -> dict[str, ct.schemas.SocketDef]:
return self._deser_loose_sockets(self.ser_loose_input_sockets)
@property
def loose_output_sockets(self) -> dict[str, ct.schemas.SocketDef]:
return self._deser_loose_sockets(self.ser_loose_output_sockets)
## TODO: Some caching may play a role if this is all too slow.
@loose_input_sockets.setter
def loose_input_sockets(
self, value: dict[str, ct.schemas.SocketDef],
) -> None:
self.ser_loose_input_sockets = self._ser_loose_sockets(value)
# Synchronize Sockets
self.sync_sockets()
## TODO: Perhaps re-init() all loose sockets anyway?
@loose_output_sockets.setter
def loose_output_sockets(
self, value: dict[str, ct.schemas.SocketDef],
) -> None:
self.ser_loose_output_sockets = self._ser_loose_sockets(value)
# Synchronize Sockets
self.sync_sockets()
## TODO: Perhaps re-init() all loose sockets anyway?
####################
# - Socket Management
####################
def _prune_inactive_sockets(self):
"""Remove all inactive sockets from the node.
**NOTE**: Socket names must be unique within direction, active socket set, and loose socket set.
"""
for direc in ["input", "output"]:
sockets = self.active_sockets(direc)
bl_sockets = self.active_bl_sockets(direc)
# Determine Sockets to Remove
bl_sockets_to_remove = [
bl_socket
for socket_name, bl_socket in bl_sockets.items()
if socket_name not in sockets
]
# Remove Sockets
for bl_socket in bl_sockets_to_remove:
bl_sockets.remove(bl_socket)
def _add_new_active_sockets(self):
"""Add and initialize all non-existing active sockets to the node.
Existing sockets within the given direction are not re-created.
"""
for direc in ["input", "output"]:
sockets = self.active_sockets(direc)
bl_sockets = self.active_bl_sockets(direc)
# Define BL Sockets
created_sockets = {}
for socket_name, socket_def in sockets.items():
# Skip Existing Sockets
if socket_name in bl_sockets: continue
# Create BL Socket from Socket
bl_socket = bl_sockets.new(
str(socket_def.socket_type.value),
socket_name,
)
bl_socket.display_shape = bl_socket.socket_shape
## `display_shape` needs to be dynamically set
# Record Created Socket
created_sockets[socket_name] = socket_def
# Initialize Just-Created BL Sockets
for socket_name, socket_def in created_sockets.items():
socket_def.init(bl_sockets[socket_name])
def sync_sockets(self) -> None:
"""Synchronize the node's sockets with the active sockets.
- Any non-existing active socket will be added and initialized.
- Any existing active socket will not be changed.
- Any existing inactive socket will be removed.
Must be called after any change to socket definitions, including loose
sockets.
"""
self._prune_inactive_sockets()
self._add_new_active_sockets()
####################
# - Preset Management
####################
def sync_active_preset(self) -> None:
"""Applies the active preset by overwriting the value of
preset-defined input sockets.
"""
if not (preset_def := self.presets.get(self.active_preset)):
msg = f"Tried to apply active preset, but the active preset ({self.active_preset}) is not in presets ({self.presets})"
raise RuntimeError(msg)
for socket_name, socket_value in preset_def.values.items():
if not (bl_socket := self.inputs.get(socket_name)):
msg = f"Tried to set preset socket/value pair ({socket_name}={socket_value}), but socket is not in active input sockets ({self.inputs})"
raise ValueError(msg)
bl_socket.value = socket_value
## TODO: Lazy-valued presets?
####################
# - UI Methods
####################
def draw_buttons(
self,
context: bpy.types.Context,
layout: bpy.types.UILayout,
) -> None:
if self.locked: layout.enabled = False
if self.active_preset:
layout.prop(self, "active_preset", text="")
if self.active_socket_set:
layout.prop(self, "active_socket_set", text="")
# Draw Name
col = layout.column(align=False)
if self.use_sim_node_name:
col.prop(self, "sim_node_name", text="")
# Draw Name
self.draw_props(context, col)
self.draw_operators(context, col)
self.draw_info(context, col)
## TODO: Managed Operators instead of this shit
def draw_props(self, context, layout): pass
def draw_operators(self, context, layout): pass
def draw_info(self, context, layout): pass
def draw_buttons_ext(self, context, layout): pass
## TODO: Side panel buttons for fanciness.
def draw_plot_settings(self, context, layout):
if self.locked: layout.enabled = False
####################
# - Data Flow
####################
def _compute_input(
self,
input_socket_name: ct.SocketName,
kind: ct.DataFlowKind = ct.DataFlowKind.Value,
) -> typ.Any | None:
"""Computes the data of an input socket, by socket name and data flow kind, by asking the socket nicely via `bl_socket.compute_data`.
