Some good fundamental fixes & clarifications. v2.0.2

master v2.0.2
Sofus Albert Høgsbro Rose 2017-12-03 17:02:41 -05:00
parent 1f6f5ef572
commit 04c480a8fd
Signed by: so-rose
GPG Key ID: 3D01BE95F3EFFEB9
16 changed files with 1833524 additions and 1832751 deletions

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[code]
[b]v2.0.2[/b]: Some fundamental & bug fixes, as well as now being tested to work with new compressed output.
[size=8pt]*Fixed some mlv_dump versions wouldn't detect # of frames.[/size]
[size=8pt]*Added set +f to ensure globbing is always enabled. Added a commented set -e to kill on error, which I intend to activate for 2.1.0.[/size]
[size=8pt]*Removed all for-loop globbing and replaced with 'find' subcommands. Should remove a class of 'set +f'-related bugs.[/size]
[size=8pt]*Added --relaxed to every mlv_dump invocation, so it won't freak out and develop nothing at the slightest touch of corruption.[/size]
[size=8pt]*Updated help page & PDF for clarity.[/size]
[size=8pt]*Fixed the LUTs - they were processing a too large (extended) range, at 0 benefit to color fidelity and to the detriment of output quality.[/size]
[size=8pt]*Clarified that convmlv's (really, dcraw's) XYZ output is a D65 space, not D50 as it's specced to.[/size]
[size=8pt]*We now depend specifically on @bouncyball's mlv_dump, as that's the only one I can guarantee works with compressed footage.[/size]
[size=8pt]*Get the required mlv_dump here: https://www.magiclantern.fm/forum/index.php?topic=18975.0 .[/size]
[b]v2.0.1[/b]: I'm back! Did some quick fixes. Also, there is now a bundled tarball available - no need to mess around with manual dependencies yourself anymore.
[size=8pt]*Updated PDF with all new features. Nothing is unexplained, now![/size]
[size=8pt]*Added some Mac compatibility.[/size]
[size=8pt]*DNG sequences now use symlinks instead of copying.[/size]
[size=8pt]*Fixed DNG sequence bug.[/size]
[b]v2.0.0[/b]: I think convmlv is the stablest it's ever been! Though I'm sure there's plenty more bugs to discover :).
[size=8pt]*Color Management: Real, 3D LUT-based gamma/gamut choices! See -g/-G. There is now minimal quality loss from sensor to image. Adds a dependency: color-core. [/size]

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@ -18,5 +18,5 @@ Binary Source Code:
mlv2badpixels.sh: http://www.magiclantern.fm/forum/index.php?topic=16054
raw2dng: http://www.magiclantern.fm/forum/index.php?topic=5404.0
mlv_dump: http://www.magiclantern.fm/forum/index.php?topic=7122.0
mlv_dump: http://www.magiclantern.fm/forum/index.php?topic=7122.0 & https://www.magiclantern.fm/forum/index.php?topic=18975.0
cr2hdr: http://www.magiclantern.fm/forum/index.php?topic=7139.0

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EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

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@ -1,31 +1,38 @@
#!/bin/bash
#TODO:
#PLANNING:
# Except for openlut integration, CM fixes, and the last throes of Mac compatibility, I consider convmlv feature-complete. As in, only bug fixes and error checking.
# New developments, like special ffmpeg filters, or new techniques from the ML world, may change that. But that's nothing compared to the 2400 lines this pushes at the moment!
# Any further effort is better focused on compatibility, bug fixes, error checking, more bug fixes, and finally a GUI app described in FUTURE.
# Constant bug fixes, compatibility, error checking. Pushing thousands of lines of only-decent bash isn't very stable.
# All releases must be documented in the PDF. Major releases should have a video.
# convmlv 2.X has some features left for itself.
#~ TOP PRIORITY
#~ --> Fix Color Management; -o 5 is broken. Use -o 0, supplemented by current paradigm of Rec709 -> Whatever LUTs, instead of XYZ -> Whatever LUTs.
#~ --> Fix Color Management pipeline, with the help of OCIO.
#~ * New pipeline: RAW --(Demo/WB)--> Cam Space @ WB --(ICC)--> CIE XYZ --(Color)--> Final Space ( --(Filter)--> Final Look --(Encode)--> Output)
#~ * The Demo/WB application is mlv_dump/mlvfs, maybe cr2hdr, then dcraw.
#~ * The ICC application is convert (ImageMagick).
#~ * The Color application is OpenImageIO.
#~ * -I: Specify a number to assume the Camera's Space, or (better) the path to an ICC profile profiling the camera's response.
#~ * -G: Specify the Final Space (as a string matching the OCIO name).
#~ * -g: Force the Final Space into linearity (0 means use the normal Final Space, 1 means force linear).
#~ --> Move MLV - Specify --move-mlv to move the MLV file into "mlv_<TRUNC_ARG>", for organizational reasons.
#~ --> Store Development Config - By default, we should store a config file "<TRUNC_ARG>.conf" containing all the settings needed to redevelop the same way from the same file.
#~ --> MLVFS backend - run the mlvfs command, passing whatever options it supports, then rewrite ARG. Give an option to choose mlv_dump or mlvfs, and an option for a custom path to mlvfs.
#~ *Consider using dcraw for darkframing, through the -K option. Requires a develop from MLV, then a convert to raw PGM, first.
#~ --> Darkframe library - place in $HOME/.local/convmlv, perhaps.
#~ * Give the -k option some more power when using MLVFS: Link MLVFS' instant DNGs into dng_<TRUNC_ARG>.
#~ * If -k is specified, and --move-mlv is not specified, copy the MLV into mlv_<TRUNC_ARG>.
#~ * 'convmlv -U': Run in the folder of the <TRUNC_ARG> mounting DNGs, at dng_<TRUNC_ARG> to unmount the DNGs & delete the links.
#~ * 'convmlv -U': Run in the folder of the <TRUNC_ARG> not mounting DNGs, to remount at dng_<TRUNC_ARG>, relying on "<TRUNC_ARG>.conf" to reproduce settings.
#~ * Why copy the MLV? Wanting DNG access means keeping the raw footage around in some way. If that's not going to be the DNGs, it has to be the MLV.
#~ HIGH PRIORITY
#~ --> Retest Darkframe subtraction with preaveraged/naked darkframe MLVs.
#~ --> Integrate openlut for 1D LUTs. 3D LUTs would only be used for gamut transforms, not gamut/gamma.
#~ --> More error checking.
#~ --> Test Mac compatibility with a *working* (with 10.7) mlv_dump...
#~ --> Documentation: PDF and Videos.
#~ --> Anamorphic Resizing (just add '-resize (100 * resize_fac)%x100%' to any 'convert', where resize_fac is 1.33, 1.5, or 2.0).
#~ --> Cut output Audio based on start/end frame.
#~ --> CR2 Support
#~ MEDIUM PRIORITY
#~ --> Integrate openlut for gamut ops. Matrices would replace standard 3D LUTs altogether, and openlut would handle 3D LUTs.
#~ LOW
#~ --> Stats for .RAW files.
