README update

modularize
Sofus Albert Høgsbro Rose 2016-11-30 01:03:57 -05:00
parent 9c54ba1a71
commit 309c70c3d5
Signed by: so-rose
GPG Key ID: 3D01BE95F3EFFEB9
1 changed files with 14 additions and 4 deletions

View File

@ -1,10 +1,20 @@
# convmlv #
MLV/RAW/DNG to Image/Movie and Proxy
RAW ML Formats to Workable Images/Movies Developer
=======
I needed a workflow to provide me full control over development for filmmaking with Magic Lantern (beyond mlrawviewer's excellent preview!), while keeping things simple by providing defaults for everything.
So, I wrote this: A converter from ML formats (RAW, MLV, DNG sequences) to many usable formats (EXR, DPX, and yes, Prores) with many, many features in between!
Generically, as a DNG developer, it's very capable as well, even if all the ML formats are ignored.
I make shorts with convmlv :D so here's some examples of it (back at v1.7) in action!!
http://youtu.be/yi-G7sXHB1M
http://youtu.be/yi-G7sXHB1M
See [http://www.magiclantern.fm/forum/index.php?topic=16799.0](http://www.magiclantern.fm/forum/index.php?topic=16799.0) for more info.
**The pdf found in the source, under docs->docs.pdf, is very outdated. Use the help text below.**
**The pdf found in the source and in the release, under docs->docs.pdf, is up to date. Refer to it for tutorials, tips, documentation, etc.!!**
Full help page is below:
@ -25,7 +35,7 @@ INFO:
It's as simple or complex as you need it to be: 'convmlv -m <mlvfile>.mlv' is enough for good-looking output!
VERSION: 2.0.0
VERSION: 2.0.1
MANUAL DEPENDENCIES:
Place these in RES_PATH (see OPTIONS, BASIC). Keep in mind you also need dist. and pip packages.
@ -294,4 +304,4 @@ Contact me with any feedback or questions at convmlv@sofusrose.com, PM me (so-ro
```
Run 'sed -r "s/\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]//g" docs/MANPAGE' to strip colors from MANPAGE after generating through less.
Run 'sed -r "s/\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]//g" docs/MANPAGE' to strip colors from MANPAGE after generating through less. This is done automatically in 'docs/buildDocs.sh.