Commit Graph

95 Commits (c9936b89423a68222ec44488be350f741b977440)

Author SHA1 Message Date
Sofus Albert Høgsbro Rose 269af4ba32
refactor: Ran lint fix 2024-04-15 17:49:53 +02:00
Sofus Albert Høgsbro Rose b5a4b6b0a1
refactor: Common SocketDef owner in `sockets.base` 2024-04-15 17:48:29 +02:00
Sofus Albert Høgsbro Rose 4f6bd8e990
refactor: Revamped serialization (non-working) 2024-04-15 17:46:31 +02:00
Sofus Albert Høgsbro Rose 3def85e24f
refactor: Non-working first-move of serialization logic 2024-04-15 15:21:13 +02:00
Sofus Albert Høgsbro Rose e1f11f6d68
fix: Revalidated cache logic w/KeyedCache.
This especially involved fixing the invalidation logic in
`trigger_action`.
It should now be far more accurate, concise, and performant.

The invalidation check ought still be optimized.
The reason this isn't trivial is because of the loose sockets:
To use our new `@keyed_cache` on a function like `_should_recompute_output_socket`, the loose
socket would also need to do an appropriate invalidation.

Such caching without accounting for invalidation on loose-socket change
would be incorrect.
For now, it seems as though performance is quite good, although it is
unknown whether this will scale to large graphs.

We've also left `kind`-specific invalidation alone for now (maybe
forever).
2024-04-15 15:12:29 +02:00
Sofus Albert Høgsbro Rose 7f2bd2e752
fix: A bug and a crash.
The crash: When a linked loose socket was deleted, the link remained in the
NodeLinkCache, and caused a crash when trying to ask the already-deleted
socket for removal consent. We fixed this by reporting all socket
removals to the node tree, so that links could be correctly removed
independently of link-change calculation.

The bug: The collection getter was cached improperly; Blender ID types
can't just be saved like that. We need to search every time. Performance
seems unaffected at first glance.
2024-04-12 15:58:07 +02:00
Sofus Albert Høgsbro Rose 480679a3c0
refactor: Streamlined graph-update semantics. 2024-04-12 15:39:13 +02:00
Sofus Albert Høgsbro Rose dc76ab7688
fix: Various critical fixes, field preview 2024-04-10 10:46:55 +02:00
Sofus Albert Høgsbro Rose 1d90f9ca7c
fix: Case-insensitive constants search 2024-04-09 10:43:28 +02:00
Sofus Albert Høgsbro Rose 56abb3fb46
feat: Scientific constant node. 2024-04-09 10:37:50 +02:00
Sofus Albert Høgsbro Rose a75f697acd
feat: Robust DataFlowKind w/lazy structures.
This is essential for:
- Representing ranges as bounds
- Arbitrary symbolic/numeric representation of spectral distributions
- Parametric representation and JIT of critical-path procedures.

Unfortunately this broke a lot of nodes in small ways.
Next step is to finish the low-hanging fruit nodes + fix the ones we
have.
2024-04-09 08:50:32 +02:00
Sofus Albert Høgsbro Rose 54dc46290a
feat: Implemented fit of experim. medium data.
It's only good for dispersive media; specifically, a text file with
three floats per line: 'wl n k'.
A custom script was used to convert Maxim's data.

It's very fast, and has a ton of options.
Only the most important are exposed in the node for now.

A bug in MPL plotting aspect ratio declaration on MPL axis object was
fixed by manually running `set_aspect('auto')` after the fact.
It shouldn't do anything, and it doesn't, other than fix the bug :)

Also brought the plotting function of the viewer to parity with
the 3D preview, so the "Auto Plot" button works as expected.
2024-04-08 12:51:09 +02:00
Sofus Albert Høgsbro Rose fd6df15b62
feat: Added Tidy3D file import node 2024-04-08 10:50:47 +02:00
Sofus Albert Høgsbro Rose 627457ff40
docs: Fix rendering of TODO.md 2024-04-08 09:42:31 +02:00
Sofus Albert Høgsbro Rose 619704c46e
feat: Better link/append strategy for GN lookup 2024-04-08 08:38:19 +02:00
Sofus Albert Høgsbro Rose 18abfd4296
docs: Quick docgen streamlining 2024-04-08 08:37:42 +02:00
Sofus Albert Høgsbro Rose 02c63e3b8f
fix: The rabid __mp_main__ segfault. 2024-04-07 18:39:27 +02:00
Sofus Albert Høgsbro Rose c2db40ca6d
fix: Broken GN unit evaluation 2024-04-03 10:13:10 +02:00
Sofus Albert Høgsbro Rose a282d1e7ef
fix: @base event callbacks now use @events 2024-04-02 20:49:57 +02:00
Sofus Albert Høgsbro Rose 01cfc61094
feat: Fixes for cloud tasks, lint run 2024-04-02 20:39:55 +02:00
Sofus Albert Høgsbro Rose 505a12fa25
fix: Bugs related to geonodes, end-of-chain unit conversion 2024-04-02 16:40:02 +02:00
Sofus Albert Høgsbro Rose e080d16893
feat: Proper visualization pathways 2024-04-01 19:28:24 +02:00
Sofus Albert Høgsbro Rose 221d5378e4
feat: ManagedObj Semantics 2024-04-01 16:48:56 +02:00
Sofus Albert Høgsbro Rose a4e764ba21
docs: Updated TODO 2024-03-22 13:51:58 +01:00
Sofus Albert Høgsbro Rose 74e79649fb
feat: Re-Implemented Unit System Node (+ other fixes) 2024-03-22 10:12:14 +01:00
Sofus Albert Høgsbro Rose f54a9031e8
doc: Updated line about instability 2024-03-21 18:54:53 +01:00
Sofus Albert Høgsbro Rose 6f665b891d
feat: Working logging, before- and after-deps.
We have a far more sane approach to nodeps now, which
allows us to essentially have two loggers - one that is
very useful, pretty, and clear, but requires a 'rich'
dependency, and one that is simple.
In this spirit, we factored out services/ too.