#~ --> Move helper scripts/binaries to "binaries".
#~ --> Calibration frame library, located in $HOME/convmlv/cali_lib. See Issue #12.
#~ --> Preview Mode - live-update a preview window.
#~ FUTURE
@ -60,11 +67,11 @@
#~ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
#~ SOFTWARE.
## Ensure globbing is enabled.
set +f
set +f ## Ensure globbing is enabled.
#~ set -e ## Stop script if something dies.
#BASIC VARS
VERSION="2.0.1" #Version string.
VERSION="2.0.2" #Version string.
INPUT_ARGS=$(echo "$@") #The original input argument string.
if [[ $OSTYPE == "linux-gnu" ]]; then
@ -257,32 +264,47 @@ Usage:
$(head "INFO:")
A program allowing you to develop ML files into workable formats. Many useful options are exposed.
--> Defaults: Compressed 16-bit Linear EXR. 10-bit Prores4444 MOV.
--> Color Defaults: Linear (1.0) Gamma on sRGB Gamut, using Camera White Balance.
--> $(cVal Defaults): Compressed 16-bit Linear EXR. 10-bit Prores4444 MOV.
--> $(cVal "Color Defaults"): Linear (1.0) Gamma on sRGB Gamut, using Camera White Balance.
--> Acceptable Inputs: MLV, RAW (requires raw2dng), Folder containing DNGs.
--> Option Input: From command line or config file (specify with -C).
--> $(cVal "Acceptable Inputs"): MLV (10/12/14 bit, compressed or not), RAW (requires raw2dng), Folder containing DNGs.
--> $(cVal "Option Input"): From command line or config file (specify with -C).
--> Forum Post: http://www.magiclantern.fm/forum/index.php?topic=16799.
--> A note: BE CAREFUL WITH OPTIONS. Wrong values will give very strange errors. Read this page well!!
--> $(cVal "Forum Post"): http://www.magiclantern.fm/forum/index.php?topic=16799 .
--> A note: $(iVal "BE CAREFUL WITH OPTIONS"). Wrong values can give $(iVal "very strange errors"). Read this page well!!
It's as simple or complex as you need it to be: 'convmlv -m <mlvfile>.mlv' is enough for good-looking output!
convmlv is as simple or complex as you need it to be: 'convmlv -m <mlvfile>.mlv' is enough for good-looking output!
Thank you to the entire Magic Lantern community! This tool merely strings together their tools, without which,
convmlv would have been entirely impossible.
$(echo -e "$(head VERSION): ${VERSION}")
$(head "MANUAL DEPENDENCIES:")
Place these in RES_PATH (see OPTIONS, BASIC). Keep in mind you also need dist. and pip packages.
Place all of these in RES_PATH (see OPTIONS, BASIC). Keep in mind that you will also need dist. and pip packages.
--> See 'Dist Deps' and 'Python Deps'
-- mlv_dump: Required binary. http://www.magiclantern.fm/forum/index.php?topic=7122.0
-- color-core: Required folder of LUTs. See convmlv repository.
-- sRange.py: Required script. See convmlv repository.
-- $(cVal "mlv_dump (@bouncyball's)"): Required; binary. $(iVal "YOU NEED THIS SPECIFIC VERSION.").
--> Only download @bouncyball's version: https://www.magiclantern.fm/forum/index.php?topic=18975.0 .
--> $(iVal "IF YOU DO NOT DOWNLOAD THIS SPECIFIC VERSION, YOU MAY BE UNABLE TO DEVELOP COMPRESSED MLVs!")
-- $(cVal color-core): Required; folder of LUTs.
--> See convmlv repository.
-- $(cVal sRange.py): Required; script.
--> See convmlv repository.
-- raw2dng: For DNG extraction from RAW. http://www.magiclantern.fm/forum/index.php?topic=5404.0
-- mlv2badpixels.sh: For bad pixel removal. https://bitbucket.org/daniel_fort/ml-focus-pixels/src
-- cr2hdr: For Dual ISO Development. Two links: http://www.magiclantern.fm/forum/index.php?topic=16799.0
-- balance.py: For Auto White Balance. See convmlv repository.
-- color-ext: Extra LUTs, providing more color resources. See convmlv repository.
-- $(cVal raw2dng): Optional; for DNG extraction from RAW.
--> Original forum post w/source code: http://www.magiclantern.fm/forum/index.php?topic=5404.0 .
--> Linux users can download from: http://www.magiclantern.fm/forum/index.php?topic=9335.0 .
-- $(cVal mlv2badpixels.sh): Optional; for bad pixel removal. Thanks to @dfort!
--> Download from the scripts_archive folder at this link: https://bitbucket.org/daniel_fort/ml-focus-pixels/src
-- $(cVal cr2hdr): Optional; for Dual ISO Development.
--> Original forum post w/source code: http://www.magiclantern.fm/forum/index.php?topic=7139.0 .
--> Linux users can download from: http://www.magiclantern.fm/forum/index.php?topic=9335.0 .
--> Mac users can find the Mac binary in the latest zip: https://bitbucket.org/kichetof/lr_cr2hdr/downloads/ .
-- $(cVal balance.py): Optional; for Auto White Balance.
--> See convmlv repository.
-- $(cVal color-ext): Optional; extra LUTs, providing more color management resources.
--> See convmlv repository.
$(head "OPTIONS, BASIC:")
-v, --version $(bVal version) - Print out version string.
@ -291,19 +313,19 @@ $(head "OPTIONS, BASIC:")
-C, --config $(bVal config) - Designates config file to use.
-o, --outdir <path> $(cVal OUTDIR) - The path in which files will be placed.
-P, --res-path <path> $(iVal RES_PATH) - The path in which all manual dependencies are looked for.
--> Default: Current Directory.
-P, --res-path <path> $(iVal RES_PATH) - The path in which all Manual Dependencies are looked for.
--> Default: Current Directory (.) .
--dcraw <path> $(cVal DCRAW) - The path to dcraw.
--mlv-dump <path> $(cVal MLV_DUMP) - The path to mlv_dump.
--raw-dump <path> $(cVal RAW_DUMP) - The path to raw2dng.
--badpixels <path> $(cVal MLV_BP) - The path to mlv2badpixels.sh (by dfort).
--badpixels <path> $(cVal MLV_BP) - The path to mlv2badpixels.sh .
--cr-hdr <path> $(cVal CR_HDR) - The path to cr2hdr.
--srange <path> $(cVal SRANGE) - The path to sRange.py.
--balance <path> $(cVal BAL) - The path to balance.py.
--python <path> $(cVal PYTHON) - The path or command used to invoke Python 3. Default is python3 on Linux, python on Mac.
-T, --threads [int] $(cVal THREADS) - Override amount of utilized process threads. Default is MAX - 1.
-T, --threads [int] $(cVal THREADS) - Override amount of utilized process threads. Default is ALL - 1.
$(head "OPTIONS, OUTPUT:")
@ -318,7 +340,7 @@ $(head "OPTIONS, OUTPUT:")
--> 0: No proxies (Default). 1: H.264 proxy. 2: JPG proxy sequence. 3: Both.