Args:
input_socket_name: The name of the input socket, as defined in
`self.input_sockets`.
kind: The data flow kind to compute retrieve.
"""
if not (bl_socket := self.inputs.get(input_socket_name)):
return None
#msg = f"Input socket name {input_socket_name} is not an active input sockets."
#raise ValueError(msg)
return bl_socket.compute_data(kind=kind)
def compute_output(
self,
output_socket_name: ct.SocketName,
kind: ct.DataFlowKind = ct.DataFlowKind.Value,
) -> typ.Any:
"""Computes the value of an output socket name, from its socket name.
Searches methods decorated with `@computes_output_socket(output_socket_name, kind=..., ...)`, for a perfect match to the pair `socket_name..kind`.
This method is run to produce the value.
Args:
output_socket_name: The name declaring the output socket,
for which this method computes the output.
Returns:
The value of the output socket, as computed by the dedicated method
registered using the `@computes_output_socket` decorator.
"""
if not (
output_socket_method := self._output_socket_methods.get(
(output_socket_name, kind)
)
):
msg = f"No output method for ({output_socket_name}, {str(kind.value)}"
raise ValueError(msg)
return output_socket_method(self)
####################
# - Action Chain
####################
def sync_prop(self, prop_name: str, context: bpy.types.Context):
"""Called when a property has been updated.
"""
if not hasattr(self, prop_name):
msg = f"Property {prop_name} not defined on socket {self}"
raise RuntimeError(msg)
self.trigger_action("value_changed", prop_name=prop_name)
def trigger_action(
self,
action: typx.Literal["enable_lock", "disable_lock", "value_changed", "show_preview", "show_plot"],
socket_name: ct.SocketName | None = None,
prop_name: ct.SocketName | None = None,
) -> None:
"""Reports that the input socket is changed.
Invalidates (recursively) the cache of any managed object or
output socket method that implicitly depends on this input socket.
"""
# Forwards Chains
if action == "value_changed":
# Run User Callbacks
## Careful with these, they run BEFORE propagation...
## ...because later-chain methods may rely on the results of this.
for method in self._on_value_changed_methods:
if (
socket_name
and socket_name == method._extra_data.get("changed_socket")
) or (
prop_name
and prop_name == method._extra_data.get("changed_prop")
) or (
socket_name
and method._extra_data.get("changed_loose_input")
and socket_name in self.loose_input_sockets
):
method(self)
# Propagate via Output Sockets
for bl_socket in self.active_bl_sockets("output"):
bl_socket.trigger_action(action)
# Backwards Chains
elif action == "enable_lock":
self.locked = True
## Propagate via Input Sockets
for bl_socket in self.active_bl_sockets("input"):
bl_socket.trigger_action(action)
elif action == "disable_lock":
self.locked = False
## Propagate via Input Sockets
for bl_socket in self.active_bl_sockets("input"):
bl_socket.trigger_action(action)
elif action == "show_preview":
# Run User Callbacks
for method in self._on_show_preview:
method(self)
## Propagate via Input Sockets
for bl_socket in self.active_bl_sockets("input"):
bl_socket.trigger_action(action)
elif action == "show_plot":
# Run User Callbacks
## These shouldn't change any data, BUT...
## ...because they can stop propagation, they should go first.
for method in self._on_show_plot:
method(self)
if method._extra_data["stop_propagation"]:
return
## Propagate via Input Sockets
for bl_socket in self.active_bl_sockets("input"):
bl_socket.trigger_action(action)
####################
# - Blender Node Methods
####################
@classmethod
def poll(cls, node_tree: bpy.types.NodeTree) -> bool:
"""Run (by Blender) to determine instantiability.
Restricted to the MaxwellSimTreeType.
