Commit Graph

7 Commits (1e420376fc3eb5286c547dcacb967e7277c02d7a)

Author SHA1 Message Date
Sofus Albert Høgsbro Rose 1e420376fc
feat: Continue to add features.
See README.md.
2024-03-12 09:01:50 +01:00
Sofus Albert Høgsbro Rose 134bf0c358
refactor: Continuing large-scale alterations.
The big news is that GeoNodes Structure is now implemented,
under the new and vastly more robust chaining system.

Upload to Tidy3D cloud is tested. Next is Monitors!
2024-03-11 16:35:41 +01:00
Sofus Albert Høgsbro Rose 1ebb57cff7
refactor: Massive architectural changes.
See README.md for new, semi-finalized TODO list.
2024-03-10 11:56:37 +01:00
Sofus Albert Høgsbro Rose de8d64b5b3
feat: Custom units, def. all SocketType units. 2024-02-19 15:58:39 +01:00
Sofus Albert Høgsbro Rose 3793175011
feat: Registered all nodes.
Also added several features including dynamic sockets
in nodes, abstracted units for sockets, and more.
2024-02-19 14:28:35 +01:00
Sofus Albert Høgsbro Rose b592ea4b10
refactor: Big categories, structure change.
We're back down to a single working node, but this was a very practical
refactor.
In general, very good progress towards making #2 easy to fulfill in
its entirety.

Bugs remain:

- Category discovery has big code smells and needs smoothing. Blender
  complains especially about wanting `_MT_` prefix/suffix on node
category submenu types. There's also a piece of registration logic in
category.py (big no no).
- I'd love to pass a `ruff`/`mypy` run before doubling down on node
  creation, especially to help manage the complex pieces of MP logic.
- Still needs socket-bound unit-awareness feat. sympy units, before
  doubling down on a data flow convention.
- Dependency management should also be smoothed out wrt. the user
  experience, with cached directories exposed in addon preferences.
2024-02-10 17:59:16 +01:00
Sofus Albert Høgsbro Rose a7fc66376b
feat: Somewhat working addon.
Solved a lot of problems related to bundled Python environment flushing
for reloading. However, we have a really solid framework for computing
node trees, and we can now both construct Tidy3D objects and noodle
them into the "Debug Printer". Next step is rote implementation of
relevant nodes, then live-visualization of the simulation setup.

See #2 for progress tracking.
2024-02-06 21:44:43 +01:00