We can also set the initial console log level now when
packing the .zip.

There's still work to do with the actual flow for deps
installing / uninstalling.
But it should be far more robust now.

Finally, we have a barebones working `quartodoc`-based docs site.
It's super clever; see <https://github.com/machow/quartodoc>.
As it's "just" a quarto project with some python autodiscovery,
fleshing it out with ex. math, images, diagrams, and so forth
should be exceptionally easy.

As we develop, various linter-guided fixes are being realized.
This will be a long process, best done as we spiff everything up
in preparation for general release.
2024-03-21 18:45:38 +01:00
Sofus Albert Høgsbro Rose 0fbf201d08
chore: Ran code formatter over all files 2024-03-20 12:56:50 +01:00
Sofus Albert Høgsbro Rose be4eec2242
feat: Completely revamped dependency system. 2024-03-20 12:55:40 +01:00
Sofus Albert Høgsbro Rose 59a236f33a
packaging: Initialize virtual 'rye' project. 2024-03-14 13:37:30 +01:00
Sofus Albert Høgsbro Rose e6e7b88959 docs: Added README.md and LICENSE 2024-03-14 12:33:49 +01:00
Sofus Albert Høgsbro Rose 5be3e20e99 feat: Demo-grade simulation feedback loop. 2024-03-13 19:10:54 +01:00
Sofus Albert Høgsbro Rose a19403acf7 feat: Continue to add features.
See README.md.
2024-03-12 09:01:50 +01:00
Sofus Albert Høgsbro Rose 6912344aaf refactor: Continuing large-scale alterations.
The big news is that GeoNodes Structure is now implemented,
under the new and vastly more robust chaining system.

Upload to Tidy3D cloud is tested. Next is Monitors!
2024-03-11 16:35:41 +01:00
Sofus Albert Høgsbro Rose 4c207b96e0 refactor: Massive architectural changes.
See README.md for new, semi-finalized TODO list.
2024-03-10 11:56:37 +01:00
Sofus Albert Høgsbro Rose 28e6760dfb feat: Various features (some very prototype).
It's very prototype-y. Cleanup pending.
2024-02-26 16:16:06 +01:00
Sofus Albert Høgsbro Rose 0f1465768b feat: We did it, GeoNodes node w/live update!
We also implemented the TriMesh node, and established a strong
convention for updating nodes from sockets via. socket superclass
method. `trigger_updates`. It should be triggered as the
`update=` callback on **ALL PROPERTIES IN ALL SOCKETS**. This
method in turn calls the nodal `update()` function, which in turn
causes the node to chain-update all nodes linked to any output socket.

By default, `update()` is `pass`, so performance shouldn't be a concern,
but we should think about this deeper at some point.

Because update-chaining is done, we're ready for preview toggles on
node outputs. A lot of exciting things to do now!
2024-02-20 13:16:23 +01:00
Sofus Albert Høgsbro Rose a06d87acc7 feat: More sockets, nodes, fixes.
We're starting to have a very advanced socket-based language
for defining nodes. It's very practical already.

The priorities are
1. All the nodes!
2. Sockets, including default values, as needed.
3. Library constants, mediums.
4. Output socket previews w/geonodes, geonodes structures.
5. Utilities including arrays (and selected array multi-input)

The code is still very spaghetti. This is very much still the
"first, make it run" part of the system design.
2024-02-19 18:36:16 +01:00
Sofus Albert Høgsbro Rose bf100843cd feat: Added accel socket, fixed default units. 2024-02-19 16:03:32 +01:00
Sofus Albert Høgsbro Rose 43414f469a feat: Custom units, def. all SocketType units. 2024-02-19 15:58:39 +01:00
Sofus Albert Høgsbro Rose 2e7d50d345 feat: Registered all nodes.
Also added several features including dynamic sockets
in nodes, abstracted units for sockets, and more.
2024-02-19 14:28:35 +01:00
Sofus Albert Høgsbro Rose 00b89dcd04 docs: Revised the node/socket plan. 2024-02-16 13:17:09 +01:00
Sofus Albert Høgsbro Rose 29c098a0c1 refactor: Far more well-functioning baseline. 2024-02-14 12:33:40 +01:00
Sofus Albert Høgsbro Rose bda734b56a refactor: Big categories, structure change.
We're back down to a single working node, but this was a very practical
refactor.
In general, very good progress towards making #2 easy to fulfill in
its entirety.

Bugs remain:

- Category discovery has big code smells and needs smoothing. Blender
  complains especially about wanting `_MT_` prefix/suffix on node
category submenu types. There's also a piece of registration logic in
category.py (big no no).
- I'd love to pass a `ruff`/`mypy` run before doubling down on node
  creation, especially to help manage the complex pieces of MP logic.
- Still needs socket-bound unit-awareness feat. sympy units, before
  doubling down on a data flow convention.
- Dependency management should also be smoothed out wrt. the user
  experience, with cached directories exposed in addon preferences.
2024-02-10 17:59:16 +01:00
Sofus Albert Høgsbro Rose 63270857ae feat: Somewhat working addon.
Solved a lot of problems related to bundled Python environment flushing
for reloading. However, we have a really solid framework for computing
node trees, and we can now both construct Tidy3D objects and noodle
them into the "Debug Printer". Next step is rote implementation of
relevant nodes, then live-visualization of the simulation setup.

See #2 for progress tracking.
2024-02-06 21:44:43 +01:00