--> JPG proxy will always be in sRGB Gamma/sRGB Gamut. H.264 proxy is color managed.
--> JPG proxy *won't* be developed w/o IMAGE. H.264 proxy *will* be developed no matter what, if specified here.
--> JPG proxy *won't* ever be developed w/o IMAGE. H.264 proxy *will*, if specified, be developed no matter what.
--> Why? JPG is for potential use in editing. H.264 is for a quick visual preview of convmlv's output.
-s [0%:100%] $(cVal PROXY_SCALE) - the size, in %, of the proxy output.
@ -330,11 +352,11 @@ $(head "OPTIONS, OUTPUT:")
-r <start>-<end> $(cVal FRAME_RANGE) - Specify to process an integer frame range.
--> You may use the characters 's' and 'e', such that s = start frame, e = end frame.
--> Indexed from 0 to (# of frames - 1). Develops from 1 to ($ of frames)
--> A single number may be writted to develop that single frame.
--> $(cVal "If a single # is written"), without a -, that frame alone will be developed.
--> DO NOT try to reuse DNGs while developing a larger frame range.
--uncompress $(cVal UNCOMP) - Turns off lossless image compression. Otherwise:
--uncompress $(cVal UNCOMP) - Turns off lossless image compression. Otherwise, this compression is used:
--> TIFF: ZIP, EXR: PIZ, PNG: lvl 0, DPX: RLE.
@ -345,12 +367,13 @@ $(head "OPTIONS, RAW DEVELOPMENT:")
-f $(cVal FOUR_COLOR) - Interpolate as RGBG. Fixes weirdness with VNG/AHD, at the cost of sharpness.
-H [0:9] $(cVal HIGHLIGHT_MODE) - Highlight management options.
--> 0: White, clipped highlights. 1: Unclipped but colored highlights. 2: The defail of 1, but adjusted to grey.
--> 0: White, clipped highlights. 1: Unclipped but colored highlights. 2: The detail of 1, but adjusted to grey.
--> 3-9: Highlight reconstruction. Can cause flickering. Start at 5, then adjust to color (down) or to white (up).
--> Option #2 is mostly the best - the desaturation of highlights is very filmic, and preserves the most detail.
-c [0:3] $(cVal CHROMA_SMOOTH) - Apply shadow/highlight chroma smoothing to the footage.
--> 0: None (default). 1: 2x2. 2: 3x3. 3: 5x5.
--> MLV input Only.
--> MLV Input Only. Won't trigger for other input types.
-n [int] $(cVal WAVE_NOISE) - Apply wavelet denoising.
--> Default: None. Subtle: 25. Medium: 50. Strong: 125.
@ -359,7 +382,7 @@ $(head "OPTIONS, RAW DEVELOPMENT:")
--> A: 0 to 0.3. B: 0 to 5. A reacts to abrupt noise (splotches), B reacts to noise over time (fast motion causes artifacts).
--> Subtle: 0.03-0.04. High: 0.15-0.04. High, Predictable Motion: 0.15-0.07
-Q [i-i:i-i] $(cVal HQ_NOISE) - Apply 3D denoising filter.
-Q [i-i:i-i] $(cVal HQ_NOISE) - Apply Handbrake's 3D denoising filter.
--> In depth explanation: https://mattgadient.com/2013/06/29/in-depth-look-at-de-noising-in-handbrake-with-imagevideo-examples/ .
--> Spacial/Temporal (S/T). S will soften/blur/smooth, T will remove noise without doing that but may create artifacts.
--> Luma/Chroma (L/C). L is the detail, C is the color. Each one's denoising may be manipulated Spacially or Temporally.
@ -373,9 +396,9 @@ $(head "OPTIONS, RAW DEVELOPMENT:")
--> See https://ffmpeg.org/ffmpeg-filters.html#removegrain for list of modes.
--> Option Value: <mode1>-<mode2>-<mode3>-<mode4>
--> I truly cannot tell you what values will be helpful to you; there are too many... Look at the link!
--> I truly cannot tell you what values will be helpful to you, as there are too many... Look at the link!
--shallow $(cVal SHALLOW) - Output smaller, 8-bit files.
--shallow $(cVal SHALLOW) - Output smaller 8-bit files.
--> Read why this is a bad idea: http://www.cambridgeincolour.com/tutorials/bit-depth.htm
@ -387,12 +410,12 @@ $(head "OPTIONS, COLOR:")
--> "Standard" grades to the gamut specification, and to 2.2 if that's not given.
-G [0:6] $(cVal GAMUT) - Output gamut. The range of colors that can exist in the output.
--> 0: sRGB (Default). 1: Adobe RGB. 2: Rec.709. 3: XYZ (Always Linear Gamma).
--> Requires color-ext: 4: Rec2020 5: DCI-P3 6: Sony S-Gamut3.cine
--> 0: sRGB (Default; D65). 1: Adobe RGB (D65). 2: Rec.709 (D65). 3: XYZ (Always Linear; D65).
--> Requires color-ext: 4: Rec2020 (D65) 5: DCI-P3 (D65) 6: Sony S-Gamut3.cine (D65)
-w [0:2] $(cVal WHITE) - This is a modal white balance setting.
--> 0: Auto WB (requires balance.py). 1: Camera WB (default). 2: No Change.
--> AWB uses the Grey's World algorithm.
--> 0: Auto WB (requires balance.py). 1: Camera WB (default). 2: No WB Scaling of RAW output.
--> AWB uses the Grey's World algorithm. Other algorithms are not currently available.
-A [i:i:i:i] $(cVal SHARP) - Lets you sharpen, or blur, your footage.
--> BE CAREFUL. Wrong values will give you strange errors.
@ -406,28 +429,32 @@ $(head "OPTIONS, COLOR:")
-l <path> $(cVal LUT) - Specify a LUT to apply after Color Management.
--> Supports cube, 3dl, dat, m3d.
--> Specify -l multiple times, to apply multiple LUTs in sequence.
--> LUTs bigger than x64 or smaller than x17 are not supported, and won't apply.
-S [int] $(cVal SATPOINT) - Specify the 14-bit uint saturation point of your camera. You don't usually need to.
--> Worth setting globally, as it's a per-camera setting. Must be correct for highlight reconstruction/unclipped highlights.
--> Lower from 15000 if -H1 yields purple highlights, until they turn white.
-S [int] $(cVal SATPOINT) - Specify the integer saturation point of your camera. Adjust if you're getting purple highlights.
--> It's worth setting in a config, as it's a per-camera setting. Must be correct for highlight reconstruction/unclipped highlights.
--> How To Use: Start at & lower from a value of 15000 if "-H 1" yields purple highlights, until the highlights turn white.
--> This setting is sometimes called "Raw White Point".
--> You can determine the optimal value using the max pixel value of 'dcraw -D -j -4 -T'.
--white-speed [int] $(cVal WHITE_SPD) - Manually specify samples used to calculate AWB.
--white-speed [int] $(cVal WHITE_SPD) - Manually specify the # of samples used to calculate AWB.
--allow-white-clip $(cVal WHITE_CLIP) - Let the White Balance multipliers clip.
