feat: real-time videos of simulated EM fields

We did it! We have a `Scene` node which outputs the current frame/time
mapped to a friendlier unit (like `ps`) and takes an integer FPS.

A `frame_post` handler in Blender makes sure to run `DataChanged` on any
`Scene` nodes in any active node trees (a notion we added with this
commit), which causes a `@property` to effectively masquerade as a
"real" property. Thus, all the caching/other stuff like that has its
semantics preserved, so long as the invalidated `@property` stays.

We can probably optimize the handler - it linearly scans all nodes in
all trees. A bit suboptimal. We can also think more about more outputs
and such. Still, a fine start, and very cool with videos of EM fields
doing their thing! (Of course, one can plug this into anything, not just
the time-fixing part of an Expr chain).

Closes #17.
main
Sofus Albert Høgsbro Rose 2024-05-05 17:56:58 +02:00
parent 084ae632f1
commit 0fbd3752b3
Signed by: so-rose
GPG Key ID: AD901CB0F3701434
3 changed files with 188 additions and 3 deletions

View File

@ -215,6 +215,10 @@ class MaxwellSimTree(bpy.types.NodeTree):
bl_label = 'Maxwell Sim Editor' bl_label = 'Maxwell Sim Editor'
bl_icon = ct.Icon.SimNodeEditor bl_icon = ct.Icon.SimNodeEditor
is_active: bpy.props.BoolProperty(
default=True,
)
#################### ####################
# - Lock Methods # - Lock Methods
#################### ####################

View File

@ -17,7 +17,7 @@
from . import ( from . import (
constants, constants,
file_importers, file_importers,
# unit_system, scene,
wave_constant, wave_constant,
web_importers, web_importers,
) )
@ -26,14 +26,14 @@ from . import (
BL_REGISTER = [ BL_REGISTER = [
*wave_constant.BL_REGISTER, *wave_constant.BL_REGISTER,
# *unit_system.BL_REGISTER, *scene.BL_REGISTER,
*constants.BL_REGISTER, *constants.BL_REGISTER,
*web_importers.BL_REGISTER, *web_importers.BL_REGISTER,
*file_importers.BL_REGISTER, *file_importers.BL_REGISTER,
] ]
BL_NODES = { BL_NODES = {
**wave_constant.BL_NODES, **wave_constant.BL_NODES,
# **unit_system.BL_NODES, **scene.BL_NODES,
**constants.BL_NODES, **constants.BL_NODES,
**web_importers.BL_NODES, **web_importers.BL_NODES,
**file_importers.BL_NODES, **file_importers.BL_NODES,

View File

@ -0,0 +1,181 @@
# blender_maxwell
# Copyright (C) 2024 blender_maxwell Project Contributors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
"""Implements `SceneNode`."""
import enum
import typing as typ
import bpy
import sympy as sp
from blender_maxwell.utils import bl_cache, logger
from blender_maxwell.utils import extra_sympy_units as spux
from ... import contracts as ct
from ... import sockets
from .. import base, events
log = logger.get(__name__)
class SceneNode(base.MaxwellSimNode):
"""Gathers data from the Blender scene for use in the node tree.
Attributes:
use_range: Whether to specify a range of wavelengths/frequencies, or just one.
"""
node_type = ct.NodeType.Scene
bl_label = 'Scene'
input_sockets: typ.ClassVar = {
'Frames / Unit': sockets.ExprSocketDef(
mathtype=spux.MathType.Integer,
default_value=24,
),
}
output_sockets: typ.ClassVar = {
'Time': sockets.ExprSocketDef(
physical_type=spux.PhysicalType.Time,
),
'Frame': sockets.ExprSocketDef(
mathtype=spux.MathType.Integer,
),
}
####################
# - Properties: Frame
####################
@property
def scene_frame(self) -> int:
"""Retrieve the current frame of the scene.
Notes:
A `frame_post` handler is registered that, on every frame change, causes a `DataChanged` to be emitted **with the property name `scene_frame`** (as if this were a normal property with an `update` method).
"""
return bpy.context.scene.frame_current
@property
def scene_frame_range(self) -> ct.LazyArrayRangeFlow:
frame_start = bpy.context.scene.frame_start
frame_stop = bpy.context.scene.frame_end
return ct.LazyArrayRangeFlow(
start=frame_start,
stop=frame_stop,
steps=frame_stop - frame_start + 1,
)
####################
# - Property: Time Unit
####################
active_time_unit: enum.Enum = bl_cache.BLField(
enum_cb=lambda self, _: self.search_units(), prop_ui=True
)
def search_units(self) -> list[ct.BLEnumElement]:
return [
(sp.sstr(unit), spux.sp_to_str(unit), sp.sstr(unit), '', i)
for i, unit in enumerate(spux.PhysicalType.Time.valid_units)
]
@property
def time_unit(self) -> spux.Unit | None:
"""Gets the current active unit.
Returns:
The current active `sympy` unit.
If the socket expression is unitless, this returns `None`.
"""
if self.active_time_unit is not None:
return spux.unit_str_to_unit(self.active_time_unit)
return None
@time_unit.setter
def time_unit(self, time_unit: spux.Unit | None) -> None:
"""Set the unit, without touching the `raw_*` UI properties.
Notes:
To set a new unit, **and** convert the `raw_*` UI properties to the new unit, use `self.convert_unit()` instead.
"""
if time_unit in spux.PhysicalType.Time.valid_units:
self.active_time_unit = sp.sstr(time_unit)
else:
msg = f'Tried to set invalid time unit {time_unit}'
raise ValueError(msg)
####################
# - UI
####################
def draw_props(self, _: bpy.types.Context, col: bpy.types.UILayout) -> None:
"""Draws the button that allows toggling between single and range output.
Parameters:
col: Target for defining UI elements.
"""
col.prop(self, self.blfields['active_time_unit'], toggle=True, text='Unit')
####################
# - FlowKinds
####################
@events.computes_output_socket(
'Time',
kind=ct.FlowKind.Value,
input_sockets={'Frames / Unit'},
props={'scene_frame', 'active_time_unit', 'time_unit'},
)
def compute_time(self, props, input_sockets) -> sp.Expr:
return (
props['scene_frame'] / input_sockets['Frames / Unit'] * props['time_unit']
)
@events.computes_output_socket(
'Frame',
kind=ct.FlowKind.Value,
props={'scene_frame'},
)
def compute_frame(self, props) -> sp.Expr:
return props['scene_frame']
####################
# - Blender Registration
####################
BL_REGISTER = [
SceneNode,
]
@bpy.app.handlers.persistent
def update_scene_node_after_frame_changed(scene, depsgraph) -> None:
for node_tree in [
_node_tree
for _node_tree in bpy.data.node_groups
if _node_tree.bl_idname == ct.TreeType.MaxwellSim.value and _node_tree.is_active
]:
for node in [
_node
for _node in node_tree.nodes
if hasattr(_node, 'node_type') and _node.node_type == ct.NodeType.Scene
]:
node.trigger_event(ct.FlowEvent.DataChanged, prop_name='scene_frame')
bpy.app.handlers.frame_change_post.append(update_scene_node_after_frame_changed)
BL_NODES = {ct.NodeType.Scene: (ct.NodeCategory.MAXWELLSIM_INPUTS)}