Commit Graph

55 Commits (b4d6eae03618d1dae9db595692b7b0d7669d6891)

Author SHA1 Message Date
Sofus Albert Høgsbro Rose 2e7d50d345 feat: Registered all nodes.
Also added several features including dynamic sockets
in nodes, abstracted units for sockets, and more.
2024-02-19 14:28:35 +01:00
Sofus Albert Høgsbro Rose 00b89dcd04 docs: Revised the node/socket plan. 2024-02-16 13:17:09 +01:00
Sofus Albert Høgsbro Rose 29c098a0c1 refactor: Far more well-functioning baseline. 2024-02-14 12:33:40 +01:00
Sofus Albert Høgsbro Rose bda734b56a refactor: Big categories, structure change.
We're back down to a single working node, but this was a very practical
refactor.
In general, very good progress towards making #2 easy to fulfill in
its entirety.

Bugs remain:

- Category discovery has big code smells and needs smoothing. Blender
  complains especially about wanting `_MT_` prefix/suffix on node
category submenu types. There's also a piece of registration logic in
category.py (big no no).
- I'd love to pass a `ruff`/`mypy` run before doubling down on node
  creation, especially to help manage the complex pieces of MP logic.
- Still needs socket-bound unit-awareness feat. sympy units, before
  doubling down on a data flow convention.
- Dependency management should also be smoothed out wrt. the user
  experience, with cached directories exposed in addon preferences.
2024-02-10 17:59:16 +01:00
Sofus Albert Høgsbro Rose 63270857ae feat: Somewhat working addon.
Solved a lot of problems related to bundled Python environment flushing
for reloading. However, we have a really solid framework for computing
node trees, and we can now both construct Tidy3D objects and noodle
them into the "Debug Printer". Next step is rote implementation of
relevant nodes, then live-visualization of the simulation setup.

See #2 for progress tracking.
2024-02-06 21:44:43 +01:00