--allow-white-clip $(cVal WHITE_CLIP) - Let the White Balance multipliers clip. Usually no effect.
$(head "OPTIONS, FEATURES:")
-D $(cVal DESHAKE) - Auto-stabilize the video using ffmpeg's "deshake" module.
--> You may wish to crop/scale the output later, to avoid edge artifacts.
-u $(cVal DUAL_ISO) - Process as dual ISO.
-u $(cVal DUAL_ISO) - Process the footage as Dual ISO.
--> Requires cr2hdr.
--> Doesn't work for alternating frame HDR Video, where every other frame has a different ISO.
-b $(cVal BADPIXELS) - Fix focus pixels issue using dfort's script.
--> Requires mlv2badpixels.sh.
-a <path> $(cVal BADPIXEL_PATH) - Use your own .badpixels file. Does NOT require mlv2badpixels.sh
--> Why? Pixels die on your camera, and show up in footage. This lets you interpolate around these pixels.
--> How to: http://www.dl-c.com/board/viewtopic.php?f=4&t=686
-F <path> $(cVal DARKFRAME) - This is the path to a "dark frame MLV"; effective for noise reduction.
@ -446,16 +473,17 @@ $(head "OPTIONS, INFO:")
-K [0:3] $(bVal "Dist Deps") - Output package dependecies, for use with common package managers.
--> 0: Debian, 1: Ubuntu, 2: Fedora, 3: Homebrew (Mac)
--> Deps Install (Debian): sudo apt-get install \$(./convmlv.sh -K 0)
--> Deps Install (Ubuntu): sudo apt-get install \$(./convmlv.sh -K 1)
--> Deps Install (Fedora): sudo yum install \$(./convmlv.sh -K 2)
--> Deps Install (Homebrew Mac): brew install \$(./convmlv.sh -K 3)
--> Install Sys Dependencies (Debian): sudo apt-get install \$(./convmlv.sh -K 0)
--> Install Sys Dependencies (Ubuntu): sudo apt-get install \$(./convmlv.sh -K 1)
--> Install Sys Dependencies (Fedora): sudo yum install \$(./convmlv.sh -K 2)
--> Install Sys Dependencies (Homebrew Mac): brew install \$(./convmlv.sh -K 3)
-Y $(bVal "Python Deps") - Lists Python dependencies. Works directly with pip.
-->Install (Cross-Platform): sudo python3 -m pip install $ (./convmlv -Y)
--> Install Python Dependencies (Cross-Platform): sudo python3 -m pip install $ (./convmlv -Y)
--> It may complain about numpy not being found. To fix, just run this first: sudo python3 -m pip install numpy .
-M $(bVal "Manual Deps") - Lists manual dependencies, which must be downloaded by hand.
--> Manually place all in RES_PATH. See http://www.magiclantern.fm/forum/index.php?topic=16799.0 .
--> Manually place all in RES_PATH. See Manual Dependencies above.
$(head "COLOR MANAGEMENT:")
@ -1484,7 +1512,8 @@ mlvSet() {
FPS=`echo "$camDump" | grep FPS | awk 'FNR == 1 {print $3}'`
CAM_NAME=`echo "$camDump" | grep 'Camera Name' | cut -d "'" -f 2`
FRAMES=`echo "$camDump" | awk '/Processed/ { print $2; }'` #Use actual processed frames as opposed to what the sometimes incorrect metadata thinks.
#~ FRAMES=`echo "$camDump" | awk '/Processed/ { print $2; }'` #Use actual processed frames as opposed to what the sometimes incorrect metadata thinks.
FRAMES=`echo "$camDump" | grep 'Frames Video' | sed 's/[[:alpha:] ]*: //'` #Some mlv_dumps don't show "Processed". In which case, yay metadata!
RES_IN=`echo "$camDump" | grep "Res" | sed 's/[[:alpha:] ]*: //'`
ISO=`echo "$camDump" | grep 'ISO' | sed 's/[[:alpha:] ]*: //' | cut -d$'\n' -f2`
APERTURE=`echo "$camDump" | grep 'Aperture' | sed 's/[[:alpha:] ]*: //' | cut -d$'\n' -f1`
@ -1513,7 +1542,7 @@ dngSet() { #Set as many options as the RAW spec will allow. Grey out the rest.
if [[ -z $dngLoc ]]; then dngLoc="${ARG}"; fi
for dng in $dngLoc/*.dng; do
for dng in $(find $dngLoc -maxdepth 1 -name "*.dng" -print0 | sort -z | xargs -r0 -I {} echo {}); do
dataDNG="$(pwd)/.datadng.dng"
cp $dng $dataDNG
break
@ -1792,7 +1821,7 @@ for ARG in "${FILE_ARGS_ITER[@]}"; do #Go through FILE_ARGS_ITER array, copied f
setRange
i=1
for dng in $ARG/*.dng; do
for dng in $(find $ARG -maxdepth 1 -name "*.dng" -print0 | sort -z | xargs -r0 -I {} echo {}); do
ln -s $dng $(printf "${TMP}/${TRUNC_ARG}_%06d.dng" $i) #Since we're not touching the DNGs, we can link them from wherever to TMP!!! :) Super duper fast.
let i++
if [[ i -gt $FRAME_END ]]; then break; fi
@ -1886,7 +1915,9 @@ for ARG in "${FILE_ARGS_ITER[@]}"; do #Go through FILE_ARGS_ITER array, copied f
start=$(echo "$range" | cut -d'-' -f1)
end=$(echo "$range" | cut -d'-' -f2) #Get start and end frames from the frame range
$2 $3 $4 -o "${tmpOut}/${9}_" -f ${range} $6 --dng --batch | { #mlv_dump command. Uses frame range.
# -c -c (-p in @bouncyball's version) passes the DNG data through pretty brutally, but makes compression work (dcraw is OK with LZMA/LJ92).
# Perhaps make --relaxed a user trigger? After all, it might be better to be strict about things.
$2 $3 $4 -o "${tmpOut}/${9}_" -f ${range} $6 --dng --batch --relaxed | { #--relaxed makes it not freak out and develop nothing when it hits a corrupt block.
lastCur=0
while IFS= read -r line; do
output=$(echo $line | grep -E 'V.*A' | cut -d':' -f2 | cut -d$' ' -f1) #Hacked my way to the important bit.