"""
return node_tree.bl_idname == ct.TreeType.MaxwellSim.value
def init(self, context: bpy.types.Context):
"""Run (by Blender) on node creation.
"""
global CACHE
# Initialize Cache and Instance ID
self.instance_id = str(uuid.uuid4())
CACHE[self.instance_id] = {}
# Initialize Name
self.sim_node_name = self.name
## Only shown in draw_buttons if 'self.use_sim_node_name'
# Initialize Sockets
self.sync_sockets()
# Apply Default Preset
if self.active_preset:
self.sync_active_preset()
def update(self) -> None:
pass
def free(self) -> None:
"""Run (by Blender) when deleting the node.
"""
global CACHE
if not CACHE.get(self.instance_id):
CACHE[self.instance_id] = {}
node_tree = self.id_data
# Free Managed Objects
for managed_obj in self.managed_objs.values():
managed_obj.free()
# Update NodeTree Caches
## The NodeTree keeps caches to for optimized event triggering.
## However, ex. deleted nodes also deletes links, without cache update.
## By reporting that we're deleting the node, the cache stays happy.
node_tree.sync_node_removed(self)
# Finally: Free Instance Cache
if self.instance_id in CACHE:
del CACHE[self.instance_id]
def chain_event_decorator(
callback_type: typ.Literal[
"computes_output_socket",
"on_value_changed",
"on_show_preview",
"on_show_plot",
],
index_by: typ.Any | None = None,
extra_data: dict[str, typ.Any] | None = None,
kind: ct.DataFlowKind = ct.DataFlowKind.Value,
input_sockets: set[str] = set(), ## For now, presume
output_sockets: set[str] = set(), ## For now, presume
loose_input_sockets: bool = False,
loose_output_sockets: bool = False,
props: set[str] = set(),
managed_objs: set[str] = set(),
req_params: set[str] = set()
):
def decorator(method: typ.Callable) -> typ.Callable:
# Check Function Signature Validity
func_sig = set(inspect.signature(method).parameters.keys())
## Too Little
if func_sig != req_params and func_sig.issubset(req_params):
msg = f"Decorated method {method.__name__} is missing arguments {req_params - func_sig}"
## Too Much
if func_sig != req_params and func_sig.issuperset(req_params):
msg = f"Decorated method {method.__name__} has superfluous arguments {func_sig - req_params}"
raise ValueError(msg)
## Just Right :)
# TODO: Check Function Annotation Validity
# - w/pydantic and/or socket capabilities
def decorated(node: MaxwellSimNode):
# Assemble Keyword Arguments
method_kw_args = {}
## Add Input Sockets
if input_sockets:
_input_sockets = {
input_socket_name: node._compute_input(input_socket_name, kind)
for input_socket_name in input_sockets
}
method_kw_args |= dict(input_sockets=_input_sockets)
## Add Output Sockets
if output_sockets:
_output_sockets = {
output_socket_name: node.compute_output(output_socket_name, kind)
for output_socket_name in output_sockets
}
method_kw_args |= dict(output_sockets=_output_sockets)
## Add Loose Sockets
if loose_input_sockets:
_loose_input_sockets = {
input_socket_name: node._compute_input(input_socket_name, kind)
for input_socket_name in node.loose_input_sockets
}
method_kw_args |= dict(
loose_input_sockets=_loose_input_sockets
)
if loose_output_sockets:
_loose_output_sockets = {
output_socket_name: node.compute_output(output_socket_name, kind)
for output_socket_name in node.loose_output_sockets
}
method_kw_args |= dict(
loose_output_sockets=_loose_output_sockets
)
## Add Props
if props:
_props = {
prop_name: getattr(node, prop_name)
for prop_name in props
}
method_kw_args |= dict(props=_props)
## Add Managed Object
if managed_objs:
_managed_objs = {
managed_obj_name: node.managed_objs[managed_obj_name]
for managed_obj_name in managed_objs
}
method_kw_args |= dict(managed_objs=_managed_objs)
# Call Method
return method(
node,
**method_kw_args,
)
# Set Attributes for Discovery
decorated._callback_type = callback_type
if index_by:
decorated._index_by = index_by
if extra_data:
decorated._extra_data = extra_data
return decorated
return decorator
####################
# - Decorator: Output Socket
####################
def computes_output_socket(
output_socket_name: ct.SocketName,
kind: ct.DataFlowKind = ct.DataFlowKind.Value,
input_sockets: set[str] = set(),
props: set[str] = set(),
managed_objs: set[str] = set(),
cacheable: bool = True,
):
"""Given a socket name, defines a function-that-makes-a-function (aka.
decorator) which has the name of the socket attached.