@ -1919,7 +1950,7 @@ for ARG in "${FILE_ARGS_ITER[@]}"; do #Go through FILE_ARGS_ITER array, copied f
count=$FRAME_START
for range in "${fileRanges[@]}"; do #Go through the subfolders sequentially
tmpOut=${TMP}/${range} #Use temporary folder. It will be named the same as the frame range.
for dng in ${tmpOut}/*.dng; do
for dng in $(find ${tmpOut} -maxdepth 1 -name "*.dng" -print0 | sort -z | xargs -r0 -I {} echo {}); do
if [ $count -gt $FRAME_END ]; then echo "ERROR! Count greater than end!"; fi
mv $dng $(printf "${TMP}/${TRUNC_ARG}_%06d.dng" $count) #Move dngs out sequentially, numbering them properly.
let count++
@ -2067,7 +2098,7 @@ for ARG in "${FILE_ARGS_ITER[@]}"; do #Go through FILE_ARGS_ITER array, copied f
#Develop every nth file for averaging.
i=0
t=0
for file in $TMP/*.dng; do
for file in $(find $TMP -maxdepth 1 -name "*.dng" -print0 | sort -z | xargs -r0 -I {} echo {}); do
if [ `echo "(${i}+1) % ${n}" | bc` -eq 0 ]; then
$DCRAW -q 0 $BADPIXELS -r 1 1 1 1 -g $GAMMA -k $BLACK_LEVEL $SATPOINT -o 0 -T "${file}"
name=$(basename "$file")
@ -2086,7 +2117,7 @@ for ARG in "${FILE_ARGS_ITER[@]}"; do #Go through FILE_ARGS_ITER array, copied f
elif [ $CAMERA_WB == true ]; then
echo -e "\033[1m${TRUNC_ARG}:\033[0m Retrieving Camera White Balance..."
for file in $TMP/*.dng; do
for file in $(find $TMP -maxdepth 1 -name "*.dng" -print0 | sort -z | xargs -r0 -I {} echo {}); do
#dcraw a single file verbosely, to get the camera multiplier with awk.
BALANCE=`$DCRAW -T -w -v -c ${file} 2>&1 | awk '/multipliers/ { print $2, $3, $4 }'`
break

View File

@ -6,29 +6,44 @@ INFO:
--> Defaults: Compressed 16-bit Linear EXR. 10-bit Prores4444 MOV.
--> Color Defaults: Linear (1.0) Gamma on sRGB Gamut, using Camera White Balance.
--> Acceptable Inputs: MLV, RAW (requires raw2dng), Folder containing DNGs.
--> Acceptable Inputs: MLV (10/12/14 bit, compressed or not), RAW (requires raw2dng), Folder containing DNGs.
--> Option Input: From command line or config file (specify with -C).
--> Forum Post: http://www.magiclantern.fm/forum/index.php?topic=16799.
--> A note: BE CAREFUL WITH OPTIONS. Wrong values will give very strange errors. Read this page well!!
--> Forum Post: http://www.magiclantern.fm/forum/index.php?topic=16799 .
--> A note: BE CAREFUL WITH OPTIONS. Wrong values can give very strange errors. Read this page well!!
It's as simple or complex as you need it to be: 'convmlv -m <mlvfile>.mlv' is enough for good-looking output!
convmlv is as simple or complex as you need it to be: 'convmlv -m <mlvfile>.mlv' is enough for good-looking output!
VERSION: 2.0.1
Thank you to the entire Magic Lantern community! This tool merely strings together their tools, without which,
convmlv would have been entirely impossible.
VERSION: 2.0.2
MANUAL DEPENDENCIES:
Place these in RES_PATH (see OPTIONS, BASIC). Keep in mind you also need dist. and pip packages.
Place all of these in RES_PATH (see OPTIONS, BASIC). Keep in mind that you will also need dist. and pip packages.
--> See 'Dist Deps' and 'Python Deps'
-- mlv_dump: Required binary. http://www.magiclantern.fm/forum/index.php?topic=7122.0
-- color-core: Required folder of LUTs. See convmlv repository.
-- sRange.py: Required script. See convmlv repository.
-- mlv_dump (@bouncyball's): Required; binary. YOU NEED THIS SPECIFIC VERSION..
--> Only download @bouncyball's version: https://www.magiclantern.fm/forum/index.php?topic=18975.0 .
--> IF YOU DO NOT DOWNLOAD THIS SPECIFIC VERSION, YOU MAY BE UNABLE TO DEVELOP COMPRESSED MLVs!
-- color-core: Required; folder of LUTs.
--> See convmlv repository.
-- sRange.py: Required; script.
--> See convmlv repository.
-- raw2dng: For DNG extraction from RAW. http://www.magiclantern.fm/forum/index.php?topic=5404.0
-- mlv2badpixels.sh: For bad pixel removal. https://bitbucket.org/daniel_fort/ml-focus-pixels/src
-- cr2hdr: For Dual ISO Development. Two links: http://www.magiclantern.fm/forum/index.php?topic=16799.0
-- balance.py: For Auto White Balance. See convmlv repository.
-- color-ext: Extra LUTs, providing more color resources. See convmlv repository.
-- raw2dng: Optional; for DNG extraction from RAW.
--> Original forum post w/source code: http://www.magiclantern.fm/forum/index.php?topic=5404.0 .
--> Linux users can download from: http://www.magiclantern.fm/forum/index.php?topic=9335.0 .
-- mlv2badpixels.sh: Optional; for bad pixel removal. Thanks to @dfort!
--> Download from the scripts_archive folder at this link: https://bitbucket.org/daniel_fort/ml-focus-pixels/src
-- cr2hdr: Optional; for Dual ISO Development.
--> Original forum post w/source code: http://www.magiclantern.fm/forum/index.php?topic=7139.0 .
--> Linux users can download from: http://www.magiclantern.fm/forum/index.php?topic=9335.0 .
--> Mac users can find the Mac binary in the latest zip: https://bitbucket.org/kichetof/lr_cr2hdr/downloads/ .
-- balance.py: Optional; for Auto White Balance.
--> See convmlv repository.
-- color-ext: Optional; extra LUTs, providing more color management resources.
--> See convmlv repository.
OPTIONS, BASIC:
-v, --version version - Print out version string.
@ -37,19 +52,19 @@ OPTIONS, BASIC:
-C, --config config - Designates config file to use.
-o, --outdir <path> OUTDIR - The path in which files will be placed.
-P, --res-path <path> RES_PATH - The path in which all manual dependencies are looked for.
--> Default: Current Directory.
-P, --res-path <path> RES_PATH - The path in which all Manual Dependencies are looked for.
--> Default: Current Directory (.) .
--dcraw <path> DCRAW - The path to dcraw.
--mlv-dump <path> MLV_DUMP - The path to mlv_dump.
--raw-dump <path> RAW_DUMP - The path to raw2dng.
--badpixels <path> MLV_BP - The path to mlv2badpixels.sh (by dfort).
--badpixels <path> MLV_BP - The path to mlv2badpixels.sh .
--cr-hdr <path> CR_HDR - The path to cr2hdr.
--srange <path> SRANGE - The path to sRange.py.
--balance <path> BAL - The path to balance.py.
--python <path> PYTHON - The path or command used to invoke Python 3. Default is python3 on Linux, python on Mac.
-T, --threads [int] THREADS - Override amount of utilized process threads. Default is MAX - 1.
-T, --threads [int] THREADS - Override amount of utilized process threads. Default is ALL - 1.
OPTIONS, OUTPUT:
@ -64,7 +79,7 @@ OPTIONS, OUTPUT:
--> 0: No proxies (Default). 1: H.264 proxy. 2: JPG proxy sequence. 3: Both.
--> JPG proxy will always be in sRGB Gamma/sRGB Gamut. H.264 proxy is color managed.
--> JPG proxy *won't* be developed w/o IMAGE. H.264 proxy *will* be developed no matter what, if specified here.
--> JPG proxy *won't* ever be developed w/o IMAGE. H.264 proxy *will*, if specified, be developed no matter what.
--> Why? JPG is for potential use in editing. H.264 is for a quick visual preview of convmlv's output.
-s [0%:100%] PROXY_SCALE - the size, in %, of the proxy output.
@ -76,11 +91,11 @@ OPTIONS, OUTPUT:
-r <start>-<end> FRAME_RANGE - Specify to process an integer frame range.
--> You may use the characters 's' and 'e', such that s = start frame, e = end frame.
--> Indexed from 0 to (# of frames - 1). Develops from 1 to ($ of frames)
--> A single number may be writted to develop that single frame.
--> If a single # is written, without a -, that frame alone will be developed.
--> DO NOT try to reuse DNGs while developing a larger frame range.
--uncompress UNCOMP - Turns off lossless image compression. Otherwise:
--uncompress UNCOMP - Turns off lossless image compression. Otherwise, this compression is used:
--> TIFF: ZIP, EXR: PIZ, PNG: lvl 0, DPX: RLE.
@ -91,12 +106,13 @@ OPTIONS, RAW DEVELOPMENT:
-f FOUR_COLOR - Interpolate as RGBG. Fixes weirdness with VNG/AHD, at the cost of sharpness.
-H [0:9] HIGHLIGHT_MODE - Highlight management options.
--> 0: White, clipped highlights. 1: Unclipped but colored highlights. 2: The defail of 1, but adjusted to grey.
--> 0: White, clipped highlights. 1: Unclipped but colored highlights. 2: The detail of 1, but adjusted to grey.
--> 3-9: Highlight reconstruction. Can cause flickering. Start at 5, then adjust to color (down) or to white (up).
--> Option #2 is mostly the best - the desaturation of highlights is very filmic, and preserves the most detail.
-c [0:3] CHROMA_SMOOTH - Apply shadow/highlight chroma smoothing to the footage.
--> 0: None (default). 1: 2x2. 2: 3x3. 3: 5x5.
--> MLV input Only.
--> MLV Input Only. Won't trigger for other input types.
-n [int] WAVE_NOISE - Apply wavelet denoising.
--> Default: None. Subtle: 25. Medium: 50. Strong: 125.
@ -105,7 +121,7 @@ OPTIONS, RAW DEVELOPMENT:
--> A: 0 to 0.3. B: 0 to 5. A reacts to abrupt noise (splotches), B reacts to noise over time (fast motion causes artifacts).
--> Subtle: 0.03-0.04. High: 0.15-0.04. High, Predictable Motion: 0.15-0.07
-Q [i-i:i-i] HQ_NOISE - Apply 3D denoising filter.
-Q [i-i:i-i] HQ_NOISE - Apply Handbrake's 3D denoising filter.
--> In depth explanation: https://mattgadient.com/2013/06/29/in-depth-look-at-de-noising-in-handbrake-with-imagevideo-examples/ .
--> Spacial/Temporal (S/T). S will soften/blur/smooth, T will remove noise without doing that but may create artifacts.
--> Luma/Chroma (L/C). L is the detail, C is the color. Each one's denoising may be manipulated Spacially or Temporally.
@ -119,9 +135,9 @@ OPTIONS, RAW DEVELOPMENT:
--> See https://ffmpeg.org/ffmpeg-filters.html#removegrain for list of modes.
--> Option Value: <mode1>-<mode2>-<mode3>-<mode4>
--> I truly cannot tell you what values will be helpful to you; there are too many... Look at the link!
--> I truly cannot tell you what values will be helpful to you, as there are too many... Look at the link!
--shallow SHALLOW - Output smaller, 8-bit files.
--shallow SHALLOW - Output smaller 8-bit files.
--> Read why this is a bad idea: http://www.cambridgeincolour.com/tutorials/bit-depth.htm
@ -133,12 +149,12 @@ OPTIONS, COLOR:
--> "Standard" grades to the gamut specification, and to 2.2 if that's not given.
-G [0:6] GAMUT - Output gamut. The range of colors that can exist in the output.
--> 0: sRGB (Default). 1: Adobe RGB. 2: Rec.709. 3: XYZ (Always Linear Gamma).
--> Requires color-ext: 4: Rec2020 5: DCI-P3 6: Sony S-Gamut3.cine
--> 0: sRGB (Default; D65). 1: Adobe RGB (D65). 2: Rec.709 (D65). 3: XYZ (Always Linear; D65).
--> Requires color-ext: 4: Rec2020 (D65) 5: DCI-P3 (D65) 6: Sony S-Gamut3.cine (D65)
-w [0:2] WHITE - This is a modal white balance setting.
--> 0: Auto WB (requires balance.py). 1: Camera WB (default). 2: No Change.
--> AWB uses the Grey's World algorithm.
--> 0: Auto WB (requires balance.py). 1: Camera WB (default). 2: No WB Scaling of RAW output.
--> AWB uses the Grey's World algorithm. Other algorithms are not currently available.
-A [i:i:i:i] SHARP - Lets you sharpen, or blur, your footage.
--> BE CAREFUL. Wrong values will give you strange errors.
@ -152,28 +168,32 @@ OPTIONS, COLOR:
-l <path> LUT - Specify a LUT to apply after Color Management.
--> Supports cube, 3dl, dat, m3d.
--> Specify -l multiple times, to apply multiple LUTs in sequence.
--> LUTs bigger than x64 or smaller than x17 are not supported, and won't apply.
-S [int] SATPOINT - Specify the 14-bit uint saturation point of your camera. You don't usually need to.
--> Worth setting globally, as it's a per-camera setting. Must be correct for highlight reconstruction/unclipped highlights.
--> Lower from 15000 if -H1 yields purple highlights, until they turn white.
-S [int] SATPOINT - Specify the integer saturation point of your camera. Adjust if you're getting purple highlights.
--> It's worth setting in a config, as it's a per-camera setting. Must be correct for highlight reconstruction/unclipped highlights.
--> How To Use: Start at & lower from a value of 15000 if "-H 1" yields purple highlights, until the highlights turn white.
--> This setting is sometimes called "Raw White Point".
--> You can determine the optimal value using the max pixel value of 'dcraw -D -j -4 -T'.
--white-speed [int] WHITE_SPD - Manually specify samples used to calculate AWB.
--white-speed [int] WHITE_SPD - Manually specify the # of samples used to calculate AWB.
--allow-white-clip WHITE_CLIP - Let the White Balance multipliers clip.
--allow-white-clip WHITE_CLIP - Let the White Balance multipliers clip. Usually no effect.
OPTIONS, FEATURES:
-D DESHAKE - Auto-stabilize the video using ffmpeg's "deshake" module.
--> You may wish to crop/scale the output later, to avoid edge artifacts.
-u DUAL_ISO - Process as dual ISO.
-u DUAL_ISO - Process the footage as Dual ISO.
--> Requires cr2hdr.
--> Doesn't work for alternating frame HDR Video, where every other frame has a different ISO.