Must be used as a decorator, ex. `@compute_output_socket("name")`.
Args:
output_socket_name: The name of the output socket to attach the
decorated method to.
input_sockets: The values of these input sockets will be computed
using `_compute_input`, then passed to the decorated function
as `input_sockets: list[Any]`. If the input socket doesn't exist (ex. is contained in an inactive loose socket or socket set), then None is returned.
managed_objs: These managed objects will be passed to the
function as `managed_objs: list[Any]`.
kind: Requests for this `output_socket_name, DataFlowKind` pair will
be returned by the decorated function.
cacheable: The output of th
be returned by the decorated function.
Returns:
The decorator, which takes the output-socket-computing method
and returns a new output-socket-computing method, now annotated
and discoverable by the `MaxwellSimTreeNode`.
"""
req_params = {"self"} | (
{"input_sockets"} if input_sockets else set()
) | (
{"props"} if props else set()
) | (
{"managed_objs"} if managed_objs else set()
)
return chain_event_decorator(
callback_type="computes_output_socket",
index_by=(output_socket_name, kind),
kind=kind,
input_sockets=input_sockets,
props=props,
managed_objs=managed_objs,
req_params=req_params,
)
####################
# - Decorator: On Show Preview
####################
def on_value_changed(
socket_name: ct.SocketName | None = None,
prop_name: str | None = None,
any_loose_input_socket: bool = False,
kind: ct.DataFlowKind = ct.DataFlowKind.Value,
input_sockets: set[str] = set(),
props: set[str] = set(),
managed_objs: set[str] = set(),
):
if sum([
int(socket_name is not None),
int(prop_name is not None),
int(any_loose_input_socket),
]) > 1:
msg = "Define only one of socket_name, prop_name or any_loose_input_socket"
raise ValueError(msg)
req_params = {"self"} | (
{"input_sockets"} if input_sockets else set()
) | (
{"loose_input_sockets"} if any_loose_input_socket else set()
) | (
{"props"} if props else set()
) | (
{"managed_objs"} if managed_objs else set()
)
return chain_event_decorator(
callback_type="on_value_changed",
extra_data={
"changed_socket": socket_name,
"changed_prop": prop_name,
"changed_loose_input": any_loose_input_socket,
},
kind=kind,
input_sockets=input_sockets,
loose_input_sockets=any_loose_input_socket,
props=props,
managed_objs=managed_objs,
req_params=req_params,
)
def on_show_preview(
kind: ct.DataFlowKind = ct.DataFlowKind.Value,
input_sockets: set[str] = set(), ## For now, presume only same kind
output_sockets: set[str] = set(), ## For now, presume only same kind
props: set[str] = set(),
managed_objs: set[str] = set(),
):
req_params = {"self"} | (
{"input_sockets"} if input_sockets else set()
) | (
{"output_sockets"} if output_sockets else set()
) | (
{"props"} if props else set()
) | (
{"managed_objs"} if managed_objs else set()
)
return chain_event_decorator(
callback_type="on_show_preview",
kind=kind,
input_sockets=input_sockets,
output_sockets=output_sockets,
props=props,
managed_objs=managed_objs,
req_params=req_params,
)
def on_show_plot(
kind: ct.DataFlowKind = ct.DataFlowKind.Value,
input_sockets: set[str] = set(),
output_sockets: set[str] = set(),
props: set[str] = set(),
managed_objs: set[str] = set(),
stop_propagation: bool = False,
):
req_params = {"self"} | (
{"input_sockets"} if input_sockets else set()
) | (
{"output_sockets"} if output_sockets else set()
) | (
{"props"} if props else set()
) | (
{"managed_objs"} if managed_objs else set()
)
return chain_event_decorator(
callback_type="on_show_plot",
extra_data={
"stop_propagation": stop_propagation,
},
kind=kind,
input_sockets=input_sockets,
output_sockets=output_sockets,
props=props,
managed_objs=managed_objs,
req_params=req_params,
)