-b BADPIXELS - Fix focus pixels issue using dfort's script.
--> Requires mlv2badpixels.sh.
-a <path> BADPIXEL_PATH - Use your own .badpixels file. Does NOT require mlv2badpixels.sh
--> Why? Pixels die on your camera, and show up in footage. This lets you interpolate around these pixels.
--> How to: http://www.dl-c.com/board/viewtopic.php?f=4&t=686
-F <path> DARKFRAME - This is the path to a "dark frame MLV"; effective for noise reduction.
@ -192,16 +212,17 @@ OPTIONS, INFO:
-K [0:3] Dist Deps - Output package dependecies, for use with common package managers.
--> 0: Debian, 1: Ubuntu, 2: Fedora, 3: Homebrew (Mac)
--> Deps Install (Debian): sudo apt-get install $(./convmlv.sh -K 0)
--> Deps Install (Ubuntu): sudo apt-get install $(./convmlv.sh -K 1)
--> Deps Install (Fedora): sudo yum install $(./convmlv.sh -K 2)
--> Deps Install (Homebrew Mac): brew install $(./convmlv.sh -K 3)
--> Install Sys Dependencies (Debian): sudo apt-get install $(./convmlv.sh -K 0)
--> Install Sys Dependencies (Ubuntu): sudo apt-get install $(./convmlv.sh -K 1)
--> Install Sys Dependencies (Fedora): sudo yum install $(./convmlv.sh -K 2)
--> Install Sys Dependencies (Homebrew Mac): brew install $(./convmlv.sh -K 3)
-Y Python Deps - Lists Python dependencies. Works directly with pip.
-->Install (Cross-Platform): sudo python3 -m pip install $ (./convmlv -Y)
--> Install Python Dependencies (Cross-Platform): sudo python3 -m pip install $ (./convmlv -Y)
--> It may complain about numpy not being found. To fix, just run this first: sudo python3 -m pip install numpy .
-M Manual Deps - Lists manual dependencies, which must be downloaded by hand.
--> Manually place all in RES_PATH. See http://www.magiclantern.fm/forum/index.php?topic=16799.0 .
--> Manually place all in RES_PATH. See Manual Dependencies above.
COLOR MANAGEMENT:

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@ -13,7 +13,7 @@
}
\author{\textit{by Sofus Rose}}
\title{\textbf{Using convmlv 2.0.1} \\ {\large Developing Magic Lantern footage with ease}}
\title{\textbf{Using convmlv 2.0.2} \\ {\large Developing Magic Lantern footage with glee}}
%^^^ Title \\ Subtitle. Subtitle is \large, as opposed to \huge.{}
\begin{document}
@ -23,25 +23,28 @@
\newpage
\section{Introduction}
Processing the output of Magic Lantern for maximum quality is a technical balancing act, at best. Certain functions approach impossibility,
\textit{especially} on Linux. convmlv aims to make the development of MLV, RAW, and even DNG sequences as easy and as featureful as
possible, with equal amounts of help and technical depth.\\
Processing the output of Magic Lantern for maximum quality is a technical balancing act. \textit{Especially} on Linux, many
neccesary programs simply don't exist for open source development of raw video, never mind MLVs!\\
I've used earlier versions of convmlv in my own short films: \url{https://www.youtube.com/watch?v=a7iSjEfch5s&t=5s} and \url{https://www.youtube.com/watch?v=yi-G7sXHB1M&t=1s}.
So you may judge for yourself, I suppose ;) .
convmlv aims to change that, and to make the development of MLVs, RAWs, and plain DNG sequences as simple and as featureful as
possible in the same program, with equal amounts of help and technical depth.\\
I personally use it! Earlier versions of convmlv feature in my own short films:
\url{https://www.youtube.com/watch?v=a7iSjEfch5s&t=5s} and \url{https://www.youtube.com/watch?v=yi-G7sXHB1M&t=1s}.
\subsection{Important Links}
The Forum Post: \url{http://www.magiclantern.fm/forum/index.php?topic=16799.0}\\
The Git Repository: \url{https://github.com/so-rose/convmlv}\\
This Release: \url{https://github.com/so-rose/convmlv/releases}\\
The Dev Repository: \url{https://git.sofusrose.com/so-rose/convmlv}\\
Releases: \url{https://github.com/so-rose/convmlv/releases}\\
\subsection{What can it do?}
This entire document is dedicated to the answer! In short, it is a program \textbf{allowing you to develop .RAW, .MLV, or sequences of .DNGs
into workable image and video formats}. Many useful options are exposed.\\
into the highest quality image and video formats}. Many useful options are exposed to facilitate that, and a good editing/grading experience afterwards.\\
It can be as simple - 'convmlv -m footage.mlv' is valid - or as complex as you need it to be, for example with automation and color management.
It can be as simple - 'convmlv -m footage.mlv' to develop the MLV to an MOV - or as complex as you need it to be!
\subsection{Terminal: Not So Scary! I swear!}
\subsection{Terminal: Not So Scary! I swear! (A Crash Course)}
I swear, it's actually quite intuitive! Here's a crash course. First, open it up. You'll see a prompt, something like this:
\begin{lstlisting}[language=bash]
@ -54,7 +57,13 @@
ls #List - Press enter!
\end{lstlisting}
Look at all those files! But let's say I wanted to go to Desktop:
Look at all those files! Let's add a couple of "flag" to get a better idea:
\begin{lstlisting}[language=bash]
ls -l #The l flag lists things much nicer.
\end{lstlisting}
But let's say I wanted to go to Desktop:
\begin{lstlisting}[language=bash]
cd Desktop #Change Directory, with one option: Desktop!
@ -78,25 +87,33 @@
\begin{enumerate}
\item Download the latest .tar.gz release from \url{https://github.com/so-rose/convmlv/releases}, and put it in its own folder.
\item Open up a Terminal, and cd to that folder containing only the downloaded .tar.gz file.
\item Extract the release using your favorite utility. In the terminal:
\item Extract the release using your favorite utility. In the terminal you can do:
\begin{lstlisting}[language=bash]
tar -xvzf *.tar.gz
\end{lstlisting}
\item Install all the distribution dependencies. The commands for Ubuntu, Debian, Fedora, and Mac can be found in the DEPENDENCIES file. On Debian:
\item Now, if you're on a Mac (\textbf{ONLY IF YOU'RE ON A MAC}), you need a package manager called "Homebrew". Installation of it is easy;
run the one-line command over at \url{https://brew.sh/}.
\item Install all the distribution dependencies. The commands for Ubuntu, Debian, Fedora, and Mac can be found in the DEPENDENCIES file.
On Debian you can run the following; replace the 0 with a 1 for Ubuntu, 2 for Fedora:
\begin{lstlisting}[language=bash]
sudo apt-get install $(convmlv -K 0) #$Only for Debian.
sudo apt-get install $(convmlv -K 1) #$Only for Ubuntu.
sudo apt-get install $(convmlv -K 2) #$Only for Fedora.
sudo brew install $(convmlv -K 3) #$Only for Mac.
\end{lstlisting}
\item Install Python dependencies. The command is the same everywhere (make sure you're using Python 3.X!)
\begin{lstlisting}[language=bash]
sudo python3 -m pip install numpy #Make sure numpy is installed
sudo python3 -m pip install $(./convmlv -Y) #$Use pip to install things!
\end{lstlisting}
\item You're all set! If you want to use convmlv as a commmand, you can type this:
\item Finally, to be able to use convmlv as a commmand by itself, you can type this:
\begin{lstlisting}[language=bash]
ln -s $(pwd)/convmlv.sh /usr/local/bin/convmlv #$Can call it normally now.
@ -108,44 +125,52 @@
\subsection{Introduction}
convmlv comes in the form of a ``.sh'' script. Installation is a little hairy, but bear with me, and you'll be done in max 10 minutes!\\
convmlv comes in the form of a ``.sh'' script. Installation is a little hairy, but bear with me, and you'll be done soon.\\
Besides the script itself, several \textbf{dependencies} are required. How to best get these varies by system.\\
To begin, download or clone the entire source from \url{https://github.com/so-rose/convmlv}.
To begin, download or clone the source code from \url{https://github.com/so-rose/convmlv}.
\subsection{UNIX}
On UNIX systems, everything is easy. There is certain setup that must be done, however. Open up a terminal, navigate to the folder containing
convmlv and balance.py, and type each line:
\subsection{Linux}
On Linux systems, everything is easy. There is certain setup that must be done, however. Open up a terminal, navigate to the source code (
containing convmlv and balance.py), and type each line:
\begin{lstlisting}[language=bash]
chmod +x convmlv.sh balance.py sRange.py #Let convmlv execute.
chmod +x convmlv.sh balance.py sRange.py #Allow the scripts to execute.
\end{lstlisting}
You can run the script now, but it won't work! This is because you must install the dependencies. First off, these are the package
dependencies, which your system has a unique way of providing. Type the command below, then type '/-K' and Enter to search for '-K'.
Check that you can load the help page with './convmlv.sh -h'.\\
Now, you must install the dependencies. First off, these are the package
dependencies, which your system has a unique way of providing. Type './convmlv.sh -h' to access the help, then type '/-K' and Enter to search for '-K'.
Next to each supported distribution is a command; copy this command with Shift+Ctrl+C !
\begin{lstlisting}[language=bash]
./convmlv.sh -h
./convmlv.sh -h #The help page
\end{lstlisting}
Find and install the corresponding packages on your machine by typing the command you just copied. Note that you must have installed
Homebrew on your Mac for this to work (See Mac instructions below). On Debian this would be:
Homebrew on your Mac for this to work (See Mac instructions below):
\begin{lstlisting}[language=bash]
sudo apt-get install $(./convmlv.sh -K 0) #$Only for debian.
sudo apt-get install $(convmlv -K 0) #$Only for Debian.
sudo apt-get install $(convmlv -K 1) #$Only for Ubuntu.
sudo apt-get install $(convmlv -K 2) #$Only for Fedora.
sudo brew install $(convmlv -K 3) #$Only for Mac.
\end{lstlisting}
Next, you must install the Python dependencies. This is easy, and works the same everywhere:
\begin{lstlisting}[language=bash]
sudo python3 -m pip install $ (./convmlv -Y) #$Python 3 version of pip.
sudo python3 -m pip install numpy #Make sure numpy is installed
sudo python3 -m pip install $(./convmlv -Y) #$Python 3 version of pip.
\end{lstlisting}
Finally, you must install the manual dependencies made by the talented Magic Lantern community. You can list these
by typing './convmlv.sh -M'.\\
'convmlv -h' lists all the URLs that you need.\\
\textbf{How To Do It}: Download each item in the list, making sure you put it in the same folder as convmlv.sh. 'chmod +x' each
file by itself, or just run this after downloading them all:
@ -171,16 +196,16 @@
\subsection{The Basics}
The development of an mlv named "footage.mlv" in the current directory into a ProRes video is very, very simple:
The development of an mlv named 'footage.mlv' in the current directory into a ProRes video is very, very simple:
\begin{lstlisting}[language=bash]
convmlv -m footage.mlv
\end{lstlisting}
A folder named 'raw-conv' will be created, inside of which a folder named 'footage' will be created, inside of which you'll find your
high-quality, ready to edit ProRes video! Plenty more features, however.\\
high-quality, ready to edit ProRes video! Feature-wise, however, this is just the tip of the iceberg.\\
Image sequences, used for highest quality color grading and VFX, can be outputted like so (compressed losslessly):
Image sequences, used for the highest quality color grading and VFX, can be outputted like so (compressed losslessly automatically):
\begin{lstlisting}[language=bash]
convmlv -i footage.mlv
@ -222,16 +247,21 @@
convmlv -i -r 100-500 footage.mlv #From Frame 100 to 500.
\end{lstlisting}
The characters 's' and 'e' can be used instead of numbers. They represent "start frame" and "end frame". If you write
a single number without a -, then it will only develop that frame.\\
The characters 's' and 'e' can be used instead of numbers. They represent "start frame" and "end frame".\\
DO NOT try to reuse DNG sequences using this feature! It will break!
If you just want a fast preview of the work convmlv is doing, you can develop a single frame very quickly:
\begin{lstlisting}[language=bash]
convmlv -i -r 105 footage.mlv #Develop frame 105!
\end{lstlisting}
DO NOT try to reuse DNG sequences when using frame ranges! It will break!
\section{RAW Development}
\subsection{General}
convmlv uses dcraw, a powerful RAW development tool, and as such inherits its features! I'll go through them in detail here:
convmlv relies on dcraw, a powerful RAW development tool, and as such inherits its features! I'll go through them in detail here:
\begin{itemize}
\item Demosaicing, -d: RAW images represent data the sensor spits out. As such, it's neccessary to process
@ -245,7 +275,7 @@
\item Four Color Mode, -r: When the VNG and AHD demosaicing modes get strange, this option tends to fix things.
\item Highlight Reconstruction, -H: Highlights are values too bright for detail. A mode of 2 will attempt to fix them up a bit,
while modes of 3 to 9 tries to regain the detail using varying color tones. A mode of 1 will let colored highlights through; this will
usually look nasty unless you tune the Saturation Point (see below).
usually look nasty unless you tune the Saturation Point (see below). Mode 2 is almost always the best option.
\end{itemize}
\subsection{Noise Reduction}
@ -319,7 +349,8 @@
convmlv -i -l lut1.cube -l lut2.cube footage.mlv #Two LUTs applied.
\end{lstlisting}
If you want to grade to your own gamma/gamut, I suggest using LUTCalc (https://cameramanben.github.io/LUTCalc/) to generate a corresponding LUT.\\
If you want to grade to your own gamma/gamut, I suggest using LUTCalc
(https://cameramanben.github.io/LUTCalc/) to generate a corresponding LUT.\\
Currently lacking is 1D LUT support, and x65 3D LUT support. Once openlut is integrated, these problems will go away.

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The convmlv Workflow is a powerful one.
The convmlv workflow is a powerful one.
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